Noita
Resurrection
Viser 1-10 af 36 forekomster
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Opdatering: 18. okt. 2024 kl. 19:05

Refresh spells in AdvancedSpellInventory on respawn.

Opdatering: 16. okt. 2024 kl. 14:51

Don't use globals in appended ML reward list.
Update icon for revive reward.
Show respawn point gfx on respawn with different color.

Opdatering: 13. okt. 2024 kl. 14:54

Lower default chance for revive reward to 30%.

Opdatering: 13. okt. 2024 kl. 4:14

Don't increase max_hp when less than max_hp_minima.
Make use of max_hp_multiplier non-linearly as per description.

Opdatering: 13. okt. 2024 kl. 3:53

Add various options to reduce max HP on respawn.
Use custom ui_fn for slider settings for accurate values.
Organize mod settings into relevant categories.

Opdatering: 12. okt. 2024 kl. 9:32

Fix On Fire effect still not resetting properly on respawn.

This time, for real... I think.

Opdatering: 12. okt. 2024 kl. 7:40

Make respawn screen persist save.
Prevent OnWorld*Update from executing before OnWorldInitialized.
Fix GlobalGetTypedValue for boolean.

Opdatering: 12. okt. 2024 kl. 6:49

Fix old settings compat failure preventing mod_settings_update from executing.

Opdatering: 10. okt. 2024 kl. 14:51

Make cessatation work for permanant polymorphed player entity.

Opdatering: 10. okt. 2024 kl. 11:39

Use GameGetGameEffect instead of custom logic for finding GameEffects. This fixes some issues where respawn was still not woring correctly when polymorphed.

Don't display stats when polymorphed.