Barotrauma

Barotrauma

Smarter Bot AI
Showing 41-50 of 59 entries
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Update: Apr 7 @ 1:08am

Added option to prevent bots on turrets from attacking intruders
Finally integrated the localization files, so new languages can be easily added

Update: Apr 6 @ 6:26am

Small fix for UseShipDeconstructor, should work again

Update: Apr 6 @ 5:26am

Added option for the crew to spawn in the main sub when docking at any outpost

Update: Apr 6 @ 4:52am

Added option to let bots sleep in beds while idling (helps with healing, especially with Neurotrauma installed)

Update: Apr 5 @ 11:40pm

Small bugfix for toggling "Smarter Load Items" suboptions

Update: Apr 4 @ 8:03am

Accidentally uploaded wrong version to steam, should work now!

Update: Apr 4 @ 4:28am

-Fixed bugs regarding AI and loading items (swapping items back and forth over and over, incorrect deistinations, etc.)
-Fixed a networking bug
-Added big brain

Update: Apr 1 @ 5:09am

-Added an in-game config menu! Settings can be changed and applied without enabling/disabling the mod, and a lot of settings can be changed to your liking. I believe I set it up correctly for multiplayer servers to require a player to "ManageSettings" permission in order to be able to change the server config.

-Added idle replenishing of AI reloadable items. Right now this includes oxygen tanks and batteries within their inventory. If they get below a certain percentage and the bot is idling, they will seek out a replacement.

-Added periodic check for AI to put on any armor they have that they aren't currently wearing. This should help when the AI decides to take off a diving mask without putting a helmet back on.

Update: Mar 21 @ 4:19pm

- Added a config file in saves/ModConfigs/SBAI.json
- Restructured files/functions to be a bit more spread out

Update: Mar 20 @ 11:52am

Fixed issue where AI set to Recharge Batteries would get stuck when the mobilebattery is being charged in a battery without any charge