Arma 3
HIVE Battle Generator ALTIS
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Update: Dec 15, 2024 @ 11:49pm

HIVE_UNITS.sqf: Removed setting effective commander and sl, was causing issues.

Update: Dec 15, 2024 @ 10:01pm

Update: Dec 15, 2024 @ 9:53pm

HIVE_TAC:
Removed transport wp4 and wp3 synchronization, transports still seem to be buggy.

Update: Dec 15, 2024 @ 8:49pm

HIVE_UNITS.sqf: set effective vehicle commander speaker to "novoice" as a temporary remedy for AI radio spam.

Update: Dec 15, 2024 @ 7:58pm

HOTFIX - HIVE_WESTVICTORY.sqf:
Fixed issue with HIVE_BASE being undefined

HIVE_TAC:
Synchronized getout and unload waypoints.
Waypointtype set to "Move".

New HIVE_REINFORCEMENTS.sqf:
Reinforcements are 5 * marker size.
Reinforcements have 150* marker radius.
HIVE_ADD_REINDORCEMENTS.sqf to add spawned groups to selectable.
Reinforcements are called at first timeout point.

HIVE_SPAWNING.sqf
Removed warning marker.
bis_fnc_spawngroup now limits group vehicles to 1.
Vehicle limit for motorized groups is 2.
Set precisepos to false.

HIVE_SELECT_WEST.sqf:
Now spawns reinforcement marker.

Update: Dec 15, 2024 @ 6:47am

Overhauled victory timers:
Check is now done every 1/3 of timeout.
HIVE_VICTORYTIMER.sqf replaced with HIVE_WESTVICTORY etc
Domination victory now if losing side has less than 25% comparable strength.
Conquest victory now requires control of all areas.

New career mode:
Takes information from player rating at end of previous game.
Promotions are currently 0 for unit role, 5000 for leader role and 15000 for commander.
In career mode there is no teamswitch.

HIVE_GENERATE.sqf:
If no suitable location is found for other side one will be created.
Made AO marker +10m from area radius.
Spawn radius modifier increased to 300.

HIVE_UNITS.sqf:
Added check if player is effective commander of vehicle.

HIVE_SPAWNING.sqf
25% chance of fomation group be type of infantry.
25% chance of fomation group be type of variant ie more variety in formations.
Maxed out group units number for inf, moto and mec.
Armor groups now always select 0 and have chance of 1 meaning armored formations will have more tanks.
Formations are now 8, 16 and 24 groups.
Made formations have 50% guaranteed groups of formation type, 25% infantry 25% variant.
Variant type now excludes infantry since it is already guaranteed.

Update: Dec 14, 2024 @ 4:20am

HIVE_SPAWNING.sqf:
Increased spawning safe radius to 4 and terrain steepness max to 1.

HIVE_TAC:
Changed vehicle and armor waypoint position, should avoid difficult terrain better.
Get out waypoint for cargo.
With HIVE_DEBUG player sl will receive radio message about new waypoint and play sound.
Middle position changed to AGL format.

HIVE_UNITS.sqf:
Selects group leader in order of driver>gunner>commander.
Selects effective commander depending if car or tank, should help with ai radio spam and mounting/dismounting.

HIVE_SELECTSIDE:
Fixed map zoom at start being a bit too close.
Made player sl be effective commander of vehicle.

Description.ext
Garbage collector now has min player distance of 50.

Other:
Begun working on making a "Career" mode, based on player score at end of previous match.
Idea is that in career mode player starts as unit, promotes to sl and finally commander.
Possible issue with savegame interrupting victory timer sleep cycle, removed autosaves for now.
Issue with CUP spawning air units on ground, will need fixing or removing air group type.

Update: Dec 13, 2024 @ 8:02am

HIVE_UNITS.sqf: Additional checks before assigning driver as group leader.

Update: Dec 13, 2024 @ 5:17am

Reduced jukebox calls to 1

Update: Dec 13, 2024 @ 4:42am

Forgot DEBUG2 on, fixed.