RimWorld

RimWorld

Ancient urban ruins
Viser 41-50 af 93 forekomster
< 1 ... 3  4  5  6  7 ... 10 >
Opdatering: 4. sep. 2024 kl. 4:17

Adjustment: Reduce the value of the empty box to 10 silver, and the empty box will no longer appear in the hands of merchants
Fix: Some textures have abnormal resolution

Opdatering: 3. sep. 2024 kl. 4:10

Add options for dismantling wreckage cars, now when you load Vanilla vehicles expanded at the same time, dismantling them can obtain car parts

Opdatering: 2. sep. 2024 kl. 9:56

[Auto-generated text]: Update on 9/2/2024 7:56:30 PM.

Opdatering: 2. sep. 2024 kl. 9:49

Balance adjustment:
Lowering the price of armor plates to avoid dismantling dead people's clothing and gaining too much wealth
Add disassembly of polyethylene armor plate: Disassemble polyethylene armor plate to obtain aramid fiber

Opdatering: 2. sep. 2024 kl. 7:04

Fix the issue of traders selling empty shelves

Opdatering: 1. sep. 2024 kl. 15:13

Added loading after potentially conflicting mods

Opdatering: 1. sep. 2024 kl. 11:53

ce patch fix

Opdatering: 1. sep. 2024 kl. 11:10

patch fix

Opdatering: 1. sep. 2024 kl. 8:05

Large scale update!!! The new colonists cross floor AI system allows colonists to prioritize their own floor work and try to switch floors when they have nothing to do or are hungry or tired. It is user-friendly in terms of performance and occupation, as it avoids wandering around. Currently, the stairs have a half-hour in-game cooldown time for colonists passing by, so tick detection will not be conducted frequently. In the floor control tab below the menu bar, you can restrict the floors on which colonists can move (surface floors will always be allowed, which is a program limitation of Vanilla Game) and switch between floors allowed by colonists. During the time list, colonists will not switch floors if they are prohibited from changing floors.

Opdatering: 1. sep. 2024 kl. 0:02

Adjust the attributes of items within the mod, balance adjustment