Arma 3
CE - Aviation Munitions
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Update: Jul 10 @ 1:45pm

Updated Munitions compats to actually be in their own pbo, thus not creating dependency conflicts.

Update: Jun 23 @ 9:31am

Updated ALCM to use Storm Shadow in its description/classname.
Added a new SFX pbo, for Munition related sound effects (There are a few sfx in there but only the Storm Shadow and .50 Pod uses them).
Added JSRS compat for the Storm Shadow (Just for the flyby sfx).

Update: May 1 @ 7:29am

Correct missing scope=0 's on my base classes.
Changed p3d used on pod weapons.

Update: Apr 30 @ 12:22pm

Changed inheritance of HEI .50 ammo, to use SLAP as a base (It was using the Barret's MK211 ammo before), changed the explosion effects to be less aggressive.

Added muzzle have to weapon pods.

Update: Apr 27 @ 6:14am

> Corrected an issue found whilst investigating https://github.com/Eagle-Studios/CE_Mods/issues/9. (The issue being that the HEI Pod didnt actually fire HEI !!!
> Toned down the HE splash area of HEI Ammo, hopefully reducing the particles.

> Added NVG variants to RHS HGU/P's (Only the ones with visors have variants with NVGs) [Variants meaning both non-NVG and NVG capable helmets exist].

Update: Mar 5 @ 11:51am

RePack of pbos.
ReSign of pbos.

Added my own 'Weapons Hold / Safe' dummy weapon.
Updated ALCM's LODs not being in the same postion.
Updated some munitions to have better inheritancy.
Made HangarGates Composition into a prefixed folder/pbo & added a better CUP softcompat config.
Added hiddenselections to the ALCM "Display" model. ("body", "seekercone")

Update: Mar 5 @ 11:44am

DataWipe JIC lingering pbos and bisigns are an issue.

Update: Feb 26 @ 9:01am

Added new model for ALCM.
Updated config for ALCM.
Added soft compat with AWS.
Seperated base classes for p3ds from main config.

Update: Feb 24 @ 6:21pm

fixed typo in ALCM classname.

Update: Feb 24 @ 8:45am