Barotrauma

Barotrauma

NT Eyes
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Update: Aug 31, 2024 @ 6:08am

v 1.1.15h5

Fixed a code error.

Update: Aug 31, 2024 @ 5:47am

v 1.1.15h4

FPGA circuits will now degrade when failing the skill check for Bionic Eye Repairs instead of disseappearing. (Medical=65)

Bionic eye repairs are now dependent on FPGA circuit durability. (100 durability repairs 20 damage, 50 durability repairs 10 etc.)

Update: Aug 31, 2024 @ 5:26am

v 1.1.15h3

Client side code optimizations to increase performance. (Thanks Ydrec for helping with the code)

Update: Aug 30, 2024 @ 2:52am

v 1.1.15h2

Fixed an oversight that caused a singplayer crash.

Update: Aug 29, 2024 @ 12:02pm

v 1.1.15h1

Fixed an oversight that caused lenses to not work in singleplayer

Update: Aug 29, 2024 @ 11:54am

v 1.1.15

Bionic Eye Lenses can now be enabled/disabled by pressing F. (Thanks Heelge for the idea)

Added a Line of Sight mode warning.
Added skill requirement descriptions to items.
Eye items now spawn in random containers.
Low blood pressure now causes vision impairments.
Fixed a bug that caused the game to crash in singleplayer.
Robotrauma Compatibility: Robots now have better vision in the dark compared to humans.

Update: Aug 26, 2024 @ 1:45am

v 1.1.14

Removed the outdated Enhanced Immersion compatibility patch.

Update: Aug 24, 2024 @ 12:59am

v 1.1.13

Expanded Robotrauma compatiblity to include some unofficial Robotrauma versions.

Fixed an issue that prevented zoom lenses from zooming.

Update: Aug 22, 2024 @ 11:49pm

v 1.1.12

Fixed an issue caused by Enhanced Husks

Update: Aug 20, 2024 @ 1:20pm

v 1.1.11 Medical Scanner Lens!

Bionic Eyes with Medical Lenses can now be used as medical scanners. (Press F on the limb to scan.)

Better pressure detection implementation, modded afflictions that give pressure resistance now prevent eye damage.

Advanced Eyeball Extraction Device now has custom sounds and improved hit detection.

High amounts of Radiation Sickness now damages eyes.

Enhanced Immersion compatibility.

(Thanks Heelge for helping out with SFX and aoyamajia for helping out with Enhanced Immersion compatibility and Ydrec for helping out with the spoon code)