Tabletop Simulator

Tabletop Simulator

Fields of Fire:Deluxe Edition
65 Comments
Morning Dew  [author] Nov 6 @ 5:34am 
That's awesome to hear! Thanks for letting me know and enjoy! Fields of Fire is an absolutely amazing game!
Gepharticus Nov 2 @ 4:17am 
I think I finally figured out the issue. In my game options, TTS was set to load mods from my OneDrive vs. the game folder. My best guess was that it was not importing the expandable tabletop.

Thank you for spending time trying to solve my issue. I appreciate you (and am already having a blast with the mod).
Gepharticus Nov 1 @ 3:50pm 
i7, 16GB, 64-bit Windows 11, GeForce RTX 3070 Ti laptop
Morning Dew  [author] Nov 1 @ 3:18pm 
Gepharticus - those setting match mine. I cannot recreate, but believe you. What are the specs of the PC you are running on? Do you have any ability to test on a different system?
Morning Dew  [author] Nov 1 @ 9:57am 
Thank you cunny3803!
Gepharticus Oct 31 @ 6:57pm 
And no, I've never been able to get the mod to work, unfortunately.
Gepharticus Oct 31 @ 6:34pm 
My physics settings are: Full, 0.50 and 0.50
cunny3803 Oct 31 @ 4:03am 
What an amazingly well crafted module. This is now my go to media for this game. No more Vassal with this one. It is in my opinion practically perfect. and runs flawlessly.
Many thanks to the author!
Morning Dew  [author] Oct 27 @ 7:54am 
Out of curiosity, in TTS if you go Options...Physics, what are the settings? Should be three: Physics with three possible toggles, Gravity and Play area.
Morning Dew  [author] Oct 27 @ 7:15am 
I have no idea what would cause that - will do some research. Not happening with mine so cannot recreate. Has it ever worked?
Gepharticus Oct 24 @ 6:57am 
Every time that I load the module, all the cards and counters fall all the way through the table. I’ve reinstalled and removed all mods.
Padre Maldito Jul 12 @ 3:42am 
Thanks!
Morning Dew  [author] Jul 9 @ 6:46pm 
You start a new game by going to the main menu of TTS, create, pick the Fields of Fire Deluxe mod and pick the new campaign you want to play. Think of it as setting up a new table
Padre Maldito Jul 8 @ 7:02am 
I’m a bit dumb, but I don’t know how to change the mission book. Is there a hidden button to change to Vietnam from Normandy and start a different mission?
Morning Dew  [author] Jun 20 @ 7:40am 
Updated the mod to add inability to delete the Current Activity marker. Had it with No Activity but not the other three states.
Morning Dew  [author] Jun 19 @ 8:59pm 
Start a new game, hit the right mouse button and copy it, open the saved game, right mouse button and paste.

Will make sure it cannot be deleted in a future mod.
baldrick Jun 19 @ 3:10pm 
My Enemy Contact marker has disappeared. How do I get it back?
Morning Dew  [author] Jun 10 @ 6:27am 
Bulge released
Morning Dew  [author] Jun 7 @ 6:03pm 
Close - being reviewed for accuracy
orchq Jun 7 @ 2:05pm 
Hello there - Any update on the Bulge Module?
Morning Dew  [author] Jun 2 @ 4:03am 
Found some issues units being removed from play in the Korea campaigns. Apologies! Fixed.
Morning Dew  [author] May 31 @ 4:51am 
Got it. Glad you figured it out. I thought only the initial cards got locked - expanded should not automatically.
baldrick May 30 @ 12:37am 
I figured it out now. When drawn the card gets "Locked" by default. I unlocked it and could then drag it to where I wanted it to be.
baldrick May 30 @ 12:21am 
Re. Why can't you drag it where you want? Which campaign/mission/map/row/side... Keep up the Fire mission - all rows/sides
Morning Dew  [author] May 29 @ 7:40pm 
Why can't you drag it where you want? There are snap points all around each map. Should be able to drag it, get it close and it will drop. Which campaign/mission/map/row/side?
baldrick May 29 @ 6:01am 
Thanks for this. If I have to expand the map when resolving a Potential Contact marker, how do I do that? I can draw a new terrain card but I can't drag it to where I want.
Morning Dew  [author] May 12 @ 11:30am 
I recreated it. Updated mod should fix. I think you can find them in saves started with the previous mod in the Unused bag. Thanks for reporting!
orchq May 11 @ 8:34am 
Every time I play a Normandy mission and move onto the next mission the platoon Bazooka and LMG teams cannot be found by the module. Have no tried Korea or Vietnam yet
Morning Dew  [author] May 10 @ 4:52am 
You should be able to increment the mission number on the mission log by clicking (add one) or right clicking (subtract one). Once on the right mission, click Setup Mission.
Biff Gimble May 9 @ 2:57pm 
And thanks!!!
Biff Gimble May 9 @ 2:57pm 
Questions. How do you change the mission on the mission set up button? I clicked on it thinking it would give me options but it didn't. Is there a way to make the table bigger? Can you actually input info into the mission logs or are they there just so you can print a physical copy?
mikesinn May 1 @ 4:22pm 
Wow, having the Bulge scenarios here would be great as I just purchased that in the last GMT sale.
Morning Dew  [author] May 1 @ 6:33am 
Thank you! Working on Bulge now - hoping to have sometime in May (work schedule cooperating).
Unaccommodated Man Apr 29 @ 8:43pm 
This is really well done! Thank you for doing this. I don't have the space for some of the larger missions and this is so helpful. I hope you do this for the expansion too.
Morning Dew  [author] Apr 28 @ 7:04am 
Those are not actual game counters that I know of in the actual game. But I can look at adding them. I have a few counters, such as the Enemy Activity Check counter, I've added. Also plan to add a counter for tracking Human Waves (rule 8.14).
mikesinn Apr 26 @ 6:06pm 
@Morning Dew, thanks for the response. As I continue to learn the game, In playing the TTS module, I could not locate any Control Markers to show which cards have been cleared or secured. The Vassal module has those and I've found them useful to track Exp points. Am I blind or could these be added?
Morning Dew  [author] Apr 8 @ 7:55pm 
Nothing added yet to track unit experience. There is a unit experience counter on the logbook where you can increment. I enter it into a Notebook (button at top).
mikesinn Apr 6 @ 4:25am 
This is a great module. Just like playing on the dining room table, just without the wife giving you the evil eye for taking up the space... I am curious how others are tracking unit experience in the module. In Vassal, there's a nice matrix to easily track all the items that generate experience. Is there something similar here that I've missed?
Morning Dew  [author] Mar 28 @ 5:21am 
Yes - if you do full free play, you have to manually pull all the counters from one bag so the right LAT team "bag" is on the table. Picking a campaign type (such as Normandy) fixes that.

Honestly, I might just remove full free play because it can lead to this kind of confusion.
NivekRedfoxy Mar 27 @ 1:00pm 
In this case, i was playing in the complete free play mode. Changing to the Normandy Free Play fixed that.
NivekRedfoxy Mar 27 @ 12:44pm 
Hello, i am learning how to play and i can't find anywhere the Litter team counter. When i click in my team squad, and enemys too the chat say Unknown Faction For LAT Team Pull.
Morning Dew  [author] Mar 27 @ 6:09am 
No manual for the mod. The note cards give you any hot keys added in the mod. Lots of hotkeys in TTS, but that is general web searches.

My brother and I have some videos on his channel, AgilitySnips.

Glad you are enjoying!
Spock Mar 26 @ 1:50pm 
Thanks for the replies! I meant a manual or documentation for your module. Or maybe a list of hotkeys. But now that you've answered my questions, I don't really need one.

Also, I think I've been watching your play-through of the Normandy campaign on YouTube. Was that you? Great stuff. I realized I was making some mistakes: not keeping my CO in LOS with other HQs on the CO TAC radio network, and not placing terrain behind newly-placed terrain cards to make sure there isn't higher terrain behind the revealed card.

Anyway, thank you for a beautiful module. I'm finishing up my first game with it today.
Morning Dew  [author] Mar 25 @ 3:46pm 
1. Games button...Save and Load...Save Game

2. That cube is there for you to advance. The module doesn't know when you are done with a specific function. Just there to help you.

3. A lot of objects are "state-based". If you hover over and see something like (1/2), then you can click the right mouse button, find States and see the different options.

4. Manual for TTS?
Spock Mar 25 @ 1:56pm 
I'm loving the module so far, but I'm pretty new to TTS. Some questions:
1. Does the module save my game in progress automatically? I can't find a save-game button.
2. Does the little red cube on the Sequence of Play ever advance automatically? I thought it might, for example when I hit "clean up," but it didn't.
3. The action menu fold-out on the lower-left of the table shows half the action menu. I can't quite figure out how to flip it. "Flip" doesn't seem to work; nor does toggle state.
4. Finally, is there a manual or documentation or help file?
Many thanks for a great module.
Morning Dew  [author] Mar 17 @ 4:46pm 
One thing for all to note is that I do keep detailed change notes.
Morning Dew  [author] Mar 15 @ 9:04am 
All - appreciate the kind comments.
Morning Dew  [author] Mar 15 @ 9:03am 
bmcnorton - good point on free play not knowing which faction. I'll think through how to address that and get an update.
Morning Dew  [author] Mar 15 @ 9:02am 
Several counters, including the LAT counters, are state counters. If you hover and see something like (1/8), that means that counter has 8 different states. You can right click and go to states and pick or press a number and it will switch to that. We made a lot of counters, like cover, LAT, Pending Fire etc all use states instead of a ton of different counters.
Selurevad Mar 15 @ 5:58am 
Ah! I found all the counters. To anyone reading this some counters have various states. This is discussed on the index cards before your start a game, but those are gone once you start a game. If you can't find the counter you are looking for, a helpful tip is first just let the game place the counter (i.e. right click on object and "Pull LAT Team") and then its going to pull up the correct counter, but then you might need to modify its state to get it to the correct display. You can right click the counter and select State or use the number keys to select a state.