Noita
Resurrection
82 Comments
Infernex Nov 11 @ 11:17am 
@SlothMoth "You can also reset your respawn point by holding the 'Set Respawn Point' key for a second, which is 'T' by default and can be configured in the mod settings." Please normalise reading mod descriptions.
OGJR1999 Nov 9 @ 1:24pm 
is compattable with controller?
SlothMoth Aug 31 @ 2:57pm 
As far as I can tell, the mod respawns me outside of the cave entrance.
I then go through the first level again to get to Holy Mountain and progress but of course Holy Mountain is still blocked from the first time I went thru and it collapsed.
What are we meant to do in this situation? How do we get back to where we were?
Toast Jul 28 @ 11:04pm 
@-Q I had that exact same issue :/
-Q Jun 24 @ 10:58am 
if you get hit by a mob using a wand with personal fireball/thunder or any of those, you can say goodbye to your run, cuz when you die it refresh the effect cooldown and start it again, i have now been stuck for 10 minutes dying from electricity again and again
MATHOS Jun 16 @ 12:51am 
Recently ran into an issue where my character could no longer be stained upon being revived. Effect was essentially like a better version of repelling cape perk.
//: May 29 @ 1:15am 
is there a way to disable the item charge refresh upon respawning, mine keeps refreshing even when I don't want it to
Dust Apr 20 @ 5:50pm 
I would love to see this work with Entangled Worlds - This is by far my favorite respawn mod, and I don't love any of the settings for respawning that EW has. The devs refuse to add anything else, so I'd really like to see this mod just overwrite that behavior entirely and let my friend and I keep runs going.
Jadex Apr 20 @ 3:46pm 
Heya It seems like the HP reduction dosnt respect the HP limit if your respawn health is not 100%, like i had it set to respawn me with 80% and a minimum health of 50 but the respawn percentage was so low i ended up reviving with -452 health. It got that low becuase i was using the respawn additive multiplier not the static if that helps (also playing with the meta intergration though idk if that would matter)
Chaotic-Reaper_ Feb 15 @ 11:25am 
i have interest in t being used with the entangled worlds multiplayer mod for sure
it seems to appear, but due to the effect of the multiplayer entangled worlds, it just ends the run even tho you select revive when solo in the entangled worlds
Lost Instrument Jan 23 @ 11:28am 
Found this mod on another modpage with unlimited respawns. Looking forward to try it and give it a thumbs up in advance. :) Thanks for the mod, man!
Posh Octavia Dec 28, 2024 @ 4:56pm 
i figured out that there was another setting after limited that enabled the meta levelling integration, i didnt notice that animation up there cycling through it
pinkduck  [author] Dec 21, 2024 @ 7:17am 
Maybe I should consider hiding the "Meta Leveling Integration" group when the "Meta Leveling" system is not active. That should get rid of whatever confusion there can be regarding this.
pinkduck  [author] Dec 21, 2024 @ 7:02am 
@"Post Octavia" I think by "max amount of revives" you mean the "Limited Revives" setting of the "Limited" respawn system?

The "Starting Revives" setting is under the "Meta Leveling Integration", which means those settings only apply for the ML respawn system, and not the limited one.

I thought it was pretty obvious... :-)
Xander Ein Dec 20, 2024 @ 11:43pm 
ah, it's a matter of making sure it's set from "limited" to "meta leveling integration"

we hadn't realized
Xander Ein Dec 20, 2024 @ 11:22pm 
feels like the mods aren't interacting at all
Xander Ein Dec 20, 2024 @ 11:18pm 
can confirm, same here
Posh Octavia Dec 20, 2024 @ 10:03pm 
ive been killing myself over and over with the paha silma trying to get down to the right amount, its very silly though
Posh Octavia Dec 20, 2024 @ 9:42pm 
for some reason im starting with the max amount of revives rather than the starting amount of revives? i set max to 50 and starting to 1, but i start with 50
anarcher Dec 7, 2024 @ 2:13am 
Doesn't happen to me, what's your mod list?
Hollow Dec 6, 2024 @ 11:12pm 
My orbs reset when I resurrect. Is it supposed to be this way?
DatsBubba! Dec 6, 2024 @ 9:19am 
Great mod, however I cant set my respawn point on steam deck. I bring up they keyboard and press the bound key but it just doesn't work, not sure why. I know this is a funny case so if there's no fix, no worries
Zero Nov 19, 2024 @ 3:00pm 
A key to reset the respawn point to the start of the game would be nice
GB154 Nov 7, 2024 @ 3:21pm 
it works
pinkduck  [author] Oct 18, 2024 @ 10:51pm 
@Bricks Umm, you can already set your respawn point by holding the 'Respawn Point' key from the mod settings, which is 'T' by default.

As for respawning at the point of death, I'm not sure, respawning in a pool of lava doesn't sound great if you died there, etc.
Bricks Oct 18, 2024 @ 10:03pm 
Is it possible to not be teleported to the top of the biome once you respawn? Just respawn where you died?
pinkduck  [author] Oct 18, 2024 @ 7:07pm 
If you have the AdvancedSpellInventory mod enabled, spells stored within its inventory will also be refreshed on respawn.
anarcher Oct 13, 2024 @ 5:22am 
:cozyspaceengineersc:
pinkduck  [author] Oct 13, 2024 @ 3:55am 
@anarcher Options to reduce max HP on respawn have been added to the settings. They're turned off by default.
KISSES Oct 12, 2024 @ 8:49pm 
@pinduck that fixed it you legend thanks.
anarcher Oct 12, 2024 @ 12:32pm 
percentage is fine, but glass cannon needs a special rule since 5% of 50hp is basically nothing.
pinkduck  [author] Oct 12, 2024 @ 12:03pm 
I'm thinking of reducing max health by a set percentage each respawn which can be configured in the settings. How does that sound? Or, would you still like that max HP reduction percentage to increase after each respawn, like 5% reduction, then 10%, and so on?
pinkduck  [author] Oct 12, 2024 @ 11:56am 
@anarcher Oh that, yes it can be done.

I'll add it maybe by the next day.
anarcher Oct 12, 2024 @ 10:32am 
No I mean each res should (optionally, opt-in in settings) reduce max hp by increasing amount, making each res have a significant penalty to it. Losing some gold is no big deal, and neither is ressing with some portion of hp missing when you can just heal it back up.
pinkduck  [author] Oct 12, 2024 @ 6:50am 
@KISSES I just fixed an issue in the mod settings that occurs for users who've installed the mod recently. That might've been it, you may try again.
pinkduck  [author] Oct 12, 2024 @ 6:18am 
@anarcher I'm not sure what you mean by respawn cost? Do you want to respawn with 25% health for the first time, then 50% for second, and so on?
anarcher Oct 12, 2024 @ 4:19am 
Would it be possible to make each res cost multiplicatively more max hp? Like 1st 25hp, 2nd 50, 3rd 100 and so on.
KISSES Oct 12, 2024 @ 1:58am 
i dont know what im doing wrong but i cant get this to work
pinkduck  [author] Oct 10, 2024 @ 2:01pm 
@anarcher They seem to get reset fine.
anarcher Oct 10, 2024 @ 1:46pm 
What about other dot effects like poison and toxic?
pinkduck  [author] Oct 10, 2024 @ 9:16am 
Fixed the On Fire effect not being reset on respawn.

@Helios It should now be okay.
Helios Oct 10, 2024 @ 8:57am 
I died due to fire and when I respawned I was still on fire and lost almost all HP again.
pinkduck  [author] Oct 10, 2024 @ 7:47am 
@tjrwlsrla44 This mod makes no changes related to perks or to the way the Inventory Bags work, so I can't imagine it being the source of your issue. Maybe try testing the mods in different configurations (not just load order) to narrow down the cause.
tjrwlsrla44 Oct 9, 2024 @ 11:24pm 
@pinkduck Yeah I was talking about perks
pinkduck  [author] Oct 9, 2024 @ 10:47am 
@tjrwlsrla44 I couldn't reproduce your issue. I play with the Inventory Bags mod all the time, and I've never had this issue before. Also, I'm not sure what you mean by 'traits'. Did you perhaps mean perks?

I believe this issue may be due to a conflict with another mod. Could you try using just the Inventory Bags mod and this mod to see if the issue still occurs?
pinkduck  [author] Oct 9, 2024 @ 10:40am 
@茶葉蛋 I'm not sure why you’re using Dead Isn’t Dead with this mod. I didn’t make this mod with compatibility with Dead Isn’t Dead in mind.
無名 Oct 9, 2024 @ 10:27am 
Dead Isn't Dead's Polymorph cannot be killed, causing the number of deaths to stack repeatedly.
This should have no impact on Unlimited mode, right?
tjrwlsrla44 Oct 9, 2024 @ 5:57am 
I don't know if it's a bug in this mod, but if you turn the game off and on after resurrecting, all of your traits will disappear, and it will conflict with the item slot expansion mod, causing some of your items to be lost.
https://steamcommunity.com/sharedfiles/filedetails/?id=2496009232
tjrwlsrla44 Oct 9, 2024 @ 5:47am 
There is a bug where Paha Silmä disappears when resurrected
Espiovvv Oct 8, 2024 @ 11:47am 
I wanted to start a NG+ and found out about the toxic ending, sigh....
Started a new run and it works perfectly now, thank you very much!