RimWorld
Red's Performance Fixes (aka. Comp EggLayer Fix)
Mostrando 1-4 de 4 aportaciones
Actualización: 6 OCT 2024 a las 1:22

Update on 10/6/2024 10:22:40 AM.
Made delegates static. Not being so was an oversight. They supply instance when called anyway, so per instance delegates is pointless.

This reduces the potential stutter when spawning new new egg-layers by like 0.0000000000000000000000001%

Read: No difference. Just looked sloppy.

Actualización: 5 OCT 2024 a las 23:54

Update on 10/6/2024 8:54:20 AM.

Backported and tested for 1.4. Removed source & VS files. Source can still be found on my GitHub.

Actualización: 5 OCT 2024 a las 23:24

Update on 10/6/2024 8:24:41 AM.

Now uses Delegates instead of cached PropInfo/FieldInfo when fetching the fields/props Ludeon made private.

Shout-out to Zera & Bradson for hammering through my skull to use them for stuff like this.

Actualización: 5 OCT 2024 a las 7:29

[Auto-generated text]: Initial upload.