RimWorld

RimWorld

Ancient urban ruins
1,384 Comments
nex 4 hours ago 
also: if i wanted my starting map to have either the metro or the bunker what structures would i need to add to the scenario? i already managed to spawn the large mall.
nex 6 hours ago 
is there a mod that makes the level schedule into a icon? since i use vanilla textures expanded i have only icons except this field. it bothers me.

alternatively could you consider adding such a icon?

at any rate this mod is a banger and since it now seems more stable than in the past i will gladly add it to my modlist once more.
BrenTenkage 10 hours ago 
I bet this mod is gonna be even better with the new dlc...just land in the area and camp with the grav ship LOL
233740541 14 hours ago 
史诗级更新,额外物品不是不好玩,但是在边缘世界这种物品数量能影响性能的游戏里,物品太多有时候很致命。
OffYourTopic 14 hours ago 
Looks like there's a vanilla loot toggle now
Wojtekcola Jul 7 @ 2:56pm 
I found packed CPU in a mall. Can I take it out?(sry if this is a stupid question)
Deggial Jul 7 @ 4:46am 
I agree with S.S. Mogeko's question.

While I really like having additional maps to explore and loot, I unsubscribed from this mod because of the excessive number of items. While I appreciate that many people may like the additional content, personally, I would prefer a more ... modest approach.

Hence my question:
Would it be possible to add a toggle to the mod options that would prevent additional food, weapons, potions, etc. from spawning (It's just too much!), and replace them with vanilla items (+ items found in *other* mods, such as the Vanilla Expanded series)?

If so, I'd happily resubscribe
ZebraRabbit Jul 6 @ 10:45pm 
想问一个游戏内的设定,偷偷尝试招募了一下killa,发现他被手术麻醉就会直接似,请问这个设定是怎么来的?
S.S.Mogeko Jul 5 @ 11:58am 
Will there be an option to stop the generation of extra weapons and items? I would rather Keep and Use the Vanilla alternatives of items to increase compatibility.
Shmuck Bazooker Jul 5 @ 7:00am 
Is there a way to craft plates and cloth? Since, pawns seem to know how to make flak jackets and get plates from them but not just the plates
Papa Wraith Jul 4 @ 2:07pm 
is there a place online that demonstrates how to use the elevators? I've been trying to to get this to work for a day now.. I made a lift for people and cars, that made a blank map, been mining it out but the material lifts don't link? and in my game they all have the same names. except 2 of them are have outlet in the name. I''ve built named them all simple name like main, and F1 and in the receiver part it doesn't detect the other level
Mr. Hunter Jul 4 @ 7:01am 
Can not wait to use this mod with gravships :D
mo  [author] Jul 4 @ 4:16am 
@Hiếu sex :Can't you understand the language?
LifeIsAbxtch Jul 3 @ 6:53pm 
I just have a question when fully tested and done will this mod be put on steam workshop...? I'm new to modding and don't really know anything about GitHub (No Complaints just questions) :)
mo  [author] Jul 3 @ 3:01pm 
I don't have any time to refactor the game content. If you want such a version, just look at the semi-finished patches in the folder and patch each map file to complete it and fix any errors. Once again, any complaints in the comment section will be deleted.
mo  [author] Jul 3 @ 1:51pm 
The 1.6 beta version is already on GitHub, but currently someone needs to test for bugs
LifeIsAbxtch Jul 3 @ 1:39pm 
Hey Mo! Are you updating this mod...I love your work! :)
Iceman117 Jul 3 @ 1:15pm 
Hi, does anyone have the text for the two options in mod settings? I can't get the full text to display only showing the middle line of the option. So I have no idea what these do.

Cheers
Переебца Jul 1 @ 5:51am 
any idea how to use big computer thingy? My pawns don't haul GPUs to it and there's no prompt for it on right-click
BBYYBBQQ Jul 1 @ 1:30am 
在和阿尔法动物和虫族拓展一起玩的时候,里面的虫子并不会跨楼层进行袭击,是兼容问题还是就是这样设计的
Drink4Jester Jun 30 @ 6:03am 
Is there a way to make pawns move stuff between floors by hand?
-=JkJkLoL=- tk421storm Jun 29 @ 9:06pm 
easily the best new mod for Rimworld since the early days of vanilla expanded. just had a BLAST diving into a multi-level dungeon - the level design is off the charts. Really puts the standard RimWorld faction base "4 boxes" to shame.
cbxv Jun 28 @ 7:43pm 
anyway to control what spawns in the ruins? because with dead man's switch AncientCorps hostile mechs spawn in the ruins making it really hard to explore
Deon ☣ Jun 28 @ 8:32am 
Yes, this + WASD turn Rimworld into a city crawling roguelike.
SadPlastic Jun 28 @ 8:08am 
with this mod and wasd mod is great combo.. great work
Deon ☣ Jun 27 @ 7:03am 
it would be great to have an option to stop generation of extra weapons, otherwise it is SUPER fantastic.
2ScoopsPlz Jun 26 @ 9:00am 
Really, really like this mod, just wish it didn't have all the weapons, armor, and drugs. Would much prefer random loot, and have all of those be an extra mod you could add onto it.
ゆきんこ Jun 25 @ 6:06am 
1.6 pls
Dr. Peanut Butter Jun 24 @ 8:32pm 
这样吗?那除了不用之外有解决办法吗
mo  [author] Jun 24 @ 2:52pm 
这个不是bug
Dr. Peanut Butter Jun 24 @ 1:37am 
使用灰熊包或者其他药品做手术的话,用来麻醉的药品会直接消失
Zaphie Jun 23 @ 9:45am 
为什么有些物品时英文的
ZebraRabbit Jun 21 @ 4:31am 
请问医疗用品的使用次数是怎么样的?是不是60耐久度相当于原版的一个药包的使用次数。耐久正比于能治疗的伤口数量?手术一次消耗60耐久度吗?
Valjamin Jun 16 @ 3:18pm 
@Rex705 Ok, can you give me some more details than that? What youtube video did you see this successfully occur in? I would like to transfer an incapacitated Chimera down to my basement holding cells, and potentially other entities too.
Rex705 Jun 16 @ 5:56am 
@Valjamin Yes I have seen it done in youtube vids
Valjamin Jun 15 @ 2:59pm 
Question: am I able to transport captured Entities like Sightstealers down through a Large Facility Elevator into a deeper holding cell? I know I can do so with entity items like a Revenant Spine, but what about transferring non-item entities?
ronaran Jun 14 @ 8:57am 
Thank you for the great and interesting mod!

But can you please make weaponless version? A lot of players use other weapon mods to have a proper balance and vibe for them (or they prefer vanilla with that goal), so it spoils whole experience a bit.
Greev Jun 13 @ 5:32pm 
The city ruins are one of the coolest features I've seen added by a mod, but the horrendously awful item bloat absolutely ruins it. And the "crafting" system it adds just doesn't work at all with Rimworld. I've got over 4k hours in Tarkov, but all this shit needs to be in a different mod IMO.
1152475853 Jun 13 @ 11:41am 
安全屋单人开局没法放床的蓝图,停车场三人开局是正常的
isalcaruz Jun 12 @ 7:07pm 
I know you put that in the FAQ, but apart from placing the electrical box on each floor and setting one to output and the other not, are there any other requirements? Does it need to be close to the entrance or something? I have an electrical box connected to a power turbine and even though it's generating 1000 of electricity, nothing is reaching the box below. I set the output box to release 500, but the underground level box isn't receiving anything. Am I doing something wrong?
Officer Grey Jun 11 @ 12:21pm 
@Anarcho-Beerdrinker you can infact use rimcities with this mod, at least I had no issues in my playthrough with rimcities and ancient urban installed
Anarcho-Beerdrinker Jun 10 @ 9:10pm 
pls forgive me i cannot read the disc without my glasses is this compatible with rimcities???
eaglegundam Jun 10 @ 4:40pm 
hmmm is there posible to get a weapon less version?
other wise great mod
来自内卷 Jun 8 @ 10:07pm 
有没有可能让地图上下变成一张电网,而不是通过变压器实现?
Kon Jun 8 @ 4:05pm 
Could you make it so the Safe House faction is not always hated by the Empire?
Gbboxer Jun 7 @ 2:53pm 
Do the escalators not work if you make the buildings spawn on your opening map?
Dysto-Guy Jun 7 @ 8:45am 
Just a question is that normal that all faction are constantly spam raiding the urban ruins like every day a raid of a random faction happen on the ruins I visited but didnt claim, while I am not in them. It might be on my end cause I have Rimwar and a bunch of mod, its not a problem in itself, but they just fight themself to death and bring a bunch of loot, and it also is kind of misleading when I get raid notification about raid happening on map that arent my colony, except that all work fine just wanted to know if that a me problem
Itsmuddy Jun 5 @ 10:53am 
@SoakieCat one temporary work around may be to set a storage with just those items you want to disassemble and set the disassemble bill radius to only have that storage in its range.
|TTF| Col. Saber Jun 4 @ 7:36pm 
I've noticed that my pawns can't move off the cell their already on when drafted on an ancient urban ruin map tile but they can move when drafted just fine when not on one. This is before entering the facility proper and I don't see any Red Errors in the debug menu when I check.
SoakieCat Jun 4 @ 4:50am 
Can we get bill options for the disassemble heavy armour? I don't want to disassemble ALL heavy armour, I want to disassemble poor quality and tainted heavy armour, unless of course it hasn't got quality, I can't say I've ever made any due to the fact that I never disassemble it