Arma 3
Chemical Warfare PLUS
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Update: Sep 4, 2024 @ 8:29am

| Version 0.28
ADDED:
Added Repair Gas mask action (Patient Option, ACE only!)

FIXED/IMPROVED:
- "Zeus-placed Gas Leak ace interaction not vanishing when sealed" fixed.
- "Some slots/player seem unaffected by gas" (NEEDS TESTING with more player then i can test because it's Abritary in nature!)
- 'Stuttering' when spawning fix, should now only be the standard base-game slight freeze when spawning (NEEDS TESTING with more player then i can test because it's very situational!).
- Minor changes for optimized loading time
- Better use of Sleep and uiSleep commands were it's appropriate (some functions need to run in unscheduled environment, etc.)
- `"0:51:04 Unsupported language English in stringtable 0:51:04 ➥ Context: PHAN_CW\an_cbrn\stringtable.xml"`
stringable has been fixed.
- `"1:57:20 Sound: Error: File: phan_cw\cbrn_gear\sounds\gasmask_breathe_calm_2ogg.wss not found !!! "`
Sound file path has been fixed.
- Nova gas was not visible in 3DEN module
- Chemical Leak module should be more performance friendly.

Update: Sep 1, 2024 @ 9:02am

| Version 0.27.6
- Small hotfix and some improvements

Update: Aug 30, 2024 @ 7:07am

| Version 0.27.5
- last Optimisation patch for the foreseeable future. (nothing that should be Updated ASAP, its like a minor improvement...)
- Minor improvements that were bothering me personally nothing special was changed or added.

Update: Aug 29, 2024 @ 3:09pm

| Version 0.27.4
- Forgot to remove a debug message spamming chat
- Chemical Handler now also accounts for headless client locality changes

Update: Aug 29, 2024 @ 2:23pm

| Version 0.27.3
ADDED:
- 82mm mortar barrage module

FIXED/IMPROVED
- ZEN check before loading zeus modules
- Reworked Zeus modules to be all ZEN framework based for more future and user flexibility
- Reworked addChemicalHandler function, again...
- Optimizations
- CBA_A3 'Disable' addon option settings now properly works (they were not being applied to sub-level effect scripts)
- Possible fix for 3DEN module seal action not showing up on server?
- Fixed some typos
- Tweaked the AI reaction time so its more realistic and less instant.

Update: Aug 25, 2024 @ 6:48am

| Version 0.27.2
- Optimizations
- ACE fixes

Update: Aug 24, 2024 @ 6:22am

| Version 0.27.1

FIXED/IMPROVED
- more possible mircro stutter fixes, I guess (I am at a loss with fixing it tbf)
- "Coughing doesn't stop" for some players fix
- Space marines and Spartans should now be excluded from the mask overlay and breathing effects by default
- Possible fix for ACE3 interaction menu freezes when gas mask overlay is active

Update: Aug 23, 2024 @ 11:24am

| Version 0.27
ADDED:
- CBA3 settings to ONLY deplete gas mask durability when inside of a gas area or exposed instead of passively

FIXED/IMPROVED
- All units should now properly show up in zeus as well
- All UI elemetns like Gas mask overlay and Gas mask breathing effects should properly scale to any interface and resolution now.
- Custom Uniforms should now count towards both being body covering and having a hood (you can can even make a civvie outfit with shorts act like a CBRN suit now!)
- Custom gear options should now refresh without the need for a game/mission restart!
- Fixed an error pop-up related to `CBRN_SpecialDeathAnimation_Main` function that displayed when a unit without a gas mask died
- Gas mask durability should now properly degrade over time!

Update: Aug 22, 2024 @ 8:02am

| Version 0.26.1
FIXED/IMPROVED
- Custom Uniforms should now count towards both being body covering and having a hood (you can can even make a civvie outfit with shorts act like a CBRN suit now!)
- Custom gear options should now refresh without the need for a game/mission restart!

Update: Aug 22, 2024 @ 6:18am

| Version 0.26
ADDED:
- Visual Breathing effect when wearing a gas masks
- There should be 5 new styles of overlays to choose from
- Added a new mechanic where Gas masks can crack/break when you get headshotted
- Added a Duct Tape item to 'repair' cracked gas masks (with base-game and ACE3 actions ofcourse)
- Units that died to Blister agents should now have visbile 'blistered skin'

FIXED/IMPROVED
- Gasmask breathing and foley sounds were completely redone
- Improved Gas mask overlay handler (credit to Webknight for helping out)
- Fixed the micro stutters when spawning units
- Optimized CW+ to only check chemical handlers when there's a chemical threat, improving performance but adds a slight effect delay in gas areas.
- Supposedly fixed a issue with the Put On/Off ACE action sometimes eating OR duplicating your non-CBRN facewear when swapping using the ACE3 self actions.
- Fixed some missing 3DEN editor previews
- All units should be useable in zeus now?