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I can give it a little buff to help it out~
Specifically, the config is 'Ignore Mounting Restrictions' under the 'Mounting' section of the config.
Me and my friends are all dragons, but kind of want to also try out the riding stuff too.
The statue stuff is situational- it’s not for everyone. Outside of roleplay, it can be useful for a lazy summoner or dedicated tank in multiplayer.
And @Y.E.S, there is no way to change breath colours outside of also changing your breath type. Each breath type has its own unique projectile with its own colour and will probably stay that way.
Reading back like 20 pages worth of change notes, seems like there are quite a few new mechanics and items to try out and mess around with. Admittedly, I never have really touched or understood the statue stuff. I guess I simply prefer my dergs not petrified. x3
But the consequence is that 'full white' isn't possible.
If it looks odd, you can try enabling an alternate wing dye mode in the mod’s client settings and play around with what looks best for the dye you’re using.
You can change the keybind where you change the other game keybinds, under Settings > Controls > Keybindings. Should be one of the sections near the bottom.
Also, I haven't had any issues with the werewolf/merfolk transformations myself (I'm assuming this is about the Neptune's Shell and Moon Charm items) asides from the fact that they will hide the dragon's armour and not actually turn the dragon into a werewolf/merfolk, which is completely intentional.
Funnily enough, a lot of the armour sets and vanities in the mod are actually contributions by the community!
Unfortunately, there's a *few* issues that pop up when you try to change race if the two races aren't designed in a way that supports such a system (eg. the L'il and B'ig dragons were specifically designed to work when changing between the two types).
So in short: nope~
a feathered raptor that would probably focus on agility and touch-and-go kind of fighting
maybe it'd have a similar size to the dog/fox races, along with the lower max health they have
I'll try to get an error log.
@GGTavern, I haven’t personally tried my mod with Calamity recently, but previously it seemed to work OK. An exact error log would be useful here.
My modding is almost entirely driven by whatever random bursts of inspiration and motivation I get though, so like a lot of things it’s a “Probably not, but I won’t deny the possibility” kinda scenario :)
wait, that does give me an idea that can use vanilla actually
the basilisk enemy/mount maybe?
Sorry if I seem annoying or persistent about this.