RimWorld

RimWorld

Ancient urban ruins
1.560 kommentarer
KKulmi 10. nov. kl. 14:59 
None of the locations are showing on the map. I get the quest from reading the maps but there is no location anyone can help?
LifeIsAbxtch 8. nov. kl. 16:28 
Hey Mo do you plan on making more of these ancient urban ruin mods? These are amazing! Love your work!
Shando 7. nov. kl. 6:20 
去远古街区搜刮的时候 突然看到一个蹒跚怪把战利品箱打开 然后拿走了25的芳纶纤维 转身就离开了地图 太难绷了:lunar2019crylaughingpig:
Random Tank 7. nov. kl. 3:56 
Just noticed that this is overriding a def from Alpha Memes; the Ancient Bed from this mod has the exact same defName as the restored ancient bed from AM.

Out of curiosity, why does this mod add duplicates for a lot of the ancient junk? Was it to remove ideology requirement? Because nearly all ancient junk is Core now. Would be nice to use the vanilla stuff if possible for scrapper ideos.
mo  [ophavsmand] 6. nov. kl. 1:15 
@天哪,那是接近的 :与已经过期的1.5mod ve防御拓展不兼容
天哪,那是接近的 5. nov. kl. 21:16 
我选择放弃地图的时候放弃不了,我还是能通过角色栏跳转到对应的地图,但大世界上看不到地点了
Lovhes 4. nov. kl. 4:22 
so what'st he point of making first aid kit when they do the same as a medicine?
Big Cheese 1. nov. kl. 14:21 
I wonder why for more complicated biomes/sites (urban ones), it has to be handcrafted fully rather than randomly generated.
Syxx 1. nov. kl. 10:36 
does this work with rimcities?
George 26. okt. kl. 1:12 
Long shot but any chance this works with a medieval playthrough?
Jackcat2310 25. okt. kl. 23:12 
is there a way to reduce spawns? its so stupid how when you enter every floor, theres a massive battle going on with bugs, soldiers, and mechs.
Meme D. Lord 25. okt. kl. 8:37 
The walls being non destructible locks you into some off the buildings.
Neosuduno 24. okt. kl. 20:42 
Are most of the weapons supposed to be unsellable? I have a ton of good weapons made from the parts of poor ones I salvaged, along with Composite Flak Suits, and only Liquidators buy them.
Sanakara 20. okt. kl. 6:10 
alright, now I got it. it is about priorities. if I forbid all of the standart meds, the pawns start to use those ruin meds, but you hav also to understand, that salewa and grizzly kits count as glitter meds. thats all abit weird and overcomplicated. I wish, we could just say, use this one or use at least meds with a tending quality over/under %. that could make alot easier.
Sanakara 19. okt. kl. 19:40 
nope, the pawns just using herbal meds for "herbal or worse" and industrial meds for "industrial-tech medicine or worse". they never touching those ruin meds and I can not force them to do so or set sth. So... I would appreciate if you could tell me how you doin that, I have no clue and can not see any option, settings, or what ever.
Koi 19. okt. kl. 15:48 
Like regular medkits, bro VVVVV
Sanakara 19. okt. kl. 15:21 
Still have no clue how to use the meds in this mods... the salewa kits and so on. any hints by someone?
Strigt 16. okt. kl. 21:37 
@vexxn0va Seems to work fine with MultiFloors. Structures from both mods just create their own separate instances of levels.
I tested the stairs and ladders of MultiFloors next to the escalators and lifts from AUR and they created their own independent areas, ie not connected nor related to one another.
I even tested a ascending ladder inside an escalator and it just made another underground level.

I didn't test extensively so it may still break when you use your modlist.
vexxn0va 12. okt. kl. 5:40 
Is this compatible with Multi-Floors, or does it conflict with eachother too much?
Bastard of Muppets 11. okt. kl. 21:33 
The maps are amazing. Fantastic mod! I'm never playing another colony without this
jnelson7777777 11. okt. kl. 19:38 
First of all, I wanted to say that this mod's level of content and detail is awe-inspiring! I've loved it for a while.

That being said, a location from this mod popped up for a random quest (I think it was the shopping mall)? I decided to move my one pawn in and make this map my new base (several days after I first visited the location).

However, now that I've set up, well-equipped pawns spawn every day and attack me, without even a raid announcement. Is this a deliberate tool to evict players and prevent us from building our bases in your maps?

If so, may we at least have the option to turn these endless attacks off? Your maps are awesome, and I'd love to at least have the chance to invade and settle there full-time.

Thanks!
ionizedJackal 11. okt. kl. 18:20 
im having a weird thing were i cant caravan out of there is that normal i have to have everyone leave by the edge
Rex705 10. okt. kl. 8:21 
None of the locations are showing on the map. I get the quest from reading the maps but there is no option to jump to location and the world map shows no locations.
celov_ 8. okt. kl. 1:02 
有关跨楼层的AI,能不能使小人满足需求的优先级>做完当前层的所有工作?小人在科研或是加了其他空闲时间娱乐类型的模组情况下就不会主动切换楼层吃喝或者娱乐
tyrifv 3. okt. kl. 13:15 
Why did all the modded locations disappear from my map, leaving only vanilla ones? Locations like factories, etc., are gone, even though the mod is installed and working correctly. The custom scenario with spawning near the bunker works fine – it spawns the bunker correctly – but there are no locations on the large map.
sanji 3. okt. kl. 12:59 
honestly i dont get why the lego sets are in this mod its literally just a eye sore i havent used that on my machining once just a complete waste of space and time
✚ Mariel ✚ 2. okt. kl. 3:41 
Those injection things that act like healing mech serums are a bit OP...
ligniantations 29. sep. kl. 18:15 
good mod just adds a lot of stuff you may not want including unwanted additions to the ui...i'm sure there's ways to disable that stuff but its just not what i come to something like this for
HungryTGUY 25. sep. kl. 15:39 
Hmm one of the mall maps looks familiar, where have I seen it before? Speaking of which, Grand Ohio Mall in project zomboid is one hella fun map.
kingrevolucion12 25. sep. kl. 6:51 
Will they add more maps? Or has the project stopped completely?
veoba 24. sep. kl. 17:26 
Can someone tell me is this compatible with RimCities?
✚ Mariel ✚ 22. sep. kl. 9:14 
Does this mod let enemy raiders enter underground stockpiles, or the vaults in Deadlife? Would be cool if they could attack into those
DrGestalt 20. sep. kl. 10:59 
Thank you for making this Mod! It's really fun to explore the ruins of modern places.
e.b 17. sep. kl. 8:02 
Minor bug: even with "vanilla loot" enabled, there are still a few one off items that sneak into the game (e.g. armored wigs).
532158674 14. sep. kl. 5:48 
逃离环世界:steamhappy:
turkler 14. sep. kl. 0:42 
great mod!
Gaming Dog 13. sep. kl. 1:53 
Does it works with multi floors?
kingrevolucion12 12. sep. kl. 7:50 
Is there any way I can design a map, in my style, so there are more places to explore, like you did?
dhalsgns 9. sep. kl. 18:44 
Good day, creator. The following elements in this mod display unnecessary spaces: AM_bus stop, AM_LEGO_MediumCrane_NotOpen, LEGO_MediumCrane_Accomplish, AM_ADAR. If you have the time, I would appreciate it if you could resolve this.

尊敬的制作人,您好。该模组中的AM_bus stop、AM_LEGO_MediumCrane_NotOpen、LEGO_MediumCrane_Accomplish、AM_ADAR文件中存在多余空格。若您方便,烦请予以修正。
Totally Not Ed 9. sep. kl. 17:58 
I suspect this mod makes items and stone/steel chunks invisible.
James_The_Man 7. sep. kl. 9:57 
谢谢
mo  [ophavsmand] 7. sep. kl. 2:02 
地铁站生成在街区的地下
James_The_Man 6. sep. kl. 19:06 
哪个地图会生成远古地铁站?我始终无法让它出现。另外,生成远古地铁站的命令是什么?
这片大蒂 6. sep. kl. 7:24 
话说有考虑和外星人种族做联动吗,即任务地图上刷鼠鼠,美狐之类的
这片大蒂 6. sep. kl. 7:20 
解决了:steamfacepalm:,大地图上一定要有定居点。
这片大蒂 6. sep. kl. 6:59 
但在使用破旧地图时仍能正常显示任务地点
这片大蒂 6. sep. kl. 6:56 
Denne kommentar afventer at blive analyseret af vores automatiske indholdskontrolsystem. Den er midlertidigt skjult, indtil vi bekræfter, at indholdet ikke er skadeligt (f.eks. links til websider, som forsøger at stjæle oplysninger).
这片大蒂 6. sep. kl. 6:56 
这是我观看百里墨房车系列视频,打开房车内部财富反应在地图上,本mod放在最下面,只开填埋楼层设置,使用机密地图的报错。具体显示为只有任务,没有任务地点出现
Shepardina 6. sep. kl. 2:28 
pls remove lego from machining table, its bloating bill tab
айти 5. sep. kl. 19:58 
а все я нашел