tModLoader

tModLoader

Turtle's L'il Dragon Race
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更新:8 月 15 日 @ 上午 1:04
Turtleren 發表

Version 4.11.18
** New **
None

** Changes **
None

** Fixes **
- Safety checks added to dragon wing layers to hopefully prevent some rare crashes. Unaware of the root cause/conflict though.

** Code/Internal **
None

更新:8 月 13 日 @ 上午 5:38
Turtleren 發表

Version 4.11.17
** New **
None

** Changes **
- Changed the recipe and usage condition for the Dragon Fledgling Wings so any race able to use the breath gems can use and craft the wings, too. Previously, any race that could make the vanity bench could use the wings.
Namely, this means the Charizard race can craft and use the Dragon Fledgling Wings!

** Fixes **
None

** Code/Internal **
None

更新:8 月 11 日 @ 下午 11:14
Turtleren 發表

Version 4.11.16
** New **
None

** Changes **
None

** Fixes **
- The auto resolve system when all players are downed and in need of rescue no longer triggers when nobody is on the server (eg. in subworlds)
- Fix rescue regen 'persisting' after mashing out of needing rescue while the regen is active, causing it to immediately trigger the next time you need rescue regardless of the auto resolve settings.

** Code/Internal **
None

更新:8 月 11 日 @ 下午 7:55
Turtleren 發表

Version 4.11.15
** New **
- Added a customisable hotkey for the Focused Pendant and similar items. I'll be rolling out an update shortly for the L'il Fox mod to mirror this change for the Focused Hedge Pendant too.
By default, the key is unbound and will still use the existing keybind (Tertiary Racial Ability Key) unless you bind a key to the new keybinding, in which case the new keybinding will take over.
A number of my races are using the tertiary key for abilities now, so it made sense to add this in for players who want to use the pendants, but don't want ability overlap.

** Changes **
None

** Fixes **
None

** Code/Internal **
None

更新:8 月 10 日 @ 下午 4:47
Turtleren 發表

Version 4.11.13
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Added data object function: WebbedBackSpriteOffsetFunc. More flexible positioning of the webbed effect when midair.

更新:8 月 10 日 @ 上午 7:40
Turtleren 發表

Version 4.11.12
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Added data object property: AllowMounting. When false, the race cannot mount others, despite any config options.

更新:8 月 10 日 @ 上午 6:42
Turtleren 發表

Version 4.11.11
** New **
None

** Changes **
None

** Fixes **
- Disabled slope collisions while mounted, to prevent some cases where the player would be pushed by slopes while riding another player.

** Code/Internal **
None

更新:8 月 10 日 @ 上午 5:09
Turtleren 發表

Version 4.11.10
** New **
None

** Changes **
None

** Fixes **
- Fixed an issue where the incorrect statue material is used for sounds when standing on a pedestal that forces a particular material type, but your race doesn't support that material.

** Code/Internal **
None

更新:8 月 10 日 @ 上午 2:37
Turtleren 發表

Version 4.11.9
** New **
- Added two new configs to adjust the L'il Dragon's attack speed, for all types, or just melee only. Find these configs in the L'il Race Config - Server section.

** Changes **
None

** Fixes **
None

** Code/Internal **
- Data object flag UseHVelForTailWhileMidair is now a function that provides a usable player object for more flexible conditions. Mods that used it will need to be updated.
- Added data object function: CustomTailPerceivedVelocity. Used to more freely manipulate how the tail will be animated. Used in the latest L'il Charizard mod update.
- Added data object flag: OverrideTailAnimation. When true, tail animation logic will be paused and you will have to implement it yourself.
The tail animation code has also moved into a public function within DragonPlayer, TailAnimation(dataObj). Helps if you just want to run the code in a later position for your race, rather than re-write the entire code block.

更新:8 月 8 日 @ 上午 12:47
Turtleren 發表

Version 4.11.8
** New **
None

** Changes **
None

** Fixes **
- Fixed life breath affinity's Grounded debuff not working properly when gravity is inverted.

** Code/Internal **
None