Victoria 3

Victoria 3

Grey's Ranch Production Rework
目前顯示第 1-10 項,共 10 項
更新:6 月 22 日 @ 下午 10:28

V1.2 (still)
- Slightly tweaked Beasts of Burden pm so the AI can use it more intelligently.

更新:6 月 19 日 @ 上午 3:28

V1.2
- Updated (and rebalanced) for 1.9
- Fertiliser production nerfed
- Beasts of Burden pm provides early transport

更新:1 月 9 日 @ 下午 6:59

V1.1 (still)
- Fix a flipped -ve sign in subsistence pm'.s

更新:1 月 8 日 @ 下午 3:54

V1.1 (still)
- Nerfed groceries, and tooling PM's don't scale as quickly or as high.
- The later cheese PM's now improve local food industry throughput.
- (trial feature still in testing) Halved all the subsistence pop growth impacts.

更新:1 月 5 日 @ 下午 6:59

V1.1 (still)
- minor tweak to save china/japan from excessive overpopulation

更新:1 月 3 日 @ 下午 4:01

V1.1 (still)
- tweaked the balance of bonus to farms on textile pm's
- fixed back subsistence changes (original change went off of someone's comments rather than checking vanilla, my bad)

更新:1 月 2 日 @ 下午 3:58

V1.1 (still)
- rebalanced early cheese pm's

更新:1 月 1 日 @ 下午 3:26

V1.1
- rebalanced some outputs (tooling PM's don't scale as high, fertilizer outputs of textile pm's nerfed)
- added a tiny bit of services production to subsistence farms to address the service shortage alerts

更新:2024 年 12 月 30 日 @ 下午 4:34

V1.0 (still)
- split pop needs into separate files renamed for compatibility
- fixed oversight in luxury food pop needs
- tweaked textile pm's to avoid unintended behaviour and assist ai logic

更新:2024 年 12 月 28 日 @ 下午 10:19

V1.0 - initial upload