Noita
Resurrection
Viser 11-20 af 36 forekomster
< 1  2  3  4 >
Opdatering: 10. okt. 2024 kl. 9:14

Reset the missing is_on_fire flag on respawn.

Opdatering: 9. okt. 2024 kl. 23:28

Fix respawn system not working for polymorphed player entity.

Perma polymorphed player can't be cessated, so the user would still be able to control the character on the respawn screen. A robust solution may be employed later.

Opdatering: 8. okt. 2024 kl. 13:00

Don't set wait_for_kill_flag_on_death during perma death.

This fixes the player not dying on game completed.

Opdatering: 8. okt. 2024 kl. 9:45

Switch to integer setting for respawn health.
To have values accurate to what the user sees in the settings.
This will reset the value of this setting for every user.

Opdatering: 8. okt. 2024 kl. 8:59

Fix polymorphable_NOT tag not being added back for compat

Opdatering: 7. okt. 2024 kl. 21:29

Reserve kill_player_flag for non-reversible deaths.

In turn, have a new out_of_revives to death mark the player when no revives are available.
This also fixes the bug where the user can still revive even with 0 revives at the start of the game in ML mode.

Opdatering: 7. okt. 2024 kl. 6:44

Add setting to offset stat HUD for UI conflicts.

Opdatering: 7. okt. 2024 kl. 4:11

Lower minimum for Starting Revives setting to 0.

Opdatering: 6. okt. 2024 kl. 16:41

Reset awaiting input for keybinds when no longer in mod settings.

Opdatering: 6. okt. 2024 kl. 16:14

Suppress the respawn UI when the player dies due to the game ending.