Arma 3
CE - Aviation Munitions
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Update: Jul 31 @ 3:23pm

Added Xian edit (1st pass).

Update: Jul 27 @ 12:23am

Added pbo which edits Vanilla aircraft where applicable, currently only edits the UH-80 STUB.
Updated StormShadow to have a submunition of TandemHEAT, should be better at taking out Armour now!
Reduced particles emitted from HEI ammo sources that use "CE_ExploSmallAmmoExplosion".

Update: Jul 25 @ 10:50pm

Added M2 (.50 Cal) p3d.
Updated _Napalm to have ACE_Fire as a soft dependency (Without ACE Fire present/enabled; the fire effects are just visual, only ACE_Fire actually adds the proper damage/effects desired!)
Updated M134 sfx.
Added M134 HE/T (PylonPod & Ammo/Magazine for another project).
Fixed typos in some of the soundsets.
Added 3x Napalm Cluster pylon (Need to make the spread better, when I've learnt how submunitions work)

Update: Jul 24 @ 10:44pm

Addeed 3x Mk82 Pylon rack for Napalm Mk82.

Update: Jul 24 @ 10:37pm

Added CBU-85 (Cluster Bomb) with Napalm clustlets.

Updated Weapon Displaynames to no longer say [CE-WEAP], this was accidentally left in from Development testing.

Update: Jul 24 @ 9:39pm

Added Napalm and Willy-Pete munitions; Used Aarens Additonal Air Weapons as a base and rebuilt it.
> Only Napalm and WP Bomb is actually added atm!!!

Update: Jul 23 @ 9:41pm

Actually got custom effects working for pylons.
Finally got the stormshadow to show as being fired when fired (it becomes hidden when ammo = 0)

Update: Jul 22 @ 8:24pm

Updated hardpoints, giving the RHS AH6 & Vanilla helicopters access.
Hardpoints are:
- "MostHardpoints" (Literally most hardpoints, minus FIR stuff).
- "MostHardpoints_Light" (As above but with bomb hardpoints removed for lighter helis).
- "MostHardpoints_PlusMELB" (Just adds MELB to the hardpoint list, seperated in its own hpp).

Update: Jul 21 @ 12:55pm

Updated SFXs to be more reliable.

Added GAU-13 (It's a GAU-19 on steroids)
Updated most of the config to hide base classes that were still appearing.
Updated weapon effects to be more related to the type of weapon (.50Cal drops .50Cal cases etc)

Update: Jul 18 @ 7:24pm

Updated:
- StormShadow sometimes not being able to be fired.
- StormShadow engine SFX not working.
- StormShadow config values.

- .50 Cal Pod has a new firing SFX.

- GAU-19 MELB not being configured properly and thus being unable to fire.

- GAU-19 pod has a new p3d (Thanks partly to EricJ & Vurtual for the Vulcan).
- GAU-19 pod has new firing SFXs.