tModLoader

tModLoader

Turtle's L'il Dragon Race
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更新:9 月 15 日 @ 上午 8:27

Version 4.13.0 - Supporting the latest MrPlague's Authentic Races update, plus some other goodies!
** New **
- Now supporting a small mod icon in the mod config menu.
- Added a new item config to remove the Pendant of Stone's petrification immunity removal.
- Added new breath config option: Breath Scales With Damage Type. Disabled by default, but can be set to a value corresponding to a vanilla damage type, resulting in breath attacks scaling their damage, crit chance and armour penetration based on that damage type!
- Added the Stamina Potion item. Dragons can use this item to refresh their breath stamina, but it will temporarily drain faster afterwards!
Craft this new potion in sets of 2 with 1 Bottled Water, 3 Gel and 1 Glowing Mushroom at a bottle/alchemy station.
- A new hotkey has been added for quickly using these potions, in a similar manner to the quick heal/mana hotkeys in the base game. Not bound by default.

** Changes **
- Changed the Pendant of Stone variant descriptions slightly, namely to condense some info and make the shown key for active pendants responsive to the actual key you need to use.

** Fixes **
- Updated for the latest major update of MrPlague's Authentic Races. Thank you for reaching out early, MrPlague, and thank you for letting me help with some of the races mod code, too!
- Wings will now stop rendering on L'il Dragon codebase races that are mounted on another player or standing on a pedestal, if the wing item's accessory slot is set to be hidden.
- Fixed the Pendant of Stone and its variants granting crush damage even when in a vanity slot.
- Fixed mashing out of petrification to rescue oneself not working if you set the reduction in ticks per input to 1 (with the appropriate configs applied).
- Fixed dragon custom wings getting offset incorrectly when sitting on certain seats.

** Code/Internal **
- DragonWings and DragonWingsBack layers are now always 'visible', but just won't render anything if wings can't be seen. This way, modders can use AfterParent and BeforeParent on the layers without their layers vanishing.
- Cleaned up a bunch of useless code related to IL editing.
- Removed unneeded race syncing functions. Relevant mods will be updated later.
- Obsolete version of DragonUtil.RecipeIsFree has been deleted.
- Deleted the unused Transformation Essence item.
- Removed DragonBreathProjectileLimiter since player.ownedProjectileCounts[projectileTypeHere] does the same thing but better.
- Removed the obsolete version of data object function ModifyWingPositions.
- stonePendantEquipped in DragonPlayer is now for functional changes (namely crush damage), while stonePendantEquippedForDye is for visual dyeing of the statue sprite.

更新:9 月 7 日 @ 下午 8:32

Version 4.12.5
** New **
None

** Changes **
None

** Fixes **
- Fixed intense breath gems getting consumed when they're not supposed to. Oops!

** Code/Internal **
None

更新:9 月 7 日 @ 下午 4:20

Version 4.12.4
** New **
None

** Changes **
- All Pendant of Stone variants will now remove petrification immunity while worn. This is a quick hotfix, and will be done better (plus will be configurable) in the next patch (future me here, realising the next patch was another bugfix and not the planned update happening about a week from now).

** Fixes **
None

** Code/Internal **
None

更新:8 月 24 日 @ 上午 2:51

Version 4.12.3
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Added new data object field: AllowBreathAbilities. Breath types should be designed to check this function before triggering abilities, and races can implement custom conditions as to when breath abilities should be enabled or not.
This new field has nothing to do with affinities. For that, use ConditionalAffinity in your race data object.

更新:8 月 23 日 @ 下午 10:02

Version 4.12.2
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Added 'noHoverTime' to DragonPlayer, letting you temporarily disable hover wing flight mechanics for a set duration. Used to fix some issues with the storm breath dash ability.

更新:8 月 22 日 @ 下午 9:56

Version 4.12.1
** New **
- Added a new common config option, under the Petrification section: Petrified Players Count as Dead. When enabled, players who are petrified will be considered dead by enemy AI, resulting in things such as bosses despawning, and most enemies ignoring you.

** Changes **
None

** Fixes **
None

** Code/Internal **
None

更新:8 月 21 日 @ 上午 3:33

Version 4.12.0
** New **
- Added the 'Dragon Hover Wings' item. These give you infinite free flight while equipped, but will only work for races that also can use breath gems (mainly dragons)!
By default, the recipe is extremely 'out of the way' to get, but can be configured to be one of several presets.
The code is mostly pulled from the Storm Drake's equivalent item, which still remains in the respective mod.
Note that dragons with life affinity can also still use the hover wings! They won't get much height out of it once their Grounded effect kicks in though, but they won't fall either.

** Changes **
None

** Fixes **
None

** Code/Internal **
- Added new data object fields FlyAccelMult and FlySlowdownMult. Similar to FlyMaxSpeedMult, but for acceleration and slowdown (a feature previously exclusive to the Storm Drake).

更新:8 月 17 日 @ 下午 9:48

Version 4.11.21
** New **
None

** Changes **
None

** Fixes **
- Hopefully fixed cases where statue material particles and sounds get desynced because you change to a race that doesn't support the statue material you're currently using (eg. Betsy, which as of writing this only supports the stone material).

** Code/Internal **
- Minor code optimisations, mostly just formatting.

更新:8 月 15 日 @ 下午 9:26

Version 4.11.20
** New **
None

** Changes **
None

** Fixes **
- Platform-type wings should no longer make custom wings disappear in cases where they should always be visible (eg. by client config, or for the L'il Charizard mod)

** Code/Internal **
None

更新:8 月 15 日 @ 上午 3:53

Version 4.11.19
** New **
None

** Changes **
None

** Fixes **
- Adjusted the horizontal offset for head-only renders of L'il Dragons to be better aligned.

** Code/Internal **
None