Tabletop Simulator

Tabletop Simulator

Fields of Fire:Deluxe Edition
Showing 51-60 of 263 entries
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Update: Feb 12 @ 5:19am

* Pulling Vietnam Casualy was pulling two-step side by default, switched to one-step
* Vietnam logbook had a wrong state counter with the mortar section - fixed. Allows specifying if using one section or teams
* Fixed Vietnam US Engineer Fire Team name

Update: Feb 10 @ 10:26pm

* Fixed positioning of the 1st SGT Command Marker on cleanup in Vietnam

Update: Feb 8 @ 9:49pm

* Updated a note card to include Num-pad 3 feature

Update: Feb 8 @ 9:47pm

* While typing the change notes, realized there is no reason to make a player counter. Scripting 3 (num-pad 3, but you can add an alternative), now counts and tells you the number of Enemy Activity Check Pending counters.

Update: Feb 8 @ 9:34pm

* Modified the enemy activity check counter to have two sides - pending and completed (with a red check mark). In missions with a large number of enemy units, it seems easiest to place all the pending first, then start working through them and flip (or remove) as they are completed. That way it is possible to quickly count the number of pending checks to determine the right random number.

Update: Feb 8 @ 6:13am

* Updated for better spacing between buttons after adding the clean up enemy activity check markers

Update: Feb 8 @ 2:11am

* Added a button to clean up just enemy activity check counters to help clean up once that phase is complete

Update: Feb 8 @ 1:59am

* Modified VC/NVA RPG counters to allow them to be deleted
* Updated VC Casualty to pull with a single step by default

Update: Feb 6 @ 8:11pm

* Remove Card Snap Points from Hills to allow them to be more easily offset by players. All other cards should still snap to the card grid

Update: Feb 4 @ 9:50pm

* Added context menu item on the card to pull an enemy activity check complete counter. Ensured cleaned up during Cleanup Phase