RimWorld

RimWorld

Ancient urban ruins
1.396 kommentarer
salt_babe For 2 timer siden 
Any multi-floor Gravship plan? That would be insane
R3tr0_g5m3r 14. juli kl. 3:31 
ruins sometimes spawn on sea blocks
no log shows up
Shalquine 13. juli kl. 22:29 
我爱你,制作者。我不知道应当称你为神,还是人
o7
immortalartisan 13. juli kl. 17:37 
Should be said that grav ships can not land at your ruins. I was actuallly really happy to see this was 1.6 otherwise since grav ships to me finally made raiding your ruins viable without the vehicle map mods and their uhh buggy mess
Victor 13. juli kl. 9:33 
@Voltaire what has been made vanilla? I never played this mod so I'm curious
Voltaire 13. juli kl. 8:41 
A huge chunk of this mod has been made vanilla, welcome to the hall of champions. Makes me smile every time because this was one of my absolute favorite mods
Mwydyn 13. juli kl. 8:24 
is it possible to make ruin locations a valid location to land the ship?
mo  [ophavsmand] 13. juli kl. 3:30 
Because this mode removes all items, you should report it to DMSAC.
S.S.Mogeko 12. juli kl. 15:43 
Vanilla loot option causes The Dead Man's Switch - AncientCorps to have cross-reference errors.
Something with "AM_MRE"
Kaden Ha 12. juli kl. 6:09 
There's an error in this mod. Here's the log [gist.github.com]
An acquaintance 11. juli kl. 8:57 
杀光敌人无法从地图重组远征队离开, 只能通过边界撤离, 这是特性还是bug?
Snuggl 11. juli kl. 5:19 
This mod looks amazing! i'd love to try it but i'm stuck with 1.4 because alot of my 300+ mods have never been updated beyond that. Getting lots of errors and crashes. 😥
nex 9. juli kl. 2:28 
also: if i wanted my starting map to have either the metro or the bunker what structures would i need to add to the scenario? i already managed to spawn the large mall.
nex 9. juli kl. 0:11 
is there a mod that makes the level schedule into a icon? since i use vanilla textures expanded i have only icons except this field. it bothers me.

alternatively could you consider adding such a icon?

at any rate this mod is a banger and since it now seems more stable than in the past i will gladly add it to my modlist once more.
BrenTenkage 8. juli kl. 20:39 
I bet this mod is gonna be even better with the new dlc...just land in the area and camp with the grav ship LOL
233740541 8. juli kl. 17:02 
史诗级更新,额外物品不是不好玩,但是在边缘世界这种物品数量能影响性能的游戏里,物品太多有时候很致命。
OffYourTopic 8. juli kl. 16:05 
Looks like there's a vanilla loot toggle now
Wojtekcola 7. juli kl. 14:56 
I found packed CPU in a mall. Can I take it out?(sry if this is a stupid question)
Deggial 7. juli kl. 4:46 
I agree with S.S. Mogeko's question.

While I really like having additional maps to explore and loot, I unsubscribed from this mod because of the excessive number of items. While I appreciate that many people may like the additional content, personally, I would prefer a more ... modest approach.

Hence my question:
Would it be possible to add a toggle to the mod options that would prevent additional food, weapons, potions, etc. from spawning (It's just too much!), and replace them with vanilla items (+ items found in *other* mods, such as the Vanilla Expanded series)?

If so, I'd happily resubscribe
ZebraRabbit 6. juli kl. 22:45 
想问一个游戏内的设定,偷偷尝试招募了一下killa,发现他被手术麻醉就会直接似,请问这个设定是怎么来的?
S.S.Mogeko 5. juli kl. 11:58 
Will there be an option to stop the generation of extra weapons and items? I would rather Keep and Use the Vanilla alternatives of items to increase compatibility.
Shmuck Bazooker 5. juli kl. 7:00 
Is there a way to craft plates and cloth? Since, pawns seem to know how to make flak jackets and get plates from them but not just the plates
Papa Wraith 4. juli kl. 14:07 
is there a place online that demonstrates how to use the elevators? I've been trying to to get this to work for a day now.. I made a lift for people and cars, that made a blank map, been mining it out but the material lifts don't link? and in my game they all have the same names. except 2 of them are have outlet in the name. I''ve built named them all simple name like main, and F1 and in the receiver part it doesn't detect the other level
Mr. Hunter 4. juli kl. 7:01 
Can not wait to use this mod with gravships :D
mo  [ophavsmand] 4. juli kl. 4:16 
@Hiếu sex :Can't you understand the language?
LifeIsAbxtch 3. juli kl. 18:53 
I just have a question when fully tested and done will this mod be put on steam workshop...? I'm new to modding and don't really know anything about GitHub (No Complaints just questions) :)
mo  [ophavsmand] 3. juli kl. 15:01 
I don't have any time to refactor the game content. If you want such a version, just look at the semi-finished patches in the folder and patch each map file to complete it and fix any errors. Once again, any complaints in the comment section will be deleted.
mo  [ophavsmand] 3. juli kl. 13:51 
The 1.6 beta version is already on GitHub, but currently someone needs to test for bugs
LifeIsAbxtch 3. juli kl. 13:39 
Hey Mo! Are you updating this mod...I love your work! :)
Iceman117 3. juli kl. 13:15 
Hi, does anyone have the text for the two options in mod settings? I can't get the full text to display only showing the middle line of the option. So I have no idea what these do.

Cheers
Переебца 1. juli kl. 5:51 
any idea how to use big computer thingy? My pawns don't haul GPUs to it and there's no prompt for it on right-click
BBYYBBQQ 1. juli kl. 1:30 
在和阿尔法动物和虫族拓展一起玩的时候,里面的虫子并不会跨楼层进行袭击,是兼容问题还是就是这样设计的
Drink4Jester 30. juni kl. 6:03 
Is there a way to make pawns move stuff between floors by hand?
-=JkJkLoL=- tk421storm 29. juni kl. 21:06 
easily the best new mod for Rimworld since the early days of vanilla expanded. just had a BLAST diving into a multi-level dungeon - the level design is off the charts. Really puts the standard RimWorld faction base "4 boxes" to shame.
cbxv 28. juni kl. 19:43 
anyway to control what spawns in the ruins? because with dead man's switch AncientCorps hostile mechs spawn in the ruins making it really hard to explore
Deon ☣ 28. juni kl. 8:32 
Yes, this + WASD turn Rimworld into a city crawling roguelike.
SadPlastic 28. juni kl. 8:08 
with this mod and wasd mod is great combo.. great work
Deon ☣ 27. juni kl. 7:03 
it would be great to have an option to stop generation of extra weapons, otherwise it is SUPER fantastic.
2ScoopsPlz 26. juni kl. 9:00 
Really, really like this mod, just wish it didn't have all the weapons, armor, and drugs. Would much prefer random loot, and have all of those be an extra mod you could add onto it.
ゆきんこ 25. juni kl. 6:06 
1.6 pls
Dr. Peanut Butter 24. juni kl. 20:32 
这样吗?那除了不用之外有解决办法吗
mo  [ophavsmand] 24. juni kl. 14:52 
这个不是bug
Dr. Peanut Butter 24. juni kl. 1:37 
使用灰熊包或者其他药品做手术的话,用来麻醉的药品会直接消失
Zaphie 23. juni kl. 9:45 
为什么有些物品时英文的
ZebraRabbit 21. juni kl. 4:31 
请问医疗用品的使用次数是怎么样的?是不是60耐久度相当于原版的一个药包的使用次数。耐久正比于能治疗的伤口数量?手术一次消耗60耐久度吗?
Valjamin 16. juni kl. 15:18 
@Rex705 Ok, can you give me some more details than that? What youtube video did you see this successfully occur in? I would like to transfer an incapacitated Chimera down to my basement holding cells, and potentially other entities too.
Rex705 16. juni kl. 5:56 
@Valjamin Yes I have seen it done in youtube vids
Valjamin 15. juni kl. 14:59 
Question: am I able to transport captured Entities like Sightstealers down through a Large Facility Elevator into a deeper holding cell? I know I can do so with entity items like a Revenant Spine, but what about transferring non-item entities?
ronaran 14. juni kl. 8:57 
Thank you for the great and interesting mod!

But can you please make weaponless version? A lot of players use other weapon mods to have a proper balance and vibe for them (or they prefer vanilla with that goal), so it spoils whole experience a bit.
Greev 13. juni kl. 17:32 
The city ruins are one of the coolest features I've seen added by a mod, but the horrendously awful item bloat absolutely ruins it. And the "crafting" system it adds just doesn't work at all with Rimworld. I've got over 4k hours in Tarkov, but all this shit needs to be in a different mod IMO.