Arma 3
Chemical Warfare PLUS
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Update: May 28 @ 8:43am

ADDED:
+ Added 3den Modules: Make Immune, Remove Exposure, Spawn Gas Area, 82mm Barrage Module
FIXED:
🛠 Fixed 'AA Based Weapons don't Lock On after Respawning'
🛠 Fixed many bugs reported in the last few months
UPDATED:
⭮ Reworked the exposed effect a bit
DELETED:
- N/A

Found a bug? Report it in my Discord!

Update: Nov 20, 2024 @ 7:19am

| Version 0.28.9
- Fixed a bug with gas mask durability while wearing an oxygen tank.

Update: Nov 6, 2024 @ 6:05am

- Small hotfix

Update: Nov 6, 2024 @ 5:38am

- Optimizations done based on data gathered from the Arma Script Profiler (Thanks for the help KJW & Diwako)
- Array cleanup implemented

Update: Nov 4, 2024 @ 1:57am

| Version 0.28.6
- Performance fixes
- Now applies fitting death animations for blister agents
- Particle Visuals slightly improved

For KAM/KAT Medical users: Disable KAM/KAT Medical Chemical warfare part if you experience any confict between the two; they could be conflicting and causing bugs, stutters, etc.

Update: Oct 23, 2024 @ 6:07am

| Version 0.28.5
FIXED:
- 3DEN Chemical Leak modules was spawning the Gas clouds mid-air

Update: Oct 22, 2024 @ 4:03pm

| Version 0.28.4
FIXED:
- Server Key fix
- Minor Bug fixes

Update: Oct 22, 2024 @ 8:04am

| Version 0.28.3
ADDED:
- Added CBA3 Option to let turned T5 Victims go berserk (Renegade Side) instead of just joining OPFOR

FIXED/IMPROVED:
- Peformance optimizations (Minor ACE menu bug is still unknown and unreproducible by myself or my playtesters, but any kind of performance update might help improve or fix the problem.)
- Chemical Leaks are now local to the center of the object meaning you can use them on upper floors of building or underground facilities now.
- Fixed a bug where respawning didn't reset your exposure or you'd lose the CW+ actions
- Height of the Gas detection trigger has now been hard set at 5 meters to make it more realistic and usable in multiple story buildings

~ I probably did a lot more improvements then this but i might of forgor... :))

Update: Sep 9, 2024 @ 9:24am

| Version 0.28.2

FIXED/IMPROVED:
- Ace3 menu Fixes
- Zeus stutter Fixes
- Seal action (negative number) fix
- Repair and change filter action should now be synced for everyone (patient actions fix)
- Re-wrote some of the back-end chemical checking. should be better performance-wise
- Made a lot of functions local only, meaning it shouldn't stack unnecessary checks
- Chemical Checks now properly detect a crack in the gas mask, making it need a repair; regardless of filter gas mask durability.
- Zombies turned with nova gas will now join OPFOR side and have a -9999 rating (making them join the Renegade side)
~ I probably did a lot more then this but i just honestly hope it works now...

Please be patient regarding bugs and the sort. I have only now realised how big of a mod project this is for a solo dev *xD*. Bugs and issues take time to fix. :))

Update: Sep 4, 2024 @ 3:44pm

| Version 0.28.1 - Bug fix

FIXED/IMPROVED:
- Fixed the order in which the CBA_A3 settings were being checked (Disable AI should now work, while still having CW+ run for only players)
- Made sure the server/HC exits just before making the actual gas particles to save a bit of performance.