Arma 3
CE - Aviation Munitions
35 Comments
Big_Bluntz Oct 24 @ 2:40pm 
gotcha thanks
C. Eagle  [author] Oct 24 @ 11:54am 
Yeh ignore it, its some bs from chemical warfare redux. Its getting removed after halloween.
It all seems to work minues the errors it throws :)
Big_Bluntz Oct 24 @ 10:20am 
After most recent update Im getting this error
Big_Bluntz Oct 24 @ 10:20am 
"13:03:29 Error in expression <custom_modules_fnc_register;
};


if ((FSPLUS_CW_NovaGas == true) && (isClass(c>
13:03:29 Error position: <FSPLUS_CW_NovaGas == true) && (isClass(c>
13:03:29 Error Undefined variable in expression: fsplus_cw_novagas
13:03:29 File PHAN_CW \ CBRN_scripts \ Bootstrap \ XEH_postInit.sqf..., line 316"
C. Eagle  [author] Oct 19 @ 5:03pm 
ah I see now. Will be sorted in next update. thanks for the report :)
C. Eagle  [author] Oct 19 @ 10:54am 
@big_bluntz, can you submit the error on my github? Links etc wont be blocked on there!
Big_Bluntz Oct 19 @ 10:46am 
it kept wanting to turn into a link but thats the error
Big_Bluntz Oct 19 @ 10:46am 
No entry 'bin config.bin CfgAmmo CE_AGM84_ASM_ammo Components SensorsManagerComponent Components MillimeterWaveRadar.AirTarget'
Big_Bluntz Oct 14 @ 2:57pm 
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CRISPRcasanev Aug 27 @ 6:28pm 
🥦
C. Eagle  [author] Aug 27 @ 12:37pm 
Which H-60?
Scroonge Aug 27 @ 10:29am 
Would it be possible to add the minigun ammo to like the H-60 doorguns or if there would be a way for me to write a config for that?
CaptainHairyLegs Aug 27 @ 9:00am 
Issue is fixed! Thank you
C. Eagle  [author] Aug 27 @ 7:51am 
The pylon itself cant support it. I've added the code in, but I think its actually the vehicle that needs the code.

I will probably add the vehicle specific ones, which could be config'd to do this. (I.e the MH80 in CE - Aviation, which has its own version of the GAU-13)
Cap Aug 27 @ 7:47am 
Any chance of making the barrels of the GAU 13/19 pylon model spin? or does the p3d for it not support that?
C. Eagle  [author] Aug 27 @ 7:35am 
should be sorted now. lmk if not :)
C. Eagle  [author] Aug 27 @ 7:19am 
Just an ACE addon bug; for some reason when one thing breaks. it breaks all other ace addons.
Am working on it :steamfacepalm:
CaptainHairyLegs Aug 27 @ 3:32am 
@C. Eagle, latest update seems to have broken, ace interact and the ability to edit Addon (control) options. ACE Arsenal is also broken.
Legend_TS13 Aug 26 @ 8:13am 
@C. Eagle, as of the latest update, I get key errors on my server. And when I boot Arma and go to my mods page, it indicates this mod is unsigned.
CRISPRcasanev Jul 5 @ 7:06pm 
Hey Eagle, just wanted to drop a fun montage I made using your ALCM (while struggling with the Xi'an), thanks for all the toys! https://www.youtube.com/watch?v=73tJuJMhacQ
R3FRACTION Jun 24 @ 10:09am 
Hi, the ALCM doesn't appear to be displaying in the weapon list (cycled with F) once equipped in Pylon. Have tried on a variety of planes (RHS/Vanilla etc) and nothing seems to work. Is there something I am missing?
Legend_TS13 Mar 5 @ 12:09pm 
Just wanted to let you know its working now, thanks again!
C. Eagle  [author] Mar 5 @ 11:51am 
posting the reupdate nowm just had to write out my changelog!
C. Eagle  [author] Mar 5 @ 11:46am 
Thanks appreicate the input nevertheless :)
Rain Twister Mar 5 @ 11:45am 
Out of date referring to the method in which they are signed. DSUtils has an option to 'force v2'; this should be turned off. V3 is the standard for signing pbo's and has for a while. I tested a few other popular mods and they are all signed in V3. I don't know specifically if this is the issue Legend is having, but I saw the comment and figured I would chip in with anything I could find
C. Eagle  [author] Mar 5 @ 11:42am 
Shouldnt be out of date bisigns bc they get updated everytime & odd that this is the first time this issue has arisen (if there was an actual bi-sign issue here?).
Rain Twister Mar 5 @ 11:38am 
DSUtils shows all the bisign keys as being deprecated. Are you forcing V2? I've seen similar errors by using out of date bisigns.
Legend_TS13 Mar 5 @ 11:35am 
Thanks for responding and trying to fix so quickly :-)
C. Eagle  [author] Mar 5 @ 11:32am 
Okay thanks for checking. I shall do a re-build and re-key.
Legend_TS13 Mar 5 @ 11:22am 
I uninstalled and reinstalled just to be sure it downloaded properly. In the Addons folder, it shows four .pbo's and four bisign files, all with the same date & time. And what I see locally is the same thing that shows on my server.
C. Eagle  [author] Mar 5 @ 11:14am 
@Legend_TS13 can you verify that all the keys inside the addons folder are updated.

The keys get updated everytime this mod gets updated, regardless of the pbo itself being updated.
So, being that only one of the pbos is throwing that issue, it sounds like that one key is the issue. :)
Legend_TS13 Mar 5 @ 9:05am 
When I try this mod on my dedicated server, it produces the following key related error:

"...@CE-Aviation\addons\HangarGates.pbo" is not signed by a key accepted by this server.
C. Eagle  [author] Nov 27, 2024 @ 5:28am 
You can do; but I was only using it as it had a p3d I wished to use.
I now have something like this (and other p3ds) inside this mod.
CRISPRcasanev Nov 26, 2024 @ 6:15pm 
Question -- we just switched to wenza's Munitions Armory which used to be a dependency for Air Munitions. Should we continue to use it?