Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Hi, I don't know what mods would conflict but I am assuming it is an issue with mod(s). Try running the scenario without mods and see if the problem persists. The error logs can be located in AppData\Local\Arma 3
Hi. What map? Do you have mods on? Is there anything in the error logs?
Yes any faction with CfgGroups can be used, including RHS https://community.bistudio.com/wiki/Arma_3:_CfgGroups
Vanilla NATO and CSAT does not have "Air" groups defined, you could use ALiVE Orbatron to define them if you want. https://steamcommunity.com/workshop/filedetails/?id=620260972
Yes aviation does appear but only for factions which have air type groups configured. For example CUP factions have "Air" groups defined. https://community.bistudio.com/wiki/Arma_2:_Operation_Arrowhead:_CfgGroups
Artillery takes part in battles, again for factions which have it configured.
No wiki but there is some information on BI forum threads including a manual for the script. The forums have been down for some time now but seems to be coming back online now.
@jp9999
I'm not sure if anyone has tried to play with that mod in the scenario before
Oh I think you're looking for Zeus gamemode
What's LAN? I don't know
Yes, you just choose "Independent" when selecting east side
see pinned discussion
Don't know but do feel free to try!
the scenario doesnt recognize it in neither west or east as far as I can tell
There are a few mods that EXPECT certain configs to be present, if not, they will 'puke' on you somehow.
Even the dev said as much RIGHT BEFORE YOUR OWN POST! ;)
I am pretty sure improper configs IS the problem.
:(
I can play as the other RHS russian factions subgrups just fine
This can be remedied by using factions which don't have 2-man teams in their cfgGroups. https://community.bistudio.com/wiki/Arma_3:_CfgGroups
how do i fix this?
I wrote it to work with DEFAULT ARMA. If you use OTHER mods and it fails - THAT IS UPON THE USER.
YOU can NOT be expected to write a mod that 'works with everything'.
Even though in some parts of my mod, is a SINGLE ARMA COMMAND, and on SOME missions/mods, it will 'fail'.
This is NOT my concern. Nor should it be yours either.
Write it for default ARMA and just make that work.
Forget everything else.
Either it will work or it will not. This is NOT YOUR CONCERN!
:)
So I ask please, do not give feedback in the form of "add x", but instead tell a story. Tell a story of what you saw, what you did and how it felt. Thanks to everyone who has played and happy holidays.
I don't know, timeout seems quite reasonable currently after many adjustments
Good luck!
:)
Thanks
I agree. maybe 2 hr limit
Take those configs and use them with mods/mission such as MCC4 or HETMAN.
HETMAN especially as (not to be rude to the dev) is a 'clone' (to a degree) of HETMAN.
If it works in MCC4/HETMAN:
MOST LIKELY, this would be an issue with HIVE.
Not working:
This would indicate an issue with your config for the units.
Trying the above will help VERIFY you troop configs.
Another thing that I am NOT aware if HIVE 'suffers' the same:
If you place NEAR water, HETMAN CAN FAIL. Move mission, SAME UNITS, works perfectly! Same with HIVE? I do not know...
Hope the above helps ya!
:)