Arma 3
Xeno Defence Force
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Update: Sep 26, 2024 @ 1:02pm

- CfgPatches hotfix

Update: Sep 26, 2024 @ 12:29pm

XDF v1.6
Added
- S-4 Spearhead MR, a marksman variant of the existing Spearhead modular rifle system.
- XDF Carryall, a larger backpack to carry additional supplies.
- Medical Backpacks, variants of existing backpacks that have medical diamonds on them. XDF Assault Pack, XDF Carryall, XDF Kitbag, XDF Tactical Backpack and XDF Viper Harness have all received medical variants, with the medic AI units receiving these new textured backpacks.
- RDR-23 Stratoseeker, a Frontline radar system. Though used typically in conventional combat, the Stratoseeker contains the same datalink and detection capabilities to detect alien aircraft, as is standard across all XDF platforms.
- MIM-55 Patriot, a Frontline missile interceptor system. Designed to be paired with the Stratoseeker to neutralize aerial threats.
- Praetorian CIWS, a deadly anti-air weapon that has proven effective against all sorts of aircraft - even from our extraterrestrial neighbors.
- Various XDF turrets - though most of these turrets do not have retextures (because they don't have hiddenselections), the turrets are equipped with XDF units to make base garrisons etcetera easier to create. These turrets also do not have backpacks yet, so they do not disassemble and assemble properly for the time being.

Fixes / Changes
- Changed the AR-5 Mosquito backpack to actually be reflective of the drone it carries (goodbye AR-2 designation).

Update: Sep 17, 2024 @ 5:39pm

XDF v1.5.1
- Fixed an issue with the Medusa (Bench) variant where the bench passenger seats were broken, not allowing AI or players to board properly.
- Fixed the Medusa (Bench)'s bench model not using the black variant of the bench.

Update: Sep 15, 2024 @ 9:24am

- Fixed code regression, womp womp :(

Update: Sep 15, 2024 @ 8:35am

XDF v1.5

Markers have been added to the mod! Players can use various markers to designate alien or XDF positions. While each marker has been named after its intended purpose, I've tried to make them as generic as possible to be used in various circumstances.

Please see the changenotes here for full details on the mod GitHub:
XDF v1.5 Change-Notes[github.com]

Update: Sep 13, 2024 @ 8:14am

- Hotfix for the Kodiak and Dementer not appearing in Zeus.

Update: Sep 13, 2024 @ 8:10am

XDF v1.4 - the biggest update yet!
The XDF have received a substantial increase to their arsenal. With over 15 vehicles (and 19 variants) retextured, the XDF now has numerous armor, helicopters, logistics and ground vehicles. There's also new Missile Specialist and Autorifleman units to utilize 3 new retextured infantry weapons. There's a lot of new vehicles in this update, so please check out the changelog here for a complete list.

v1.4 Update Changelog[github.com]

Update: Sep 8, 2024 @ 7:21am

XDF v1.3
Added
- X-44 Albatross, heavy-lift VTOL aircraft for logistics operations involving infantry and vehicles.
- X-44 Retributor, armed variant of the Albatross typically used by Frontline forces, but is sometimes used in smaller conflicts against alien forces.
- XDF Tusk, heavy CAS jet designed for Frontline usage.
- XDF Vulture, combat air patrol and light CAS jet. The XDF's standard jet prior to the Gemini project.
- An armed variant of the Hornet, capable of using its sensor suite to deploy lock-on missiles more effectively.
- The Xeno Defence Force flag, as well as a plain insignia for units.

Fixes/Changes
- The Hornet's sensor panel now shows correctly on both variants. The Hornet includes two sensors - visual and IR. Both are fixed directionally and cover a cone in front of the vehicle. The visual sensor is capable of spotting ground targets up to 1km, and air targets at 1.5km. The IR sensor can detect ground vehicles at 1.5km, and air targets at 2km. With these sensors, the Hornet can spot targets (and lock onto them in the case of the armed variant), as well as get directional missile warnings so it can use its countermeasures effectively.
- The Hornet has a better aiming crosshair drawn onto the canopy glass (instead of a sharpie dot >_>).

Update: Sep 5, 2024 @ 11:02am

XDF v1.2.1
- Reset maxSpeed defaults for vehicles that have no actual changes to their handling, to avoid issues where air vehicles would handle worse due to unchanged default envelope settings, etc.

Update: Sep 3, 2024 @ 7:12pm

XDF v1.2
- Fixes an issue with some units and vehicles not showing up in Zeus.
- Adds numerous XDF groups for use in missions.