RimWorld

RimWorld

Ancient urban ruins
1,589 Comments
Fedx Dec 21 @ 2:40pm 
how do i get someone to haul something between levels. so like something on ground to storage underground?
SKREEE999 Dec 21 @ 10:13am 
When I read a map that isn't dilapidated the site just doesn't spawn and I'm stuck with the quest and no location. Also, if I try to force load a site it just generates a completely empty map. Is there a way I can message you on discord or something to try and solve this? I wanna do my escape from tarkov gimmick modlist.
pgames-food Dec 20 @ 4:29pm 
there a star was bikini mod you might like :)
actually i think i made an item for it in my rim rhymes mod :)
Waravan13 Dec 20 @ 3:55pm 
Can you tell me which mod had the lewd clothes like Valentine's Day? I deleted it and now they can't find it, or was it in the TDM mod?
R3tr0_g5m3r Dec 19 @ 9:46pm 
can you make underground and surface share electricity?
372 Jars of Pickles a Day Dec 18 @ 2:42am 
Absolutely loving this mod, I has just curious is there was any way to designate level schedule for mechanoids!
darkelle24 Dec 16 @ 7:38am 
Grav ship can t land on Site ? Normal ?
Mimoza Dec 15 @ 3:03am 
Парни где добыть арамидную ткань кроме переработки ?
dalao Dec 14 @ 4:30am 
停车场开局的地下停车场是无法卸载吗?
zzMakoto Dec 13 @ 5:09pm 
@mo 请问所有下一层的入口都是完全绑定了原先的地图吗?我试了一下如果用remove everything把入口搬到另一张新地图里安装可以正常进出 但是一旦遗弃了一开始的地图那地下室就会马上消失...
Litcube Dec 13 @ 3:14pm 
Hi :) Can you please fix this in ThingDef_ConstructableElevators.xml & ThingDef_UndergroundGarage.xml?

<pathCost>0.3</pathCost> should be an integer
TigerCheese Dec 7 @ 8:23pm 
@Hppn go to medical tab > operations > add bill > administer regeneration injector
Hppn Dec 6 @ 8:05pm 
Is there any way to inject downed pawns with the injectors like the regeneration ones?
Pingas Pincher Dec 6 @ 5:30pm 
I'm not sure why, but it's added all these buildable logos as well onto my building-> structures tab. I don't really know why I've got access to all of these, esepcially whilst I'm neolithic. I also don't like having the levels tab take up another spot in my bottom shortcuts bar.
TigerCheese Dec 6 @ 12:06pm 
@Cronos I was noticing that too, I just made a stockpile at the entrance and hauled everything there first. Getting the items out doesn't take so long then.
Cronos Dec 6 @ 5:35am 
will it have a patch with pick up and haul? just get 1 item from underground when u still have capacity really anoy me
Pabs :D Dec 6 @ 2:57am 
Anyone else getting a huge tank in performance when going down one level on any of the maps? Before loading a downstairs level performance is solid no problem, when a lower level is loaded the game comes to a crawl, all speeds behave like speed 1, never had this happen before. I tried searching around and this might be a problem only i have though /:
charple hl2 Nov 29 @ 9:00pm 
Really love the mod, but is there an option to replace or remove the added valuables and weapons?
PeeShooter Nov 28 @ 3:54pm 
Is there any work around to make raiders spawn even tho your pawns are underground?
Senor Smoke Nov 28 @ 4:18am 
playing this with the "harder loot" mod that puts acidifier on enemies breaks the insects in the underground levels. i have to activate god mod and manually remove the acidifier from every insect and every injury they've sustained (well, most but i cant tell which ones i have to remove) otherwise they're immortal
wdsjminecraft05 Nov 27 @ 11:42pm 
非常好mod,体验非常不错,在考虑围绕这个mod做一个边缘捡垃圾游戏包
ecjay Nov 25 @ 3:07pm 
is there a way to pipe chemfluid etc up and down between levels?
LifeIsAbxtch Nov 20 @ 12:20pm 
Hey Mo do you plan on adding more urban ruins to this mod or more ancient structure mods? Just asking
4CS Nov 20 @ 8:38am 
为什么我刷出来了任务,但是跳出来的任务没有转移到任务点选项,根本看不到任务点
Discount Duo Nov 19 @ 6:12am 
something deep down tells me i need to escape from somewhere, not sure where though
Aithen Nov 19 @ 5:34am 
None of the traders see/buy/sell any of the weapons or gear from this mod. My mod list is mainly Vanilla Expanded additions. I cant remove the mod without breaking my save so im stuck with a mod that is basically useless due to some of the items that can be crafted needing to be bought from traders.
Altogolik Nov 16 @ 2:15am 
It possible to take skippy parasite armor implant ?
Necromancer Nov 13 @ 1:17pm 
My hemostatic product is somehow unbalanced. Seriously, 130 quality with 100 potential, weighing 0.08 kg, is unbalanced. It's supposed to be for cuts only, but it works against bruises too.
Dead Outside Nov 13 @ 5:35am 
theres a underground parking lot entrance just before the main doors to my base which is itself is in the mountain. raiders tend to enter the parking lot and wandering in it and not atacking my main doors. how can I fix it or how can I destroy the entrance?
KKulmi Nov 10 @ 2:59pm 
None of the locations are showing on the map. I get the quest from reading the maps but there is no location anyone can help?
LifeIsAbxtch Nov 8 @ 4:28pm 
Hey Mo do you plan on making more of these ancient urban ruin mods? These are amazing! Love your work!
Shando Nov 7 @ 6:20am 
去远古街区搜刮的时候 突然看到一个蹒跚怪把战利品箱打开 然后拿走了25的芳纶纤维 转身就离开了地图 太难绷了:lunar2019crylaughingpig:
Random Tank Nov 7 @ 3:56am 
Just noticed that this is overriding a def from Alpha Memes; the Ancient Bed from this mod has the exact same defName as the restored ancient bed from AM.

Out of curiosity, why does this mod add duplicates for a lot of the ancient junk? Was it to remove ideology requirement? Because nearly all ancient junk is Core now. Would be nice to use the vanilla stuff if possible for scrapper ideos.
mo  [author] Nov 6 @ 1:15am 
@天哪,那是接近的 :与已经过期的1.5mod ve防御拓展不兼容
天哪,那是接近的 Nov 5 @ 9:16pm 
我选择放弃地图的时候放弃不了,我还是能通过角色栏跳转到对应的地图,但大世界上看不到地点了
Lovhes Nov 4 @ 4:22am 
so what'st he point of making first aid kit when they do the same as a medicine?
Big Cheese Nov 1 @ 2:21pm 
I wonder why for more complicated biomes/sites (urban ones), it has to be handcrafted fully rather than randomly generated.
Syxx Nov 1 @ 10:36am 
does this work with rimcities?
George Oct 26 @ 1:12am 
Long shot but any chance this works with a medieval playthrough?
Jackcat2310 Oct 25 @ 11:12pm 
is there a way to reduce spawns? its so stupid how when you enter every floor, theres a massive battle going on with bugs, soldiers, and mechs.
Meme D. Lord Oct 25 @ 8:37am 
The walls being non destructible locks you into some off the buildings.
Neosuduno Oct 24 @ 8:42pm 
Are most of the weapons supposed to be unsellable? I have a ton of good weapons made from the parts of poor ones I salvaged, along with Composite Flak Suits, and only Liquidators buy them.
Sanakara Oct 20 @ 6:10am 
alright, now I got it. it is about priorities. if I forbid all of the standart meds, the pawns start to use those ruin meds, but you hav also to understand, that salewa and grizzly kits count as glitter meds. thats all abit weird and overcomplicated. I wish, we could just say, use this one or use at least meds with a tending quality over/under %. that could make alot easier.
Sanakara Oct 19 @ 7:40pm 
nope, the pawns just using herbal meds for "herbal or worse" and industrial meds for "industrial-tech medicine or worse". they never touching those ruin meds and I can not force them to do so or set sth. So... I would appreciate if you could tell me how you doin that, I have no clue and can not see any option, settings, or what ever.
Koi Oct 19 @ 3:48pm 
Like regular medkits, bro VVVVV
Sanakara Oct 19 @ 3:21pm 
Still have no clue how to use the meds in this mods... the salewa kits and so on. any hints by someone?
Strigt Oct 16 @ 9:37pm 
@vexxn0va Seems to work fine with MultiFloors. Structures from both mods just create their own separate instances of levels.
I tested the stairs and ladders of MultiFloors next to the escalators and lifts from AUR and they created their own independent areas, ie not connected nor related to one another.
I even tested a ascending ladder inside an escalator and it just made another underground level.

I didn't test extensively so it may still break when you use your modlist.
vexxn0va Oct 12 @ 5:40am 
Is this compatible with Multi-Floors, or does it conflict with eachother too much?
Bastard of Muppets Oct 11 @ 9:33pm 
The maps are amazing. Fantastic mod! I'm never playing another colony without this
jnelson7777777 Oct 11 @ 7:38pm 
First of all, I wanted to say that this mod's level of content and detail is awe-inspiring! I've loved it for a while.

That being said, a location from this mod popped up for a random quest (I think it was the shopping mall)? I decided to move my one pawn in and make this map my new base (several days after I first visited the location).

However, now that I've set up, well-equipped pawns spawn every day and attack me, without even a raid announcement. Is this a deliberate tool to evict players and prevent us from building our bases in your maps?

If so, may we at least have the option to turn these endless attacks off? Your maps are awesome, and I'd love to at least have the chance to invade and settle there full-time.

Thanks!