Arma 3
CE - Aviation Munitions
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Update: Dec 11 @ 5:59am

Added all added munitions to the afore mentioned hardpoints (Ex: AGM-89 added to AGMMissile_Hardpoints.hpp).

Update: Dec 10 @ 3:07pm

Changed (Nerfed) HET and HEI directHit damage output.
Added Boxloader compat to FOW, making un-useable containers into useable ones.
Removed RHSUSAF Air Equipment (Moved to RHS Edits & Additions)

Update: Dec 5 @ 8:20am

Added several more Hardpoint hpps; they should be self-explanatory:
DumbRocket_Hardpoints.hpp
Data\Rocket_Hardpoints.hpp
AAMissile_Hardpoints.hpp
AGMMissile_Hardpoints.hpp
BasicBomb_Hardpoints.hpp
BigCannon_Hardpoints.hpp
Bomb_Hardpoints.hpp
Cannon_Hardpoints.hpp

They don't do anything on their own. but can (and will in my other mods) be used to micromanage aircraft loadouts, to reduce or limit pylon access (ex. removing the AH-6 from accessing bombs and Big Cannons).

Update: Oct 26 @ 12:56am

Removed chem warfare stuff, sadly its too borked to be left in :(

Update: Oct 23 @ 7:30am

Update: Oct 20 @ 5:17pm

Added Halloween-related pbos from Chemical Warfare Redux https://steamcommunity.com/sharedfiles/filedetails/?id=3295358796.
Added KAT Chemical resolver which resolves some issues that arise from using KAT Chemical with Chemical Warfare Redux.

Update: Oct 20 @ 2:00am

Adjusted tracers on RHS 12.7, 7.62 belts.

Update: Oct 19 @ 8:03pm

Fixed CE_AGM84_ASM_ammo missing 'AirTarget' in Sensor Component config, MillimeterWaveRadar.

Update: Oct 19 @ 12:43am

Added Fire Support Modules (Requires ZEN, but this is a soft dependency.. however the modules will not show unless you have ZEN).
Changed inheritance on M230, hopefully no more burst limiters.

Update: Oct 14 @ 7:12pm

Updated 150mm Old Cannon 'pylonpod' (Forgot to update the model.cfg)
Changed inheritance on M230 and M197 to use Mode_SemiAuto with continuous trigger being available (Previously it inherited from Mode_FullAuto which made it fire in bursts).
Added previous additions to CfgPatches.