Arma 3
Xeno Defence Force
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Update: Jan 27 @ 12:58pm

XDF v2.0.2
- Minor update to add the XDF F2000, update the CTAR reload and add the XDF Merlin helicopter.

Update: Jan 24 @ 10:22am

XDF v2.0.1
v2.0.1 brings some extra vests from Expeditionary Forces, as well as changes to machinegun reload sounds, the Caiman's unique feed reload sound, and some other small changes.

XDF v2.0.1 Change Log[github.com]

Update: Jan 23 @ 12:38pm

- Minor update to bring a HMD display to the Hornet for more precision, as well as the ability for the Hornet's sensors to pick up infantry.

Update: Jan 22 @ 11:28am

XDF v2.0.0
XDF has hit v2.0.0! With this update, I've added the Ocelot tankette, new infantry gear and naval assets from Expeditionary Forces. Check out the full change-log below.

The mod page has received a bit of a touch-up to reflect the current stage of the project. Enjoy! :D

XDF v2.0.0 Change Log[github.com]

Update: Jan 19 @ 11:40am

XDF v1.9.9
XDF v1.9.9 contains several miscellaneous changes/fixes, new reload sounds for 16 XDF weapons and some texture passes.

XDF v1.9.9 Change Log[github.com]

Update: Jan 16 @ 5:16am

Hotfix to fix Titan NLOS-AX missiles being too fast, often missing their target.

Update: Jan 15 @ 3:50pm

XDF v1.9.8
XDF v1.9.8 grants AX munitions to several vehicles that were missing them, as well as some new reload sounds for some XDF infantry weapons.

XDF v1.9.8 Change Log[github.com]

Update: Jan 12 @ 5:16pm

- Quick hotfix to increase AAV vest space to be more consistent with other XDF vests.

Update: Jan 12 @ 5:02pm

XDF v1.9.7
XDF v1.9.7 sets the stage for some Western Sahara equipment - for now, just a unique portable shield and some ballistic masks.

XDF v1.9.7 Change Log[github.com]

Update: Jan 10 @ 8:57am

XDF v1.9.6
XDF v1.9.6 adds an XDF-textured Ripsaw from QAV - Ripsaw. Thank you to Quiggs for permission to retexture this vehicle!

XDF v1.9.6 Change Log[github.com]