RimWorld
Ancient urban ruins
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Actualizare: 1 sept. 2024 @ 8:05

Large scale update!!! The new colonists cross floor AI system allows colonists to prioritize their own floor work and try to switch floors when they have nothing to do or are hungry or tired. It is user-friendly in terms of performance and occupation, as it avoids wandering around. Currently, the stairs have a half-hour in-game cooldown time for colonists passing by, so tick detection will not be conducted frequently. In the floor control tab below the menu bar, you can restrict the floors on which colonists can move (surface floors will always be allowed, which is a program limitation of Vanilla Game) and switch between floors allowed by colonists. During the time list, colonists will not switch floors if they are prohibited from changing floors.

Actualizare: 1 sept. 2024 @ 0:02

Adjust the attributes of items within the mod, balance adjustment

Actualizare: 31 aug. 2024 @ 11:09

Repair the error caused by the removal of the biomimetic body during implant placement

Actualizare: 31 aug. 2024 @ 6:35

Fix the error problem in the underground commercial street

Actualizare: 31 aug. 2024 @ 3:39

Fix the entertainment coefficient and translation issues of ancient large-scale televisions

Actualizare: 31 aug. 2024 @ 3:03

1. Optimized the performance occupancy of scavengers in the map
2. Added the "Open" command, which allows you to select all containers in the map and open them
3. Raiders will randomly select one to enter when there are multiple stairs on the map

Actualizare: 30 aug. 2024 @ 16:12

Put the Rampage Parasite and Parasite Armor (a very powerful bionic body) as low chance loot in the medical item box

Actualizare: 30 aug. 2024 @ 15:28

Correctly limit the caravans carrying maps to the core caravans, and now recruit those who will no longer carry maps

Actualizare: 30 aug. 2024 @ 13:37

Balance adjustment, increase the materials required for firearm production

Actualizare: 30 aug. 2024 @ 11:11

Attention to large updates!!! There is now an option in the mod settings to switch to attacking cross floor AI. Once enabled, most attacks on colonies (except for the Sapper type) will go to different floors to attack when they cannot find ground targets. After being defeated, they will also return the same way to escape.
If you encounter unexpected bugs, please turn off this option to play normally and provide error feedback in the bug report