RimWorld

RimWorld

[ARY] Automatic Hunting [1.5]
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Update: Nov 7, 2024 @ 8:40am

[Auto-generated text]: Update on 11/7/2024 11:40:53 AM.
UPDATE 8 : AUTOMATIC HUNTING :
* Added an option button to disable the notification messages from this mod!
* Cleansed the code slightly bit.

Update: Oct 7, 2024 @ 12:32pm

[Auto-generated text]: Update on 10/7/2024 3:32:06 PM.
UPDATE 7 : AUTOMATIC HUNTING :
* Fixed an issue where the hunter would go way too far to hunt.
* Hunters will now have a max distance radius of ((Move speed x 25) + (5% of Map size))...
The faster they are, the greater the distance...
The bigger the map, the more the hunters will stretch their effort to go force hunting in the long distance.
* Made some texts prettier to look at.
* Cleaned the code a tiny bit more.

Update: Oct 6, 2024 @ 3:24pm

[Auto-generated text]: Update on 10/6/2024 6:24:32 PM.
UPDATE : AUTOMATIC HUNTING :
* Added an option to target animals that only eat meat!
* Hunters will now try to hunt the weakest MeleeDPS prey that is available!
* Made some clarifications in some descriptions!
* Maximum hour interval increased to 60 in-game hours. Good for performance!
* Minimum meat count can now go between 5 to 900 and to 90 000!

Update: Oct 5, 2024 @ 5:04pm

[Auto-generated text]: Update on 10/5/2024 8:04:53 PM.
UPDATE : AUTOMATIC HUNTING :
* Added option to determine how stronger Melee hunters needs to be in order to go into a forced hunt.
* Added option to disable automatic hunting while the automatic marking of prey stays enabled.
* Fixed an issue where hunters (mostly melee hunters) would not finish off their target.
* Melee hunters will now haul their dead prey just like regular hunters normally do.
* Fixed an issue when Twisted Meat didn't exist.
* Added null check for the other type of meat aswell.
* Increased the "ultimate maximum" of minimum meat count to 90 000.

Update: Oct 4, 2024 @ 2:06pm

[Auto-generated text]: Update on 10/4/2024 5:06:23 PM.
UPDATE:
* Hunters will now queue up their job to hunt, so they should be able to finish up their job before doing other job!
* Added an option setting to ignore "Boom" animals and prey that triggers something on death!
* Fixed an issue with the meat count by turning a true into a false...
* Percentage now looks like a %.

Update: Oct 3, 2024 @ 2:29pm

[Auto-generated text]: Update on 10/3/2024 5:29:53 PM.
UPDATE:
* Melee Hunters will not be forced given the job to hunt
if they have lower Melee DPS than the targeted prey's.
* Optimized the code and made it so it eats less ticks.
* Fixed an issue where H + N would turn a setting false and true at the same time.
* Decreased the danger radius.

Update: Oct 2, 2024 @ 8:27am

[Auto-generated text]: Update on 10/2/2024 11:27:57 AM.
UPDATE:
* Literally turned a True into a False.

Update: Oct 2, 2024 @ 8:03am

[Auto-generated text]: Update on 10/2/2024 11:03:39 AM.
UPDATE:
* Added Shortcut Hotkey: H (Misc2) + N (Misc4) = Disable / Enable Automatic Hunting.
* Automatic hunting will not give the job to hunt nor mark any animal if nearby hostile pawns exist near the target.
* Making sure the pawn can be forced given the job to hunt only if they are not asleep. No more sleepwalkers hunting!
* More custom settings for the minimum raw meat count!

Update: Oct 1, 2024 @ 1:00pm

[Auto-generated text]: Update on 10/1/2024 4:00:44 PM.
UPDATE:
Animals about to be tamed will not be automatically marked to be hunted down!

Update: Oct 1, 2024 @ 10:01am

[Auto-generated text]: Update on 10/1/2024 1:01:19 PM.
UPDATE:
New Maximum Meat Count = 10000. (Slide to the far right of the slider)
Meat Count now do jumps of +5 in the settings.
Meat must be reachable to hunters in order to count.
Meat must not be from humans / insects / anomalies (twisted).
Lowered the revenge chance from 9% to 4%.