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We jump to v2.2.0 with a brand new custom XDF weapon - the R-31 Mantis Railgun. Modelled and textured from scratch by me, this new prototype weapon gives infantry a versatile, deadly handheld railgun! Check out the trailer to celebrate this release below, and the change log for more details!
https://www.youtube.com/watch?v=wyeTuBJUjzA
XDF v2.2.0 Change Log [github.com]
v2.1.5 brings a retextured RATNIK 3 suit to the XDF arsenal.
XDF v2.1.5 Change Log [github.com]
v2.1.4 carries some fixes and reload sounds for the newly added weapons.
XDF v2.1.4 Change Log [github.com]
v2.1.3 is a major update, adding 10 new weapons from the RF/WS Creator DLCs, a new advanced XDF helmet, short inventory descriptions for all XDF infantry gear and weapons, and a few more minor changes!
XDF v2.1.3 Change Log [github.com]
v2.1.2 is a minor fix and change patch.
XDF v2.1.2 Change Log [github.com]
v2.1.0 adds new XDF research uniforms, as well as some fixes for certain AI units not being able to sprint.
XDF v2.1.1 Change Log [github.com]
v2.1.0 adds new PXLA partial uniforms, vehicles and squad compositions, as well as some additional fixes, buffs and changes.
XDF v2.1.0 Change Log [github.com]
v2.0.9 adds 29 new XDF signs for marking locations in bases and XDF facilities, as well as a minor fix to RHIB boats toppling and Spear/Lance naming.
XDF v2.0.9 Change Log [github.com]
v2.0.8 fixes some minor issues, adds new KRISS Vector magazines and increased muzzle velocity for the Vector and HTI-X, new temperate uniforms and some basic uniforms for non-DLC owners. Full change-notes available below.
XDF v2.0.8 Change Log [github.com]
v2.0.7 adds a new weapon variant, the HTI-X Caracal Railgun , APDSHE rounds for the normal Caracal, PXLA vests and gear, XDF textured ammoboxes and enhanced thermobaric effects and sounds for the MAAWS and Hammer. Check out the full change-log below for details!
XDF v2.0.7 Change Log [github.com]
v2.0.6 adds a new OPFOR faction to the XDF mod, the Pro-Xeno Liberation Alliance . This faction is comprised of armed cultists that praise the alien invasion, decorating their vehicles in a fanatical camo based off hallucinations of a distant world. The PXLA will get more lore and assets in the future, but for now the full list of what they do have and what can be expected is available below in the change-log.
XDF v2.0.6 Change Log [github.com]
Also, we've just launched a Discord for the XDF mod! If you'd like to come chat and see more dev work, as well as give more direct feedback on the mod, you can join our Discord here [discord.gg].
v2.0.5 adds XDF-textured MXAR rifles, four van variants, and improved textures for the recent XDF tents.
XDF v2.0.5 Change Log [github.com]
v2.0.4 adds a few XDF tents, as well as numerous fixes to anti-tank unit loadouts, Xenohunter unit uniforms, experimental missile sounds and weight changes. Check the changelog for full details!
XDF v2.0.4 Change Log [github.com]
Expanded the roster of vehicles with the Stingray LSV, Mako helicopter and more. See the changelog for full details.
XDF v2.0.3 Change Log [github.com]
- Minor update to add the XDF F2000, update the CTAR reload and add the XDF Merlin helicopter.
v2.0.1 brings some extra vests from Expeditionary Forces, as well as changes to machinegun reload sounds, the Caiman's unique feed reload sound, and some other small changes.
XDF v2.0.1 Change Log [github.com]
XDF has hit v2.0.0! With this update, I've added the Ocelot tankette, new infantry gear and naval assets from Expeditionary Forces. Check out the full change-log below.
With v2.0, the mod page has received a bit of a touch-up to reflect the current stage of the project. Enjoy! :D
XDF v2.0.0 Change Log [github.com]
XDF v1.9.9 contains several miscellaneous changes/fixes, new reload sounds for 16 XDF weapons and some texture passes.
XDF v1.9.9 Change Log [github.com]
XDF v1.9.8 grants AX munitions to several vehicles that were missing them, as well as some new reload sounds for some XDF infantry weapons.
XDF v1.9.8 Change Log [github.com]
XDF v1.9.7 sets the stage for some Western Sahara equipment - for now, just a unique portable shield and some ballistic masks.
XDF v1.9.7 Change Log [github.com]
XDF v1.9.6 adds an XDF-textured Ripsaw from QAV - Ripsaw . Thank you to Quiggs for permission to retexture this vehicle!
XDF v1.9.6 Change Log [github.com]
XDF v1.9.5 complements 1.9.4 with a few extra vehicles and units that missed the 1.9.4 release.
XDF v1.9.5 Change Log [github.com]
XDF v1.9.4 brings new vehicles and equipment from the Expeditionary Forces and Reaction Forces CDLCs. These CDLCs must be loaded in order for the content to show up.
Additions include new armed variants of the Boar, Marine uniforms and vests, the Python attack heli, and the Mamba utility heli. Of course, the full changelog is available below so please check it out for all the details.
XDF v1.9.4 Change Log [github.com]
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Warning Message: No entry 'bin/config.bin/CfgGlasses/G_XDF_Balaclava_TI_G_Black.identityTypes'
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XDF v1.9.3 brings some significant additions to the mod, including new anti-xeno missiles to be mounted and used on aircraft. There's new missile lock-on and tone sounds for certain weapons, the CTAR-21 infantry rifle, and a deadly thermobaric round for the MAAWS. Check out the changelog for full details!
XDF v1.9.3 Change Log [github.com]
XDF v1.9.2 brings several new guns, such as the AK12 series, the M200 LMG and the Katiba - as well as a special AX-focused revolver ;) Check out the change-log below!
XDF v1.9.2 Change Log [github.com]