tModLoader

tModLoader

Turtle's L'il Dragon Race
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Update: Nov 28 @ 6:00am

Version 4.13.20
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Just some cleanups I forgot.

Update: Nov 28 @ 5:54am

Version 4.13.19
** New **
None

** Changes **
- Most hard-coded text strings have been moved to localised strings. (this means it may be possible to write localisations for this mod's strings)
If you find any bugged strings after this update, please inform me.

** Fixes **
None

** Code/Internal **
- Added function versions of data object NeckAccX and NeckAccY so you can have conditional offsets for neck accessories.
Maybe you'll see neck accessories supported on some of my other races in the future...?

Update: Nov 21 @ 5:21pm

Version 4.13.18
** New **
None

** Changes **
None

** Fixes **
- Properly re-implemented last patch's fix. Slopes will work as intended, and you also won't get bumped around strangely while mounting a player and touching slopes. Yay!
Sorry for the screwup last update. That was like... 15 hours of pain for whoever was playing at the time.

** Code/Internal **
- Added a bunch of safety I should've added earlier for when an IL edit fails. The mod will now throw an error and refuse to load.

Update: Nov 21 @ 4:26pm

Version 4.13.17
** New **
None

** Changes **
None

** Fixes **
- Reverted the last patch while I work on a proper fix for the stepup issue.

** Code/Internal **
None

Update: Nov 21 @ 1:33am

Version 4.13.16
** New **
None

** Changes **
None

** Fixes **
- Mounted players should no longer get bumped around strangely by slopes.
(As it turns out, this also caused literally EVERYONE to not get bumped up by slopes, even in normal conditions. I didn't really test that part and kinda just went to sleep lol)

** Code/Internal **
None

Update: Nov 18 @ 5:08am

Version 4.13.15
** New **
None

** Changes **
None

** Fixes **
- Fixed the mod description claiming some fixes that are no longer present (because they were fixed in the authentic races mod itself! Yippee!). Also fixed some minor formatting.

** Code/Internal **
None

Update: Nov 12 @ 10:00pm

Version 4.13.14
** New **
None

** Changes **
None

** Fixes **
- Fixed hover flight not calculating the maximum allowed downwards speed correctly when other mods change DragonPlayer.hoverFlightMaxYMult (such as the new shark mod)

** Code/Internal **
None

Update: Nov 9 @ 9:07pm

Version 4.13.13
** New **
None

** Changes **
- Life Breath's default damage modifier is up from 70% to 80%.

** Fixes **
None

** Code/Internal **
- Added hoverFlightMaxXMult and hoverFlightMaxYMult to DragonPlayer to control the max flight speed achievable by hover wing flight.
- Using WallID.None instead of 0 in DragonPlayer.PhotosensitivePetrification()

Update: Nov 2 @ 8:47pm

Version 4.13.12
** New **
None

** Changes **
None

** Fixes **
- Fixed a couple of miscoloured pixels in the dragon's wing sprite when fully or partially open.

** Code/Internal **
None

Update: Oct 13 @ 6:36pm

Version 4.13.11
** New **
None

** Changes **
None

** Fixes **
- Granite stone claw now uses a raw granite block instead of a polished one (wow how did this never get noticed)
- Fixed incompatibility with a recent AFK's Pets update. Nerve Parasite item from AFKs will still break in multiplayer (you can blame the static Vector2 headOffset used in the mod which is 100% multiplayer unfriendly and I still have no idea why it's done that way?)

** Code/Internal **
None