RimWorld

RimWorld

Ancient urban ruins
Showing 41-50 of 93 entries
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Update: Sep 4, 2024 @ 4:17am

Adjustment: Reduce the value of the empty box to 10 silver, and the empty box will no longer appear in the hands of merchants
Fix: Some textures have abnormal resolution

Update: Sep 3, 2024 @ 4:10am

Add options for dismantling wreckage cars, now when you load Vanilla vehicles expanded at the same time, dismantling them can obtain car parts

Update: Sep 2, 2024 @ 9:56am

[Auto-generated text]: Update on 9/2/2024 7:56:30 PM.

Update: Sep 2, 2024 @ 9:49am

Balance adjustment:
Lowering the price of armor plates to avoid dismantling dead people's clothing and gaining too much wealth
Add disassembly of polyethylene armor plate: Disassemble polyethylene armor plate to obtain aramid fiber

Update: Sep 2, 2024 @ 7:04am

Fix the issue of traders selling empty shelves

Update: Sep 1, 2024 @ 3:13pm

Added loading after potentially conflicting mods

Update: Sep 1, 2024 @ 11:53am

ce patch fix

Update: Sep 1, 2024 @ 11:10am

patch fix

Update: Sep 1, 2024 @ 8:05am

Large scale update!!! The new colonists cross floor AI system allows colonists to prioritize their own floor work and try to switch floors when they have nothing to do or are hungry or tired. It is user-friendly in terms of performance and occupation, as it avoids wandering around. Currently, the stairs have a half-hour in-game cooldown time for colonists passing by, so tick detection will not be conducted frequently. In the floor control tab below the menu bar, you can restrict the floors on which colonists can move (surface floors will always be allowed, which is a program limitation of Vanilla Game) and switch between floors allowed by colonists. During the time list, colonists will not switch floors if they are prohibited from changing floors.

Update: Sep 1, 2024 @ 12:02am

Adjust the attributes of items within the mod, balance adjustment