Total War: WARHAMMER III

Total War: WARHAMMER III

Battle Weather Overhaul
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Update: Feb 2 @ 3:25pm

Major Update
So i'm in the process of slowly revising the entire mod, giving everything a second pass, tweaking and improving everything, but also adding new environments to area, adding new skyboxes and weather effects and much more.

Major things that come with this update:
- added a bunch of brand new skyboxes to the game. Some of them are unique to Cathay (3k fans will be happy!).
- gave a major second pass to the following areas: Cathay, Ulthuan, Bretonnia, Lustria.
- tweaked a lot of the night environments, especially those that have rain
- tweaked the weather effects like snow and rain in order to make them still intense, but a lot lets obtrusive and easier on the eyes. This is most noticeable with the more extreme weathers like monsoon, heavy storms and blizzards.

I'll eventually update my extensive gallery with the new environments of the above areas as well as corruption types!

I have a huge list of things to do, add, change and improve for each area, and also for every corruption type. Will get there eventually!

Update: Jan 26 @ 6:17am

Bunch of tweaks here and there and a few more major changes:

Gave a second pass to all the Empire environments (they were the very first I did ages ago). Added a two of new environments to the set, for a total of 13 (10 days, 3 nights).

Created a new, third environment exclusive to vampire corruption in the form of a bright but cloudy and gloomy night sky (inspired by my recent viewing of Nosferatu…). This night environment will also be present in Sylvania regardless of Vamp Corruption. As always, it can be accompanied by also rain or snow depending on the region.

Update: Jan 12 @ 8:14am

More and more tweaks here and there.
Also made all corruption environment in WakaWaka's maps more variable, in line with vanilla maps.

Update: Jan 8 @ 3:48pm

Added Wakawaka's latest WE maps.
Minor tweaks here and there.

Update: Dec 27, 2024 @ 1:51pm

Relatively minor update addressing to a very small extent, the brightness of night maps.
- very slightly increased the brightness of every night environment.
- tweaked and reduced the dynamic cloud effects on the ground of most environments, as it was making some darker than it should have been.

Update: Dec 18, 2024 @ 11:01am

Updated to include WakaWaka's most recent Darkland maps.

Update: Dec 12, 2024 @ 12:47pm

Quick second update, forgot to tweak some minor things on the db table.

Update: Dec 12, 2024 @ 11:36am

Updated for 6.0

Update: Dec 9, 2024 @ 1:34pm

Quick fix for a bug i missed, as well as a bunch of minor tweaks here and there.

Update: Dec 3, 2024 @ 11:19am

Minor tweaks here and there.