Space Engineers

Space Engineers

Real Solar Systems
Mostrando 1-10 de 66 aportaciones
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Actualización: 11 OCT a las 15:17

-Added Firestorm weather effect
-Fixed zone effect scale in Random mode

Actualización: 9 OCT a las 15:49

-Removed debug prints.

Actualización: 9 OCT a las 11:55

-Stability updates for zone transition. Possibly reduced subgrid issues.
-Fixed weather override bug.
-Added special objects: Death Star, Majora's Mask moon, and Halo ring.
-Added Death Star laser particle.

Actualización: 21 SEP a las 16:07

-Added "point"-type particles and associated rotation-type.

Actualización: 13 SEP a las 0:39

-Added support for multiple rings.

Actualización: 8 SEP a las 11:26

-Fixed crash caused by SE update.

Actualización: 2 SEP a las 16:02

-Added automatic text scaling for UI to prevent text overflow.

-Added localization support for: Czech, Dutch, German, Spanish, French, Italian, Finnish, Danish, Swedish, Hungarian, Polish, Portuguese (Brazil), Slovak, Russian, Chinese, and Japanese.

All translations are through Google translate and may have issues. If you are a native speaker and want to try cleaning up one of the languages, ask on my Discord and we can coordinate.

Actualización: 31 AGO a las 13:52

-Fixed wind drag effect math.
-Fixed oxygen detection conflict with zone effects.
-Removed MieScattering and SunSpecularColor weather modifiers.

Actualización: 29 AGO a las 17:27

-Added option to move functional zones to different bodies.
-Fixed Editor crashes.
-Fixed Factorum global spawns to always be near planets and not off in the void.

Actualización: 28 AGO a las 15:34

-Added option to have functional zones affect proxy space instead of the body they are attached to.
-Added option to have particles and zones face Sibling bodies.
-Fixed logic for Parent and Child aim types for bodies with siblings.