Tabletop Simulator

Tabletop Simulator

Fields of Fire:Deluxe Edition
Showing 31-40 of 263 entries
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Update: Mar 16 @ 5:25am

* Adjustment to movement of turn marker as Command Display is different than WWII/Korea is different than Vietnam

Update: Mar 16 @ 5:13am

* Added moving the turn marker to the Clean Up. Included a message so players know the marker has been moved. (based on feedback from Selurevad - thank you for the idea!)

Update: Mar 15 @ 1:39pm

* Added code to stop PC markers from being cloned. There are a fixed number intentionally in the game.

Update: Mar 2 @ 2:49pm

* Added Numpad 4-6 info to Notecards and Notepad

Update: Mar 2 @ 2:47pm

* Added Numpad 4-6 keys to show number of Potential Contact Markers A, B and C respectively - very helpful in a defensive campaign.

Update: Mar 2 @ 2:31pm

* In defensive missions the RMB menu should include options to pull PC markers but found that, due to timing, this did not exist on cards already on the map when loading a saved game. Fixed - there should be menu options to Pull PC A, B and C markers on cards in defensive missions

Update: Mar 1 @ 9:07am

* All the verbiage from the notecards (which get removed after pressing a setup button) have been duplicated on a notecard tab in the TTS Notebook.

Update: Mar 1 @ 9:00am

* Added a notecard to provide information on the nuances of the Next Mission sequence

Update: Mar 1 @ 8:37am

* In the confirmation dialog for the user, clarified that the player should reconstitute with LAT Teams before going to the next mission and acquire skills afterwards

Update: Mar 1 @ 8:27am

* Changed the logic for Skill markers to automatically move them back to position during Next Mission/Setup Mission.
* Locked HQ Veteran/Green marker bag