Space Engineers

Space Engineers

Eli Dang's Holo HUD
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Update: Oct 21, 2024 @ 10:08pm

Added configuration option to hide Voxel entities from the radar. (I've been playing in dense asteroid rings, and it's a nightmare otherwise.)

Re-Enabled small graphical touches that I like as I don't know when/if I'll be able to separate them to another mod.

Update: Jun 20, 2024 @ 1:21am

Fix to crash on load when you log out in a small ship.
Added toggle to Cockpit Terminal to disable entirety of Holo Hud.
Removed some of the graphical extras. Will be moving them to a separate mod.
Rewrote settings control so that in multiplayer settings, the server will give the client the proper settings. I hope.

Update: May 25, 2024 @ 10:56pm

Brought back asteroid radar pings, this comes at the cost of phantom pings on planets. Lesser of annoyances.

Adjusted velocity lines to only appear when the grid is moving above 10m/s.

Update: May 25, 2024 @ 2:59pm

Added a variable to the save configuration file that allows the user to cap the range of the radar.

Update: May 25, 2024 @ 1:09pm

Added toggle for displaying Space Credits on the HUD.

Update: May 25, 2024 @ 12:54pm

Cleanup and reorganization of Terminal control setting of HUD.

Added Brightness value slider. You can now dim or blow out your HUD's brightness.

Update: May 25, 2024 @ 12:29am

Default Scanner position is now based on the player helmet location. This should make most all cockpits start in a viewable position without too much need to offset location.

This does mean you will have to reset your offsets in the custom data if you've changed them.

Update: May 24, 2024 @ 8:44pm

Custom data should now be completely sanitary to use with other scripts / mods that store data there.
(Yay AutomaticLCDs!)

Update: May 24, 2024 @ 2:52pm

Added toggles for Local and Target holograms in case you only want one of them.

Fixed recolor function, so now you're scanner can be whatever color.

TODO:
Fix support for other customdata storage to live along side mod.
Add toggle for velocity lines.

Update: May 24, 2024 @ 9:33am

Fixed a crash that would occur when taking control of a turret or remote control.