RimWorld

RimWorld

Too Many Mods - Compats and Rebalances
Showing 191-200 of 319 entries
< 1 ... 18  19  20  21  22 ... 32 >
Update: Aug 15, 2024 @ 12:33am

- With Alpha Animals, renames Chitin (VFE - Insectoids 2) to Insectoid chitin (same as how Alpha Genes calls them)

Update: Aug 14, 2024 @ 11:34pm

- Fixed a red error (Alpha Biomes without Consolidated Traits)

Update: Aug 14, 2024 @ 2:57am

- If wing integration is enabled, Levitate (Seraphim Xenotype) conflicts with wing genes (so that met cost won’t be double-counted)

Update: Aug 13, 2024 @ 9:58pm

- Fixed wing integration for Rimsenal - Harana

Update: Aug 13, 2024 @ 4:17pm

- Added very partial non-Royalty support

Update: Aug 13, 2024 @ 2:25pm

- Seraphim Xenotype compats: Seraphim wings and Levitate gene is part of wing integration, (Seraphim loses Levitate gene, but doesn’t remove Levitate gene itself unless you have WVC) (flight gene without cosmetic effect is good)

- Nyctophile (Consolidated Traits) nullifies negative moodlets from Forsaken crags (Alpha Biomes)

[New Cherry Picker]
- Levitate (Seraphim Xenotype) if WVC - Xenotypes and Genes is loaded

Update: Aug 13, 2024 @ 2:57am

[Precepts prevent Inspirations]
- Bonding: Abhorrent precept (AM) prevents Inspired taming
- Combat prowess: Melee precept (AM) prevents Shoot frenzy
- Combat prowess: Distance precept (AM) prevents Melee frenzy (VSIE)
- Mining: Disapproved/Horrible/Prohibited precept prevents Inspired mining (VSIE)
- Ranching: Central precept prevents Inspired planting (VSIE)
- Ranching: Disliked/Discouraged precept (VIE - M&S + Vanilla Fising Expanded) prevents Inspired taming
- Recreation: Disapproved/Abhorrent precept (VIE - M&S + AM) prevents Party frenzy (VSIE)
- Recruiting: Forbidden precept (VFE - Ancients) prevents Inspired recruitment
- Research: Not allowed precept prevents Inspired research (VSIE)
- Social interactions: Disallowed (VIE - M&S) precept prevents Flirting frenzy (VSIE)
- Violence: Disapproved/Abhorrent/Abhorrent (strict) precept (VIE - M&S + AM) prevents Shoot frenzy and Melee frenzy (VSIE)

[Bundle Of Traits compats]
- Compats with VSIE Rational Trait Development
- Dysgeusia prevents Inspired cooking (VSIE)
- Gun crazy prevents Melee frenzy (VSIE)
- Dysgeusia disagrees with Sweet teeth meme (VIE - M&S + VCE)
- Eclectic palate agrees with Sweet teeth meme (VIE - M&S + VCE)
- Entomophobia disagrees with Insectoid supremacy meme (VIE - M&S)
- Gun crazy agrees/disagrees with Sharpshooter/Gladiator meme (AM)
- Pacifist agrees with Pacifist (VIE - M&S) meme and Vow of Nonviolence meme (AM)
- Pacifist disagrees with Raider meme
- Pyrophobic disagrees with Fire worship meme (VIE - M&S)
- Sadistic agrees with Sadist meme (AM)

[Misc]
- Nyctophile (Consolidated Traits) gets +10 mood buff from Unnatural Darkness instead of -5
- Eccentric (VTE) agrees with Mad scientists meme (VGE)

[New Cherry Pikcer]
Nyctophobia (Bundle Of Traits) if Consolidated Traits is loaded
Claustrophobic (Consolidated Traits if Bundle Of Traits is loaded
Thermophile, Cryophile (Bundle Of Traits) if Vanilla Traits Expanded is loaded

Update: Aug 9, 2024 @ 9:41am

[Compats, Tweaks]

- Gnoblin pirates and Elven isolationists use VGE’s base generation
- Helixan (AG) uses Very slow runner gene (B&S) instead of Slow runner gene
- Nyctophile (Consolidated Traits) nullifies Swallowed by darkness thought
- Night owl agrees with Darkness meme, and disagrees with Light meme (VIE - M&S)

[Rebalances (if "stronger enemies" is enabled)]

- Melee warlord psycasters comes with Speed boost and Blade focus
- Ranged warlord psycasters comes with Speed boost and Firing focus
- Protector psycasters comes with Painblock and Focus
- Necropath psycasters have a 50% chance to come with Psychic vitality
- Highthrall psycasters have a 50% chance to come with Psychophage
- Elven blade-guards (Rim-Elves) are Warlord psycasters (req: VPE)

[Rebalances (if "gene rebalances" is enabled)]

- Heat/Cold tolerent/super-tolerent: met -1/-2 -> 0/-1 (they conflict with Heat/Cold weakness/immunity genes, and that’s more than enough as a cost.)
- Slow/Fast/Very fast runner: move speed offset -0.2/0.2/0.4 -> -0.4/0.4/0.7 (also adjusted naked speed genes’ offset along)
- Extremely fast runner (VRE - Lycanthrope): move speed offset 0.6 -> 1.0, loses terrain cost ignoration, arc cost 1 -> 2
Clawed hands (AG): met -1 -> 0
Very weak hands, extremely weak hands (WVC): met +3/+6 -> +4/+8
- If Vehicle Framwork is loaded, Levitation (WVC) loses Mass x0% effect (since vehicles have passenger limits regardless of pawns’ mass, transport pods can be stronger than aerial vehicles which would stress their inconsistency even more.)
- If Integrated Implants is loaded, Levitation (WVC) loses move speed offset (and mass factor), and costs the same as wing genes (to avoid soft overlap with Psychic levitator).

[Misc]
- Reduces overdose severity variance of Shiver (Shard) from Rim-Gnoblins if B&S is loaded (Due to the body size gene replacement, it could cause instant overdose for Gnoblins in unfortunate cases.)
- Charge bow (Rim-Elves): cooldown 2 -> 1, base damage 25 -> 30 (if "equipment rebalances" is enabled)

Update: Aug 5, 2024 @ 11:39pm

This patch is rebalance-focused. They should be only active if the corresponding option is toggled on.

[VVE rebalances]
(fuel settings can be changed via Mod options -> Vehicle Framwork: this mod won’t override it)
- Swarmer rocket (used by Scytheman, Burya and Goliath): damage 28 -> 14
- Frog, Toad, Goliath: 4x fuel consumption and fuel capacity
- Mosquito: 10x fuel consumption and fuel capacity (still less than 2x of a transport pod per distance)
- Louie: 8x fuel consumption and fuel capacity
- Cherokee: 2x fuel consumption, 8x fuel capacity
(Smuggler is intentionally left untouched)
- Outlander base, Empire base and Orbital bulk goods trader sells 10x amount of Chemfuel

[Natural armor]
- Thrumbo skin (VGE): nerfed (by 10%/10℃ at legendary) (not op on its own, but additive to other natural armor implants and genes)
- If VGE is loaded, also nerfs skin glands and subdermal armors (Integrated Implants) by around 10%.

[Gene rebalances]
- Animal summon genes (Alpha Genes): met -1/-3-/5 -> -3/-5/-7
- Recessive/Dominant genome (VRE - Highmate): met +1/-2 -> 0/-1
- Major cell instability: met +4 -> +3
- Extreme cell instability (VRE - Waster): met +6 -> +5
- Progressive cell instability (VRE - Waster): met -> 0
- Archite psylink (WVC): archite cost 2 -> 4 If VPE is loaded (passive psyfocus gain also grants psycaster xp)
- Rotfish uses Water striding gene instead of Humid adaptation gene (req: Alpha Genes)
- Rotfish gets Awful plants gene instead of Poor plants gene
- Rapid corruption: met -> 0
- Efficient reproduction: met +1 -> 0

[Misc]
- Mend weapon/apparel/armor: work amount 1000/1000/1000 -> 10000/10000/60000 (same as Duster/Marine armor)
- Corporate deserters (Rimsenal Faction) use VGE’s custom generation: loot table is focused on corp armors and weapons
- Several label/description patches

[New cherry picker]
- Humid adaptation (Rotfish) if Alpha Genes is loaded

Update: Aug 4, 2024 @ 12:33am

- Firefoam pop gene (WVC) conflicts with Fire obsession (AG) gene (could cause loop since the former suppresses Pyromaniac trait)
- Slow/Fast/Rapid aging (VRE): met -2/+2/+3 -> 0/+1/+2