Victoria 3

Victoria 3

Grey's Soft Econ Adjustments
Showing 1-10 of 17 entries
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Update: Jul 30 @ 8:25pm

V1.8 (still)
- Changed the impact of devastation to hurt local construction more, and construction efficiency less.

Update: Jul 10 @ 11:48pm

V1.8 (still)
- Fixed trade centres getting stuck without hiring sometimes
- Bureaucracy deficits affect tariff effectiveness.

Update: Jul 10 @ 9:29pm

V1.8 (still)
- Update for 1.9.6
- Adjusted cash reserve deposit target thresholds
- Reduced auto-downsize time to wait to 3 months

Update: Jun 29 @ 6:58am

V1.8 (still)
- Fix define issues from 1.9 update
- Reduce wage lowering threshold instead of increasing profit target

Update: Jun 22 @ 10:23pm

V1.8 (still)
- Restored previous shortage threshold (now that trade bugs are gone)
- Fixed hiring bug (until paradox fixes how their code works)

Update: Jun 18 @ 6:11am

V1.8
- Update for Vanilla 1.9 (Charters of Commerce)
- Nerf reinvestment efficiency GDP scaling
- Lack of Literacy now affects MAPI (max 5% penalty)

Update: Feb 3 @ 1:36am

V1.7 (still)
- Specified COMPANY_INITIAL_LEVELS to avoid odd conflicts with other mods over company formation.

Update: Jan 3 @ 5:11pm

V1.7 (still)
- Tiny trade centre tweaks.

Update: Dec 30, 2024 @ 6:35am

V1.7
- Tweak updates for 1.8.6
- Minor tweaks to trade routes and wages made after an extensive test game
- Adjusted company prosperity thresholds

Update: Dec 6, 2024 @ 3:05am

V1.6
- Updated for 1.8.4
- Fixed VARIOUS damaging ratchet effects cause by poor vanilla arrangements of defines relating to wages, cash withdrawals, layoffs, and hiring with respect to various profit targets
- Tweaked various defines for Companies to make them more resilient after founding
- Companies will aggressively buy up their buildings if privatisation is occurring, but other investors *can* compete on building new ones