Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
"Vanilla values result in a much larger investment pool than a small country can reasonably use.
Additionally, the cutoff needs to be lower than the point where countries are able to obtain investment rights in other large economies to avoid ridiculous cases like Belgium owning a majority of USA's GDP [because of the advantage from the reinvestment multiplier]."
If you're using my other mods too the issue is probably related to some stuff in USU that hasn't been fully updated to meet the new balance.
it's all good bro, it was vanilla bug that got fixed, played with this mod and never had a problem since
In the mod people complain when the private queue stops building because you have no jobseekers to employ in them…
There’s no winning.
played with this and your private construction mod
after some time I noticed that there's no private construction happening despite having big investment pool
disabled PC mod, but it didn't change anything
disabled this mod while leaving PC mod on and everything works now
I think that particular define has been fixed in the 1.9 update, if you still notice the problem please let me know. They only fixed some of the vanilla define issues, but if the issue still occurs there may be better trade-offs to make now.
- Update for Vanilla 1.9 (Charters of Commerce)
- Nerf reinvestment efficiency GDP scaling
- Lack of Literacy now affects MAPI (max 5% penalty)
But we can connect on Steam if you don't use discord - my responses will be less timely though.
So, since I have no job and I'm about to spend a chunk of time on modding when the update drops, I have now set up a Patreon on the off chance anyone would like to support me with a couple dollars. Link [patreon.com]
I will of course keep modding either way, but I would appreciate anything at all that people might be willing to send my way.
The mod fixes the issue I deem to be the larger problem.
When the next update comes in a couple of weeks, things will change again.
As a result this mod currently trades off on a couple issues.
So like what you're seeing occasionally happens, to be able fix another issue that is much more problematic if it occurs later in the game.
The next patch to the base game should fix/change a lot of these things - and this will be updated accordingly.
Also do the trade changes increase overall trade volume/decrease convoy cost?
However, for at least the first ~50 years this one should cause the least lag of pretty much all of my mods.
When you say this is a bit more lightweight than soft pop does that mean I can assume it has a similar relativly small performance impact? Thanks!
If you run out of pops after that point, you're meant to be finding foreign investment opportunities. Go explore other wealth-building options that aren't just building factories, they exist.