Arma 3
Chemical Warfare PLUS
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Update: Aug 16, 2024 @ 7:08am

| Version 0.25.1

FIXED/IMPROVED
- Fixed radius decreasing over time for the the 3DEN chemical leak object module
- 'Thickness of the mist' should now affect the particles more

Update: Aug 15, 2024 @ 4:21pm

| Version 0.25
FIXED/IMPROVED
- Exposed units who just turned because of Tier 5 gas will go berserk on anyone they see now, even their own side!
- MakeImmune function should work better now.

Update: Aug 15, 2024 @ 11:08am

| Version 0.24.1
- Hotfix for 3DEN load error

Update: Aug 15, 2024 @ 9:33am

| Version 0.24
FIXED/IMPROVED
- Exposure should now properly Reset upon respawn
- 230mm pods / rocket artillery magazines bug fix (by: Kolovok)
- Should have Fixed "5-8 zombies will spawn from one player unit when using Tier 5 gas" (I added some checks for it to not do that but haven't gotten a chance to test on a dedicated server).
- Chemical Leak not being sealed after using a sealant tube has been fixed!
- Fixed a particulair where you can spawn infinite emitting gas from a grenade
- Updated documentation for CW+ functions (You can now Spaw gas areas and chemical leaks via script!)

Update: Aug 10, 2024 @ 8:44am

| Version 0.23
ADDED:
I added a bunch of pressure plates and remote IED types.

FIXED/IMPROVED
Changed a CfpPatches name from `CBRN_Suits` back to `CBRN_Contact` to ensure old mission still work when being loaded in 3den or dedicated server.
fixed typo: 'Tri-color desert' was named 'M81' in the arsenal
Auto tube system now also recognizes modded gear based off the contact backpacks classnames/types.

Update: Aug 9, 2024 @ 2:36am

| Version 0.22
ADDED:
Added and updated CBA_A3 settings for custom Level `1, 2, 3/4 protection gear`, Gear can be in any Slot `Uniform, helmet, NVgs and Facewear`
Added 5th tier, Nova gas (fictional). Supposed to be used together with Webknight zombies for a suprise, besides that it is just really lethal without it!
Added an CBA_A3 settings to disable death animations (IF loaded with 'Death and hit reactions' AND/OR 'Impoved melee system (IMS)')
Added base-game (non-ace) option for sealing chemical leaks
Added CBA_A3 settings to disable CW+ for AI [requires restart!]
Added CBA_A3 settings to disable CW+ for Players [requires restart!]
Added CBA_A3 settings to Disable CW+ For specific side (https://community.bistudio.com/wiki/Side) [requires restart!].
Added CBA_A3 settings to Disable CW+ Entirely [requires restart!]
Added a lot more sound variety and some new sounds for putting on/off gas masks
Added animation for putting on/off the gas mask (thanks Webknight!)
Added Immunity Support (CBA_A3 option settings) for:
- Empires of Old.
- WBK OPTRE Expansion // OPTRE: FC
- Zombies and Creatures
- Star Wars Droids
- Our benefactors (HL2), 2 settings: Combine and Aliens seperately
- Devourerking's Necroplague Mutants
- OPTRE Precursors
Note: can be selected indidivualy per faction.

FIXED/IMPROVED
- 3DEN/ZEUS Chemical leak module didnt show up the 'seal' ace action on when ran on a dedicated server, fixed now!
- Fixed overlay being over HUD elements
- Wenza fixed a bunch of pop-up errors regarding the gear and vehicles config
- ATNAA chemical exposure updates were local, fixed now! (ace bug fix)
- AI can now not only put on gasmask but also facecovers
- Fixed a Typo in the CBA_A3 settings (reported by kolmipilot)
- Reorganized the CBA_A3 Settings for clarity
- IEDs are now pressure plate activated as well
- Improved death animations with help from Web
- New grenade sounds by Macho and Web
- Particle have been overhauled, look much better!
- Locality fixes

Update: Aug 2, 2024 @ 7:02am

| Version 0.21
ADDED:
- Added the fourth tier, to the 3den module.
FIXED/IMPROVED
- Chemimcal leak module will now also dynamically emit gas from moving objects
- Fourth tier now actually requires a full suit and gas to prevent burning (bug fix)
- fixed a bug (reported by _mickey_)
- Added death animations (IF loaded with 'Death and hit reactions' AND/OR 'Impoved melee system (IMS)')
- Mortar have a bigger spread to allign with the yellow preview circle.

Update: Aug 1, 2024 @ 12:24pm

| Version 0.20
FIXED/IMPROVED
- Fixed Compat for `M81-DCU MOPP Suits` Uniforms/Facewear/Gasmasks (reported by Gauroth)
- Reworked the chemical detector handler to be trigger-based, massive performance improvement, you can make bigger zones, etc.
- Improved the particles a bit
- Blister agent now also works with base-game

Update: Jul 31, 2024 @ 6:29am

| Version 0.19
ADDED:
- Added Compat for `Broken Shield (Beta Build)` Uniforms/Facewear/Gasmasks
- Added a fourth tier, Blister agents. These agents/gasses will cause severe burn wounds if used with ACE.

FIXED/IMPROVED
- ATNAA wasn't working after KAT compat patch, fixed now! (reported by kolmipilot)

Update: Jul 30, 2024 @ 7:26am

- Chemical Handler should now include headless client units.