Arma 3
FPV Drone Converter (AR-2 Darter)
Showing 21-30 of 35 entries
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Update: Feb 8 @ 3:38pm

- adjusted camoflauge & accuracy values

Update: Feb 8 @ 3:19pm

Update: Feb 8 @ 3:16pm

- fixed hold action 'show' distance' from being virtually infinite (fpv converter hold action)
- fixed removal of auto search markers

Update: Feb 8 @ 10:17am

- Adjusted drone engine off condition when returning to the player if no target is found.

Update: Feb 8 @ 10:09am

- Added automatic drone search and destroy function; feature is enabled after attaching an explosive without 'drop mode' enabled (click on detonate)
- Reduced the weight of the drone backpacks allowing players to carry between 2-7 drones (depending on backpack,eg. assault pack = 2, carryall = 5, bergen = 7).

Update: Jan 26 @ 1:32pm

- Fixed drone not dropping attached explosive once disassembled
- Adjusted the sensitivty of the pitch and roll speed
- Changed how the chosen 'RPG' type warhead detonates. It will now match the downward/upward pitch of the drone (attack angle).
- Added a border on the explosive selection GUI
- Changed somethings around with the gravity simulation for dropped explosives
- Disabled some of the HUD effects when connected and flying the drone to increase clarity ( interlacing and CRBN helmet effect)
- Changed the noise effect to grey-scale
- Adjusted the envelope of the drone, should climb veritcally a bit quicker now
- Increased IR sensor cone Angle to 75 horizontal, 60 vertical

Update: Jan 19 @ 4:30pm

- Default arma 3 AR-2 convert button/action has been changed to a Hold 'space' action with a duration of 12 seconds with an interruptible animation to prevent misclicks.
- Fixed Broken drops modes (for UGLS and Satchels) due to a misconfigured variable error.
- Convert + Rearm actions have higher action 'priorities', they will now show near the top of the scroll wheel menu.
- Reduced likelihood of drone clipping with the ground (that would destroy the drone) immediately after conversion.

Update: Jan 11 @ 3:35pm

- Added 3 new distinct hexagonal camoflage textures for each of the respective drone faction types (OPFOR, BLUFOR, INDEP) to help identify them from regular AR-2 drones (color coded by faction).
- Adjusted the grain effect, lower resolution displays often had too much grain/noise making the drones hard to use.
- Adjusted the 'accuracy' and 'camoflage' and 'cost' level to NPC AI units to reduce the likelihood of being shot down / targeted by AI units.

Update: Sep 22, 2024 @ 4:03pm

- Added grenades & underbarrel grenades to the drop mode list as useable explosives. (underbarrel grenades have an arming distance / height of 20 meters)
- Improved Item detection script performance by 20%.
- Fixed bug that allowed converting drones while already piloting a drone.
- Reworked 'Drop' mode falling simulation, it now closley depicts gravity based on item mass, item size and drag coefficients. (explosives will fall at close to real speeds, unlike before, most items take about 3.5-4 seconds from 100m to hit the ground)
- Increased Drone battery life by about 15% now lasts about 25 Minutes
- Changed the attachment points of undefined explosives based on their config class, Items shouldnt obstruct the pilots view as much anymore.

Update: Sep 7, 2024 @ 9:50am

- Fixed HUD Static effect periodically getting stuck on after a drone has been detonated/destroyed. (hopefully XD)
- Re-adjusted 'Undefined" explosive types default mounting height.