Noita
Resurrection
Showing 21-30 of 36 entries
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Update: Oct 6, 2024 @ 8:04am

Improve the behaviour of HeldOnceFor

It should only return true on the first time the handler has been held for the specified frames.

Update: Oct 5, 2024 @ 1:44pm

Reset level_on_revive_gain back to 1

Since it makes more sense according to its description.
Plus, currently it has some edge cases like when ml_revive_levels is 1.

Update: Oct 5, 2024 @ 10:25am

Fix passing through the kill_player_flag gaurd on Unlimited mode

Update: Oct 5, 2024 @ 9:44am

Fix settings for ML rewards and their probability not updating in-game

Update: Oct 5, 2024 @ 9:30am

Fix kill_player_flag not being reset on revive from ML rewards

Update: Oct 5, 2024 @ 8:44am

Make death natural when no revives are left

Update: Oct 5, 2024 @ 7:21am

Fix limited mode not working if meta leveling isn't enabled

Update: Oct 5, 2024 @ 5:04am

Fix integer settings returning float

Update: Oct 4, 2024 @ 11:15am

Set initial level_on_revive_gain to 0

Update: Oct 4, 2024 @ 10:24am

Add new respawn systems