Arma 3
FPV Drone Converter (AR-2 Darter)
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Update: Jun 7 @ 1:04pm

-Fixed some script errors relating to the FPV Hud handler

-Added compatibility for all AR-2 Drones when using ITC LAND SYSTEMS Mod

Update: May 31 @ 3:28pm

Added a new module for mission Creators, that creates a defensive circular zone using a drone swarm, Module settings include: Zone radius (150m-750m radius), Detection chance (0.05-5% chance per-second or 0% = instant detection), Warhead type (AP or AT or random), Preferred target type to attack first (Tanks, APC, Car, Soldier), Drone side (so the module knows what side is friendly/hostile). Dozens if not hundreds of drones can be synced into one large swarm (drone height, speed, radius, and loiter direction all have various amounts of randomization to ensure that it is more immersive to use). The Drone swarm module remains until all synchronized drones are destroyed, the list of available drones is constantly being updated for when more drones are synchronized to the module.

Drones can now individually (randomly chosen*) target specific spots / seats of armored vehicles including (center of vehicle, driver seat, commander seat, gunner seat, and engine), for lighter cars/trucks it will target vehicle center. In practice this has lead to an increase in vehicle mobilization kills that results in crews exiting the vehicle from a damaged engine as well as crew lethality and complete vehicle destruction of heavier armored vehicles.

- Increased script performance of the mod including the automatic targeting. and some various bug fixes.

Update: Apr 20 @ 6:56pm

Update: Apr 20 @ 6:52pm

- Fixed bug related to warlords non-existant Variable

Update: Apr 12 @ 8:02pm

- Added general purpose condition for detecting vanilla & custom warlords gamemodes, for creating FPV drone crates.

Update: Apr 12 @ 2:34pm

- Added FPV support for the Warlords gamemode support request menu, an FPV drone crate with various small explosives, uav terminals and 8 drones will now show up under the 'Gear" tab for 350 points.

Update: Mar 23 @ 12:40pm

- Added 3 more CBA_A3 optional settings for: Max warhead weight, Automatic Targeting mode toggle, and Automatic Targeting mode 3D-Icon display toggle.

Update: Mar 22 @ 11:59am

- Implemented optional CBA_A3 setttings to toggle FPV drone HUD On/off (static and resolution change)
- Changed how the FPV drone HUD is handled improving overall mod performance and more responsive HUD changeover time between controlling / not controlling the drone.
- Adjusted drone sensors to have optical sensors as well for ground and air targets as well as data link capabilities
- adjusted drone engine sound frequency
- Turbo mode boosted to 195 km/h

Update: Mar 16 @ 11:27am

- Added Turbo mode for manually controlled drones to boost speed upto 175 km/h for traversing long distances
- Automatic Target Search Mode: Adjusted airburst distance for generic 'directional mines' other than the claymore to a distance of 16.5m to help the efficiency of the m6 slam mine and the RHS MRUDs

Update: Mar 15 @ 11:51am

- Automatic Target Search Mode: Dramatically increased drone target detection/selection speed by 3-4x speed increase. (0.15-0.34 ms -> 0.030-0.085ms)
- Automatic Target Search Mode: Changed target 'closest' selection position from being measured from the drone, to being measured from the map marker selected.
- Automatic Target Search Mode: Changed map selection minimum position distance from 35 meters to 20 meters
- Automatic Target Search Mode: increased random distribution distance that the drone will change to being hostile for purpose of enemy AI engagement (up from an average of 120 meters to 190 meters)
- Automatic Target Search Mode: Drone will engage targets when within 115 Meters from the marker position (previously was 30 meters) -> creates faster engagement
- Automatic Target Search Mode: Drone will fly to the general destination at a faster rate and wont slow down when it approaches the waypoint destination (waypoint changed from MOVE to LOITER type)