RimWorld

RimWorld

Ancient urban ruins
1,311 Comments
Jiopaba May 6 @ 9:04am 
@Viren Progression: Verticality may be the mod you're looking for, but it actually just axes the completely separate system used in AUR. Otherwise I think the trick is just that you're looking in the wrong place. This mod wasn't made with that support in mine so the brand new "Verticality" category isn't relevant, you need to find the elevators and stuff elsewhere.
也一样2021 May 5 @ 4:16am 
各位大佬太强了:steamthumbsup:
Rae May 4 @ 11:33am 
Starting using the scenarios in this mod, the Imperium is permanently hostile -100. Any fixes for thus?
Viren May 2 @ 7:03am 
Does anyone know if there's any patches to make this compatible with Multi-Floors? Been looking around and having no luck :x They seem to run fine together but Multi-Floors is the only items I see in the Elevation Architect menu :x
mo  [author] May 1 @ 9:56am 
No program repairs can be made before June 6th. Programmers need to take exams
rout May 1 @ 9:50am 
The mod settings menu is broken in English, can you fix this please
SoakieCat May 1 @ 2:22am 
I can't seem to get my guys to use the modded medicines to heal wounds, perhaps this is due to the medicine priority mods I have installed but I'd love to know more
Ranger Dimitri Apr 29 @ 5:02am 
So, when having a colony with more than one person in like the hideout start. I notice one will always be above ground while the other tries to stay underground when assigning in lvl schedule. Even when there is nothing to do on the underground layer and should go above ground, no error log. So I assume it's just me derping and not knowing how the whole floor schedule thing is meant to work.
neo951031 Apr 28 @ 7:35am 
語言選繁中時模組內容是英文的,希望可以改成繁中或簡中
bell Apr 27 @ 5:45pm 
Can places be converted into settlements?
mo  [author] Apr 27 @ 9:14am 
never remove ANY mod midsave
daniel-gill Apr 27 @ 8:35am 
can i remove this mod midsave?
Shearsman Apr 22 @ 9:05pm 
请问小人会跨楼层搬运吗?还是只在拥有货运电梯的情况下才能搬运?我关闭了pick up and haul似乎小人也不会跨楼层搬运物品。
Behemoth Apr 19 @ 6:17pm 
Hmm, seems pawns only pick up one item stack at a time even with the mod "Pick Up And Haul
".
You will have to make a stockpile near the staircase
Get your guys to haul what you want over there
Then use the "Enter Ancient Staircase..." Gizmo to choose your crap
Behemoth Apr 19 @ 5:58pm 
Oh and you will want the mod "DragSelect" to make it even faster.
Behemoth Apr 19 @ 5:54pm 
HOW TO LOOT QUICK-

OPEN ALL CONTAINERS-
Click Architect->Orders->Open
Drag over entire map
Wait for pawns to open them all

TRANSPORT ITEMS BETWEEN FLOORS-
Click Ancient Staircase
Click Gizmo "Enter Ancient Staircase..."
Caravan-esk menu opens
Choose your crap as usual
Wait for pawns to move your crap
GK_Love Apr 19 @ 11:39am 
能不能和Pick Up And Haul兼容一下,默认一个个搬运物资太折磨了
奥特曼 Apr 18 @ 8:37pm 
mod非常好,但额外加的武器装备物品使其太臃肿了。不少物品在mod环境里基本有上位替代,使得对于单纯想要探索的玩家不太友好。能否精简mod?将武器装备分离出去,做成扩展mod。仅将城市探索作为本体mod。如果可以,不胜感激。
InVinoVeritas Apr 18 @ 4:35pm 
It may not be immersive, but I just use dev Command open all containers, then travel, you can gather them up from the UI from there. But, I haven't found a good option for lower levels, you kind of have to gather them manually.
TheAsh Apr 18 @ 2:18am 
This mod is really cool.

The main drawback is that it's very tedious to manually order your pawns to open every single container on the map (there are a ton of them in some maps), and when it's a multi level, they also need to spend a lot of time hauling every item to the staircase.

Wish there was a way to make it less tedious to loot
Vseman Apr 15 @ 5:31pm 
Sorted it out, I really did have to wait a bit longer, isn't used to that on my PC, I'd assume it's also because of the fact that I run a massive modlist
LetTheMossReclaimYou Apr 15 @ 5:29pm 
@Vseman Post your computer specs
Vseman Apr 15 @ 2:05pm 
@mo what could I do to help that? I have a very good PC, I doubted that it was because of that
mo  [author] Apr 15 @ 2:00pm 
That's because the map is too large and your computer's performance is not good
Vseman Apr 15 @ 12:48pm 
Hi! Has anyone been stuck on 'generating map for new encounter'?
LetTheMossReclaimYou Apr 13 @ 11:37pm 
The mod settings menu is broken and doesn't display the settings correctly, only showing a partial view of two settings.
Black Adder Apr 13 @ 6:09pm 
I would absolutely love to see us being able to use and place the staircases, parking entry and escalators ourselves! This mod is really really nice but the city maps are always too small, makes taking them over a logistical pain and hard to defend in depth.

If we could get maps that are on average 25%-50% larger i'd be absolutely stoked!
M Apr 13 @ 5:51pm 
This is a great mod overall however it is extremely strange and VERY NOT GOOD when the empire is PERMANENTLY hostile on any playthrough when using the safehouse scenario?? VERY strange and crappy for an otherwise awesome mod that has so much content to offer, some sort of explanation or fix for that would be fantastic because how it's set up currently is crazy for whatever reason lol! Cheers :D
Hernan_Graham Apr 12 @ 10:29pm 
这个mod添加的地图商品是不是会稀释商人的商品价值?打了这个mod以后我在稀有品商人处遇到的超凡仿生体和超凡胶囊的数量急剧减少。能不能在搜刮奖励池里面添加超凡胶囊和超凡仿生体?
Shimmer Apr 12 @ 12:28pm 
Had the same question as below, is there a version of the mod that adds the exploration of ancient ruins, but doesn't add all the new weapons and armor?
888main Apr 12 @ 5:54am 
Is there a version without the Tarkov style bloat?
Aqua Socks Apr 11 @ 8:56pm 
Is there anyway to spawn in a working logistics terminal using dev mode or otherwise?
Eternity Apr 10 @ 3:48pm 
Is there a vehicle mod that would include the destroyed vehicles scattered around the maps? Just as working versions.
LIGHTNING-SPHERE Apr 10 @ 4:05am 
pls add the surface as separate floor , my pawns dont wanna leave bunker after sleeping no matter what i do.
Dyopon Apr 9 @ 3:57am 
Theres no way to make pawn automatically move items to storage on another floor? Only lifts or by storing items in inventory?
Spiricore Apr 7 @ 5:02pm 
It seems unlikely but have you had any reports regarding multiplayer support?
mo  [author] Apr 7 @ 9:43am 
This mod has not changed any substantial original content
nitayviouslaw Apr 7 @ 7:50am 
Dose this completely overhaul rim world?
Like can I still have my base raided and can I still play base rim along with this mod ?
mo  [author] Apr 7 @ 5:34am 
You made a few mistakes. Firstly, there were no error reports. Secondly, you attempted to provide bug feedback in the comment section
GoodGuyRato Apr 7 @ 5:30am 
So whenever I use this mod I 'can not generate a world'
Why is that? Where am I to place it in the modlist if that's the issue
Biohazardsuit Apr 5 @ 5:46am 
I think you got the supply waybill and confidential intel results switched. I bought 2 of both, and the supply waybiils gave me 2 ancient military base locations, while the confidential intels gave me 2 mall / shopping plaza locations
Wolfnyr_OctoDude Apr 3 @ 4:07am 
Sorry for the misunderstanding.
mo  [author] Apr 3 @ 4:06am 
@Wolfnyr_OctoDude This question is not in response to you. That person has already deleted their comment
Wolfnyr_OctoDude Apr 2 @ 9:59pm 
It just that I'm not that good a the game yet and this mod make it a lot harder for me.
mo  [author] Apr 2 @ 2:35pm 
@Illuminatus369 :I did not see your post in the discussion forum. The answer is that you did not attempt to carefully read the content introduction and Q&A on the mod page, did not view the introduction image, did not provide any feedback in the bug report, and did not post or ask others how to use the mod. It is doubtful whether you have really tried to start the game.
Wolfnyr_OctoDude Apr 2 @ 4:49am 
Great mod but this does not work well due to the game not built for it even though I love Tarkov style gameplay.
D3C0 Apr 1 @ 6:40pm 
how i find weapon components?
LetTheMossReclaimYou Apr 1 @ 10:54am 
The third image in the description does not load and says an error.
Captain_Milk Mar 28 @ 11:04pm 
Is there any way possible I can knock out the guards or "Mystic figures" so I can have them join my colony?
_162666255 Mar 28 @ 9:52am 
可以加一个开关战术设备的设置吗