Victoria 3

Victoria 3

Grey's Ranch Production Rework
Viser 1-10 af 10 forekomster
Opdatering: 22. juni kl. 22:28

V1.2 (still)
- Slightly tweaked Beasts of Burden pm so the AI can use it more intelligently.

Opdatering: 19. juni kl. 3:28

V1.2
- Updated (and rebalanced) for 1.9
- Fertiliser production nerfed
- Beasts of Burden pm provides early transport

Opdatering: 9. jan. kl. 18:59

V1.1 (still)
- Fix a flipped -ve sign in subsistence pm'.s

Opdatering: 8. jan. kl. 15:54

V1.1 (still)
- Nerfed groceries, and tooling PM's don't scale as quickly or as high.
- The later cheese PM's now improve local food industry throughput.
- (trial feature still in testing) Halved all the subsistence pop growth impacts.

Opdatering: 5. jan. kl. 18:59

V1.1 (still)
- minor tweak to save china/japan from excessive overpopulation

Opdatering: 3. jan. kl. 16:01

V1.1 (still)
- tweaked the balance of bonus to farms on textile pm's
- fixed back subsistence changes (original change went off of someone's comments rather than checking vanilla, my bad)

Opdatering: 2. jan. kl. 15:58

V1.1 (still)
- rebalanced early cheese pm's

Opdatering: 1. jan. kl. 15:26

V1.1
- rebalanced some outputs (tooling PM's don't scale as high, fertilizer outputs of textile pm's nerfed)
- added a tiny bit of services production to subsistence farms to address the service shortage alerts

Opdatering: 30. dec. 2024 kl. 16:34

V1.0 (still)
- split pop needs into separate files renamed for compatibility
- fixed oversight in luxury food pop needs
- tweaked textile pm's to avoid unintended behaviour and assist ai logic

Opdatering: 28. dec. 2024 kl. 22:19

V1.0 - initial upload