Arma 3
Xeno Defence Force
140 Comments
Radium  [author] Sep 23 @ 8:52pm 
thank you :)
John316 Sep 23 @ 8:49pm 
Man, your mod is awesome. I read all the lore and you can tell the passion is there. Thanks for making it and I'll be following it closely. Well done bud!
Radium  [author] Sep 15 @ 12:55pm 
XDF v2.3.2 - Winter Update
New winter uniform retextures for a large portion of XDF gear, goggle tints and fixes to the Tharsis scope.
XDF v2.3.2 Change Log [github.com]
Radium  [author] Aug 21 @ 3:52pm 
@[BGC]Disco
no this wont be happening, sorry
Disco Aug 21 @ 3:34pm 
you should contact the author of Special Stealth Uniforms [SSU] and ask if you can borrow their textures so you dont need it as dependency anymore
Radium  [author] Jul 22 @ 5:34am 
@Rooivalk

it's in the pipeline but i haven't worked on it. maybe the next update or the update after that, since i want to make AX munitions for it
Bettachanna Jul 20 @ 1:00pm 
has there been any development on the type 08 pack compatability?
Radium  [author] Jul 20 @ 9:00am 
XDF v2.3.1
New PXLA loadout changes and new tank rounds for the proper AX tanks.
XDF v2.3.1 Change Log [github.com]
Radium  [author] Jul 12 @ 6:40pm 
XDF v2.3.0
Compatibility with Arma 3 Aegis to add 10+ retextured XDF weapons, 5+ infantry items, and compatibility with the futuristic AbramsX mod.
XDF v2.3.0 Change Log [github.com]
Radium  [author] Jul 6 @ 9:17am 
XDF v2.2.9
Some minor additions and changes, alongside new PXLA assets and two new custom grenades. Check out the changelog for images and full details.
XDF v2.2.9 Change Log [github.com]
Radium  [author] Jul 3 @ 8:25am 
XDF v2.2.8
A new thermobaric cruise missile & bomb, changes to the Typhon VLS, and some other small updates.

XDF v2.2.8 Change Log [github.com]
Radium  [author] Jun 29 @ 9:54am 
XDF v2.2.7
New mask textures and other texture updates for the Aggressor helmet, Caiman and Comanche helicopters, and XDF gasmasks. Full changelog available below as always.

XDF v2.2.7 Change Log [github.com]
Radium  [author] Jun 25 @ 12:18pm 
XDF v2.2.6
Dragonfly and Skyhawk door guns have been changed to HE AX Miniguns, as well as some texture adjustments and a minor change for the PXLA.

XDF v2.2.6 Change Log [github.com]
Radium  [author] Jun 24 @ 3:12pm 
XDF v2.2.5
Three retextured SMGs and new sounds for the AX Miniguns mounted to certain vehicles.

XDF v2.2.5 Change Log [github.com]
Radium  [author] Jun 23 @ 6:11am 
XDF v2.2.4
Another rapid-fire update :P Changes to the Mantis model, new Mantis firing sounds, and a soft compat with the IHWCU 2035 mod.

XDF v2.2.4 Change Log [github.com]
Radium  [author] Jun 22 @ 12:03pm 
XDF v2.2.3
Fixed an issue where the Tharsis HCO was causing issues with vanilla collimators, plus added new emissives to the Mantis and Tharsis, an XDF battle belt and some other minor changes.

XDF v2.2.3 Change Log [github.com]
Bettachanna Jun 21 @ 2:54pm 
@radium Ah, i hope youre able to do the QAV Type-08 pack! looking forward!
Radium  [author] Jun 21 @ 1:22pm 
@Rooivalk the QAV Type-8 should be doable, but i'd need to acquire permission for the X-66 Mammoth mod and i'm not sure if the mod author is still modding or playing Arma, been a while since i used the mod
Radium  [author] Jun 21 @ 1:21pm 
XDF v2.2.2
Added the new, custom Tharsis HCS scope, improved Mantis sounds and some other minor changes.

XDF v2.2.2 Change Log [github.com]
Bettachanna Jun 21 @ 12:18pm 
oh and sorry if i may expand my wishlist, is the x-66 mammoth tank mod also possible in the xdf color scheme?
Bettachanna Jun 21 @ 12:00pm 
do you think you can make a soft compat with QAV type 08 pack? i would love to see his pgl-625 in the XDF color scheme!
Radium  [author] Jun 17 @ 2:07pm 
XDF v2.2.1
Small update adding new stub wing variants for the Dragonfly and Comanche, as of the latest Arma v2.20 update.

XDF v2.2.1 Change Log [github.com]
Radium  [author] May 19 @ 12:58pm 
glad you like it! :D
Blue May 19 @ 12:38pm 
Dude I haven't used this in a bit, I come back, and holy shit theres so much LORE. Also thanks for adding all the marine stuff its awesome, keep up the amazing work.
Radium  [author] May 9 @ 7:45pm 
thanks! definitely encourage that :)
Codius May 9 @ 4:40pm 
Ok I seriously love the lore document. Makes me wanna do something with this.
Radium  [author] May 7 @ 9:16am 
XDF v2.2.0
We jump to v2.2.0 with a brand new custom XDF weapon - the R-31 Mantis Railgun. Modelled and textured from scratch by me, this new prototype weapon gives infantry a versatile, deadly handheld railgun! Check out the trailer to celebrate this release below, and the change log for more details!
https://www.youtube.com/watch?v=wyeTuBJUjzA
XDF v2.2.0 Change Log [github.com]
Radium  [author] Apr 1 @ 12:24am 
- Hotfix to fix a CfgPatches issue with XDF WS/RTK
Radium  [author] Mar 29 @ 9:08am 
XDF v2.1.5
v2.1.5 brings a retextured RATNIK 3 suit to the XDF arsenal.

XDF v2.1.5 Change Log [github.com]
Radium  [author] Mar 28 @ 9:13am 
XDF v2.1.4
v2.1.4 carries some fixes and reload sounds for the newly added weapons.

XDF v2.1.4 Change Log [github.com]
Radium  [author] Mar 27 @ 6:39pm 
XDF v2.1.3
v2.1.3 is a major update, adding 10 new weapons from the RF/WS Creator DLCs, a new advanced XDF helmet, short inventory descriptions for all XDF infantry gear and weapons, and a few more minor changes!

XDF v2.1.3 Change Log [github.com]
Radium  [author] Mar 24 @ 8:38am 
XDF v2.1.2
v2.1.2 is a minor fix and change patch.

XDF v2.1.2 Change Log [github.com]
Radium  [author] Mar 22 @ 8:41am 
XDF v2.1.1
v2.1.0 adds new XDF research uniforms, as well as some fixes for certain AI units not being able to sprint.

XDF v2.1.1 Change Log [github.com]
Coremanite Mar 21 @ 1:56pm 
pettable dog, 10/10 mod absolutely essential to play arma in 2026
Radium  [author] Mar 20 @ 1:36pm 
XDF v2.1.0
v2.1.0 adds new PXLA partial uniforms, vehicles and squad compositions, as well as some additional fixes, buffs and changes.

XDF v2.1.0 Change Log [github.com]
Radium  [author] Mar 11 @ 6:16am 
XDF v2.0.9
v2.0.9 adds 29 new XDF signs for marking locations in bases and XDF facilities, as well as a minor fix to RHIB boats toppling and Spear/Lance naming.

XDF v2.0.9 Change Log [github.com]
Radium  [author] Mar 9 @ 11:44am 
it's possible, but unlikely to happen since i dont think it really fits with the mod
Valmont Mar 9 @ 10:30am 
Do you guys think it is possible to turn the Spectrum Device into an alien blaster? It already has the alien feel to it, and with some textures it could be awesome! ----> https://i.ibb.co/XrY4xKp9/grey-Hybrid.png
Radium  [author] Feb 27 @ 10:34pm 
XDF v2.0.8
v2.0.8 fixes some minor issues, adds new KRISS Vector magazines and increased muzzle velocity for the Vector and HTI-X, new temperate uniforms and some basic uniforms for non-DLC owners. Full change-notes available below.

XDF v2.0.8 Change Log [github.com]
Radium  [author] Feb 21 @ 8:43pm 
XDF v2.0.7
v2.0.7 adds a new weapon variant, the HTI-X Caracal Railgun , APDSHE rounds for the normal Caracal, PXLA vests and gear, XDF textured ammoboxes and enhanced thermobaric effects and sounds for the MAAWS and Hammer. Check out the full change-log below for details!

XDF v2.0.7 Change Log [github.com]
Radium  [author] Feb 19 @ 7:16am 
XDF v2.0.6
v2.0.6 adds a new OPFOR faction to the XDF mod, the Pro-Xeno Liberation Alliance . This faction is comprised of armed cultists that praise the alien invasion, decorating their vehicles in a fanatical camo based off hallucinations of a distant world. The PXLA will get more lore and assets in the future, but for now the full list of what they do have and what can be expected is available below in the change-log.

XDF v2.0.6 Change Log [github.com]

Also, we've just launched a Discord for the XDF mod! If you'd like to come chat and see more dev work, as well as give more direct feedback on the mod, you can join our Discord here [discord.gg].
Radium  [author] Feb 15 @ 2:42pm 
- Hotfix for Vans not showing up in Zeus.
Radium  [author] Feb 14 @ 4:42pm 
XDF v2.0.5
v2.0.5 adds XDF-textured MXAR rifles, four van variants, and improved textures for the recent XDF tents.

XDF v2.0.5 Change Log [github.com]
Radium  [author] Feb 13 @ 9:54am 
likely yeah, didn't really consider it before but depending on how much the textures deviate from the normal MX it should be fairly easy to add
T_M0n3y346 Feb 13 @ 9:48am 
Any plans to add the MXAR and MXAR 3GL from the Expeditionary Forces CDLC?
Radium  [author] Feb 3 @ 12:08pm 
XDF v2.0.4
v2.0.4 adds a few XDF tents, as well as numerous fixes to anti-tank unit loadouts, Xenohunter unit uniforms, experimental missile sounds and weight changes. Check the changelog for full details!

XDF v2.0.4 Change Log [github.com]
Radium  [author] Jan 29 @ 6:51am 
XDF v2.0.3
Expanded the roster of vehicles with the Stingray LSV, Mako helicopter and more. See the changelog for full details.

XDF v2.0.3 Change Log [github.com]
Radium  [author] Jan 27 @ 12:58pm 
XDF v2.0.2
- Minor update to add the XDF F2000, update the CTAR reload and add the XDF Merlin helicopter.
Radium  [author] Jan 24 @ 10:22am 
XDF v2.0.1
v2.0.1 brings some extra vests from Expeditionary Forces, as well as changes to machinegun reload sounds, the Caiman's unique feed reload sound, and some other small changes.

XDF v2.0.1 Change Log [github.com]
Radium  [author] Jan 23 @ 2:28pm 
thanks! :D