RimWorld

RimWorld

Red's Performance Fixes (aka. Comp EggLayer Fix)
Showing 1-4 of 4 entries
Update: Oct 6, 2024 @ 1:22am

Update on 10/6/2024 10:22:40 AM.
Made delegates static. Not being so was an oversight. They supply instance when called anyway, so per instance delegates is pointless.

This reduces the potential stutter when spawning new new egg-layers by like 0.0000000000000000000000001%

Read: No difference. Just looked sloppy.

Update: Oct 5, 2024 @ 11:54pm

Update on 10/6/2024 8:54:20 AM.

Backported and tested for 1.4. Removed source & VS files. Source can still be found on my GitHub.

Update: Oct 5, 2024 @ 11:24pm

Update on 10/6/2024 8:24:41 AM.

Now uses Delegates instead of cached PropInfo/FieldInfo when fetching the fields/props Ludeon made private.

Shout-out to Zera & Bradson for hammering through my skull to use them for stuff like this.

Update: Oct 5, 2024 @ 7:29am

[Auto-generated text]: Initial upload.