Victoria 3
Grey's Ranch Production Rework
Mostrando 1-10 de 10 aportaciones
Actualización: 22 JUN a las 22:28

V1.2 (still)
- Slightly tweaked Beasts of Burden pm so the AI can use it more intelligently.

Actualización: 19 JUN a las 3:28

V1.2
- Updated (and rebalanced) for 1.9
- Fertiliser production nerfed
- Beasts of Burden pm provides early transport

Actualización: 9 ENE a las 18:59

V1.1 (still)
- Fix a flipped -ve sign in subsistence pm'.s

Actualización: 8 ENE a las 15:54

V1.1 (still)
- Nerfed groceries, and tooling PM's don't scale as quickly or as high.
- The later cheese PM's now improve local food industry throughput.
- (trial feature still in testing) Halved all the subsistence pop growth impacts.

Actualización: 5 ENE a las 18:59

V1.1 (still)
- minor tweak to save china/japan from excessive overpopulation

Actualización: 3 ENE a las 16:01

V1.1 (still)
- tweaked the balance of bonus to farms on textile pm's
- fixed back subsistence changes (original change went off of someone's comments rather than checking vanilla, my bad)

Actualización: 2 ENE a las 15:58

V1.1 (still)
- rebalanced early cheese pm's

Actualización: 1 ENE a las 15:26

V1.1
- rebalanced some outputs (tooling PM's don't scale as high, fertilizer outputs of textile pm's nerfed)
- added a tiny bit of services production to subsistence farms to address the service shortage alerts

Actualización: 30 DIC 2024 a las 16:34

V1.0 (still)
- split pop needs into separate files renamed for compatibility
- fixed oversight in luxury food pop needs
- tweaked textile pm's to avoid unintended behaviour and assist ai logic

Actualización: 28 DIC 2024 a las 22:19

V1.0 - initial upload