Arma 3
Xeno Defence Force
118 Comments
Radium  [author] May 19 @ 12:58pm 
glad you like it! :D
Blue May 19 @ 12:38pm 
Dude I haven't used this in a bit, I come back, and holy shit theres so much LORE. Also thanks for adding all the marine stuff its awesome, keep up the amazing work.
Radium  [author] May 9 @ 7:45pm 
thanks! definitely encourage that :)
Codius May 9 @ 4:40pm 
Ok I seriously love the lore document. Makes me wanna do something with this.
Radium  [author] May 7 @ 9:16am 
XDF v2.2.0
We jump to v2.2.0 with a brand new custom XDF weapon - the R-31 Mantis Railgun. Modelled and textured from scratch by me, this new prototype weapon gives infantry a versatile, deadly handheld railgun! Check out the trailer to celebrate this release below, and the change log for more details!
https://www.youtube.com/watch?v=wyeTuBJUjzA
XDF v2.2.0 Change Log [github.com]
Radium  [author] Apr 1 @ 12:24am 
- Hotfix to fix a CfgPatches issue with XDF WS/RTK
Radium  [author] Mar 29 @ 9:08am 
XDF v2.1.5
v2.1.5 brings a retextured RATNIK 3 suit to the XDF arsenal.

XDF v2.1.5 Change Log [github.com]
Radium  [author] Mar 28 @ 9:13am 
XDF v2.1.4
v2.1.4 carries some fixes and reload sounds for the newly added weapons.

XDF v2.1.4 Change Log [github.com]
Radium  [author] Mar 27 @ 6:39pm 
XDF v2.1.3
v2.1.3 is a major update, adding 10 new weapons from the RF/WS Creator DLCs, a new advanced XDF helmet, short inventory descriptions for all XDF infantry gear and weapons, and a few more minor changes!

XDF v2.1.3 Change Log [github.com]
Radium  [author] Mar 24 @ 8:38am 
XDF v2.1.2
v2.1.2 is a minor fix and change patch.

XDF v2.1.2 Change Log [github.com]
Radium  [author] Mar 22 @ 8:41am 
XDF v2.1.1
v2.1.0 adds new XDF research uniforms, as well as some fixes for certain AI units not being able to sprint.

XDF v2.1.1 Change Log [github.com]
Coremanite Mar 21 @ 1:56pm 
pettable dog, 10/10 mod absolutely essential to play arma in 2026
Radium  [author] Mar 20 @ 1:36pm 
XDF v2.1.0
v2.1.0 adds new PXLA partial uniforms, vehicles and squad compositions, as well as some additional fixes, buffs and changes.

XDF v2.1.0 Change Log [github.com]
Radium  [author] Mar 11 @ 6:16am 
XDF v2.0.9
v2.0.9 adds 29 new XDF signs for marking locations in bases and XDF facilities, as well as a minor fix to RHIB boats toppling and Spear/Lance naming.

XDF v2.0.9 Change Log [github.com]
Radium  [author] Mar 9 @ 11:44am 
it's possible, but unlikely to happen since i dont think it really fits with the mod
Valmont Mar 9 @ 10:30am 
Do you guys think it is possible to turn the Spectrum Device into an alien blaster? It already has the alien feel to it, and with some textures it could be awesome! ----> https://i.ibb.co/XrY4xKp9/grey-Hybrid.png
Radium  [author] Feb 27 @ 10:34pm 
XDF v2.0.8
v2.0.8 fixes some minor issues, adds new KRISS Vector magazines and increased muzzle velocity for the Vector and HTI-X, new temperate uniforms and some basic uniforms for non-DLC owners. Full change-notes available below.

XDF v2.0.8 Change Log [github.com]
Radium  [author] Feb 21 @ 8:43pm 
XDF v2.0.7
v2.0.7 adds a new weapon variant, the HTI-X Caracal Railgun , APDSHE rounds for the normal Caracal, PXLA vests and gear, XDF textured ammoboxes and enhanced thermobaric effects and sounds for the MAAWS and Hammer. Check out the full change-log below for details!

XDF v2.0.7 Change Log [github.com]
Radium  [author] Feb 19 @ 7:16am 
XDF v2.0.6
v2.0.6 adds a new OPFOR faction to the XDF mod, the Pro-Xeno Liberation Alliance . This faction is comprised of armed cultists that praise the alien invasion, decorating their vehicles in a fanatical camo based off hallucinations of a distant world. The PXLA will get more lore and assets in the future, but for now the full list of what they do have and what can be expected is available below in the change-log.

XDF v2.0.6 Change Log [github.com]

Also, we've just launched a Discord for the XDF mod! If you'd like to come chat and see more dev work, as well as give more direct feedback on the mod, you can join our Discord here [discord.gg].
Radium  [author] Feb 15 @ 2:42pm 
- Hotfix for Vans not showing up in Zeus.
Radium  [author] Feb 14 @ 4:42pm 
XDF v2.0.5
v2.0.5 adds XDF-textured MXAR rifles, four van variants, and improved textures for the recent XDF tents.

XDF v2.0.5 Change Log [github.com]
Radium  [author] Feb 13 @ 9:54am 
likely yeah, didn't really consider it before but depending on how much the textures deviate from the normal MX it should be fairly easy to add
T_M0n3y346 Feb 13 @ 9:48am 
Any plans to add the MXAR and MXAR 3GL from the Expeditionary Forces CDLC?
Radium  [author] Feb 3 @ 12:08pm 
XDF v2.0.4
v2.0.4 adds a few XDF tents, as well as numerous fixes to anti-tank unit loadouts, Xenohunter unit uniforms, experimental missile sounds and weight changes. Check the changelog for full details!

XDF v2.0.4 Change Log [github.com]
Radium  [author] Jan 29 @ 6:51am 
XDF v2.0.3
Expanded the roster of vehicles with the Stingray LSV, Mako helicopter and more. See the changelog for full details.

XDF v2.0.3 Change Log [github.com]
Radium  [author] Jan 27 @ 12:58pm 
XDF v2.0.2
- Minor update to add the XDF F2000, update the CTAR reload and add the XDF Merlin helicopter.
Radium  [author] Jan 24 @ 10:22am 
XDF v2.0.1
v2.0.1 brings some extra vests from Expeditionary Forces, as well as changes to machinegun reload sounds, the Caiman's unique feed reload sound, and some other small changes.

XDF v2.0.1 Change Log [github.com]
Radium  [author] Jan 23 @ 2:28pm 
thanks! :D
getfreur Jan 23 @ 2:21pm 
Love the mod!
Radium  [author] Jan 23 @ 12:39pm 
- Minor update to bring a HMD display to the Hornet for more precision, as well as the ability for the Hornet's sensors to pick up infantry.
Radium  [author] Jan 22 @ 11:27am 
XDF v2.0.0
XDF has hit v2.0.0! With this update, I've added the Ocelot tankette, new infantry gear and naval assets from Expeditionary Forces. Check out the full change-log below.

With v2.0, the mod page has received a bit of a touch-up to reflect the current stage of the project. Enjoy! :D

XDF v2.0.0 Change Log [github.com]
Radium  [author] Jan 20 @ 4:31pm 
;)
Luixs2 Jan 20 @ 4:13pm 
For super ear- I mean, nice mod
Radium  [author] Jan 19 @ 11:39am 
XDF v1.9.9
XDF v1.9.9 contains several miscellaneous changes/fixes, new reload sounds for 16 XDF weapons and some texture passes.

XDF v1.9.9 Change Log [github.com]
Radium  [author] Jan 15 @ 3:50pm 
XDF v1.9.8
XDF v1.9.8 grants AX munitions to several vehicles that were missing them, as well as some new reload sounds for some XDF infantry weapons.

XDF v1.9.8 Change Log [github.com]
Radium  [author] Jan 12 @ 5:02pm 
XDF v1.9.7
XDF v1.9.7 sets the stage for some Western Sahara equipment - for now, just a unique portable shield and some ballistic masks.

XDF v1.9.7 Change Log [github.com]
Radium  [author] Jan 10 @ 8:57am 
XDF v1.9.6
XDF v1.9.6 adds an XDF-textured Ripsaw from QAV - Ripsaw . Thank you to Quiggs for permission to retexture this vehicle!

XDF v1.9.6 Change Log [github.com]
Radium  [author] Jan 9 @ 8:30am 
XDF v1.9.5
XDF v1.9.5 complements 1.9.4 with a few extra vehicles and units that missed the 1.9.4 release.

XDF v1.9.5 Change Log [github.com]
Radium  [author] Jan 7 @ 8:50am 
XDF v1.9.4
XDF v1.9.4 brings new vehicles and equipment from the Expeditionary Forces and Reaction Forces CDLCs. These CDLCs must be loaded in order for the content to show up.

Additions include new armed variants of the Boar, Marine uniforms and vests, the Python attack heli, and the Mamba utility heli. Of course, the full changelog is available below so please check it out for all the details.

XDF v1.9.4 Change Log [github.com]
Radium  [author] Dec 9, 2024 @ 3:55pm 
I used the Contact DLC itself and keyframe animations to animate them for the trailer. sadly there is no mod that splits the alien assets into its own standalone thing
Jack Dec 9, 2024 @ 2:51pm 
What mods did you use for the contact items or for them to work like the trailer? I love the mod just have some lack finding true xenos
Radium  [author] Nov 27, 2024 @ 10:15am 
please ensure you have the mods installed properly on the server, including the dependencies. if you can consistently reproduce the issue in other environments too, like SP, please make a github issue and attach your .rpt log.
alexjackson57 Nov 27, 2024 @ 9:57am 
Hello, I wanted to do a mission on my server but I can't connect. I keep getting these error messages:

Warning Message: No entry 'bin/config.bin/CfgGlasses/G_SSU_Balaclava_TI_base.identityTypes'

Warning Message: No entry 'bin/config.bin/CfgGlasses/G_XDF_Balaclava_TI_G_Black.identityTypes'
Radium  [author] Nov 8, 2024 @ 7:07pm 
TRAGIC but sorry im going on vacation so cope c:
Coremanite Nov 8, 2024 @ 5:46pm 
new update broke everything 0/10 gonna steal ur dog

/s
Radium  [author] Nov 8, 2024 @ 4:10pm 
XDF v1.9.3
XDF v1.9.3 brings some significant additions to the mod, including new anti-xeno missiles to be mounted and used on aircraft. There's new missile lock-on and tone sounds for certain weapons, the CTAR-21 infantry rifle, and a deadly thermobaric round for the MAAWS. Check out the changelog for full details!

XDF v1.9.3 Change Log [github.com]
Soren Mercer Nov 5, 2024 @ 11:47am 
Cool, thank you kindly, sir or madam.
Radium  [author] Nov 5, 2024 @ 3:52am 
the source code is freely available on github [github.com] and you're more than welcome to have a look at it. if you redistribute any part of the mod as is please ensure you adhere to the license
Soren Mercer Nov 4, 2024 @ 8:06pm 
Out of curiosity, would you mind if I went poking around the config file of your mod so I can see how you made this? I'm trying to build a mod of my own for my own group, and I'd like to get an idea of how a bunch of people do this.
Radium  [author] Oct 25, 2024 @ 10:43am 
XDF v1.9.2
XDF v1.9.2 brings several new guns, such as the AK12 series, the M200 LMG and the Katiba - as well as a special AX-focused revolver ;) Check out the change-log below!

XDF v1.9.2 Change Log [github.com]