Arma 3
Xeno Defence Force
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Update: Sep 13, 2024 @ 8:10am

XDF v1.4 - the biggest update yet!
The XDF have received a substantial increase to their arsenal. With over 15 vehicles (and 19 variants) retextured, the XDF now has numerous armor, helicopters, logistics and ground vehicles. There's also new Missile Specialist and Autorifleman units to utilize 3 new retextured infantry weapons. There's a lot of new vehicles in this update, so please check out the changelog here for a complete list.

v1.4 Update Changelog[github.com]

Update: Sep 8, 2024 @ 7:21am

XDF v1.3
Added
- X-44 Albatross, heavy-lift VTOL aircraft for logistics operations involving infantry and vehicles.
- X-44 Retributor, armed variant of the Albatross typically used by Frontline forces, but is sometimes used in smaller conflicts against alien forces.
- XDF Tusk, heavy CAS jet designed for Frontline usage.
- XDF Vulture, combat air patrol and light CAS jet. The XDF's standard jet prior to the Gemini project.
- An armed variant of the Hornet, capable of using its sensor suite to deploy lock-on missiles more effectively.
- The Xeno Defence Force flag, as well as a plain insignia for units.

Fixes/Changes
- The Hornet's sensor panel now shows correctly on both variants. The Hornet includes two sensors - visual and IR. Both are fixed directionally and cover a cone in front of the vehicle. The visual sensor is capable of spotting ground targets up to 1km, and air targets at 1.5km. The IR sensor can detect ground vehicles at 1.5km, and air targets at 2km. With these sensors, the Hornet can spot targets (and lock onto them in the case of the armed variant), as well as get directional missile warnings so it can use its countermeasures effectively.
- The Hornet has a better aiming crosshair drawn onto the canopy glass (instead of a sharpie dot >_>).

Update: Sep 5, 2024 @ 11:02am

XDF v1.2.1
- Reset maxSpeed defaults for vehicles that have no actual changes to their handling, to avoid issues where air vehicles would handle worse due to unchanged default envelope settings, etc.

Update: Sep 3, 2024 @ 7:12pm

XDF v1.2
- Fixes an issue with some units and vehicles not showing up in Zeus.
- Adds numerous XDF groups for use in missions.

Update: Sep 2, 2024 @ 4:07pm

XDF v1.1
  • XDF Kestrel - An armed autonomous helicopter drone.
  • Fully retextured and renamed XDF weapons used standard across the faction. Retextured weapons include the MAR-10, Mk-I EMR, ASP-1 Kir, Cyrus, M320 LRR, GM6 Lynx, Promet, Vermin, Navid, SPMG, Vorona, and the MAAWS. This may lay the foundation later for weapons with enhanced stats/lighter mass - but no plans yet.
  • New XDF Crew Helmets to complement vehicle or tank crew specifically.

Update: Aug 28, 2024 @ 9:53am

- XDF 1.0 release.
- All planned vehicles, uniforms, vests, headgear and facewear added! Most vehicles have stronger armor (though in practice, this usually allows them to only take one extra hit - crew survival not guaranteed), faster acceleration/top-speeds and handling.

Update: Aug 18, 2024 @ 11:25am

- Initial pre-release