RimWorld

RimWorld

Ancient urban ruins
Showing 51-60 of 93 entries
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Update: Aug 31, 2024 @ 11:09am

Repair the error caused by the removal of the biomimetic body during implant placement

Update: Aug 31, 2024 @ 6:35am

Fix the error problem in the underground commercial street

Update: Aug 31, 2024 @ 3:39am

Fix the entertainment coefficient and translation issues of ancient large-scale televisions

Update: Aug 31, 2024 @ 3:03am

1. Optimized the performance occupancy of scavengers in the map
2. Added the "Open" command, which allows you to select all containers in the map and open them
3. Raiders will randomly select one to enter when there are multiple stairs on the map

Update: Aug 30, 2024 @ 4:12pm

Put the Rampage Parasite and Parasite Armor (a very powerful bionic body) as low chance loot in the medical item box

Update: Aug 30, 2024 @ 3:28pm

Correctly limit the caravans carrying maps to the core caravans, and now recruit those who will no longer carry maps

Update: Aug 30, 2024 @ 1:37pm

Balance adjustment, increase the materials required for firearm production

Update: Aug 30, 2024 @ 11:11am

Attention to large updates!!! There is now an option in the mod settings to switch to attacking cross floor AI. Once enabled, most attacks on colonies (except for the Sapper type) will go to different floors to attack when they cannot find ground targets. After being defeated, they will also return the same way to escape.
If you encounter unexpected bugs, please turn off this option to play normally and provide error feedback in the bug report

Update: Aug 30, 2024 @ 6:37am

Fix the problem of medication being mistakenly consumed or unable to be consumed during surgery and treatment

Update: Aug 30, 2024 @ 5:30am

CE patch update, now when weapons are found, bullets and grenades used by the weapons will be obtained together. When searching clothing racks, there is a chance to get backpacks and tactical vests. In flak apparel loot pools, there is a chance to get armor within CE