RimWorld

RimWorld

Too Many Mods - Compats and Rebalances
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Update: Sep 11, 2024 @ 1:37am

- Added partial support for Big and Small - Xeno Insectoid Hive (same gene compats as other B&S mods)

Update: Sep 10, 2024 @ 9:54pm

- Updated for recent Big and Small changes

- Medieval sailor backstory forces Ocean lover trait (VTE)
- Nyctophile (Consolidated Traits) nullifies Despised darkness thought (VIE - M&S)
- Removed techprint patches for second+ tier Rimsenal corp/Federation researches (If you have Rimsenal Factions, this will throw a one-time harmless red error if mid-save.)

Update: Sep 10, 2024 @ 9:47pm

(see above)

Update: Sep 10, 2024 @ 2:03am

- Factory path (VFE - Mechanoids) doesn’t require Factory floor to place (since it only increased micro-managements) (overall steel and work cost remains the same)
- Zygolophodon tusk (Megafauna) is a giant weapon, and gets higher dps (req: Big and Small)

- Nerfed Mineral-rich insect skin a bit further (forgot to adjust this after other armor genes nerf)
- Mining yield genes (Alpha Genes) conflict with Mining aptitude genes (to prevent colonists to have both Awful mining gene and Low mining yield gene)
- Removes Great mining gene from Lapis (since it also has High mining yield gene)
- Nose loss (Rotfish): met +2 -> +1

- Organized some gene categories

Update: Sep 9, 2024 @ 8:08am

[Insector evolution/degrade rebalances (included in gene rebalances option)]

- Antimicrobial peptides and Immunodeficiency conflict with injury healing factor genes (already conflict with immunity genes)
- Hardened chitin and Weakened chitin conflict with Robust and Delicate
- Insect wings doesn’t grant move speed offset and doesn’t conflict with Inflexible joints or Hard-locked joints
- Mineral-rich insect skin: blunt armor 0.26/0.52 -> 0.2/0.5, shap armor 0.48/0.9 -> 0.4/0.7, now has in-game description of armor value
- Rapid/Slowed life cycle conflicts with Aging genes from VRE - Pigskin (to prevent Ageless colonists to have both of Rapid life cycle and Rapid aging gene without their downsides)

[Other rebalances]

- If Vanilla Aspirations Expanded is loaded, default/maximum mental break threshold +10% (only if stronger negative moodlet option is ON) (note: 1 aspiration satisfied: -3%)

- Armor genes (Alpha Genes): armor values are nerfed by 10%
- Anomalous power (B&S): met 0 -> -1
- Incorporate (B&S): met 0 -> -3 (since it allows you to have -8 metabolic efficiency)
- Toughness (VRE - Hussar) conflict with Robust and Delicate (since Robust already conflict with Delicate, which is a trait gene like this one: but yeah mostly for balance) (related Uhlan patches are removed)
- Archite psylink (WVC): met 0 -> -1

[Misc]

- Glidewings (VRE - Hussar) uses Glide hediff from Alpha Genes
- Added Insect wings (VRE - Insector) to wing integration

Update: Sep 8, 2024 @ 6:34am

[Changes]
- Adjusted enemy psycaster chance for players without certain xenotype mods (turned out xenotypes were changing actual pawnkind chances)
- Makes Imperial mega high-shield flickable (req: VFE - Deserters)
- Ashen (WVC) uses Ultra-fast wound healing gene (B&S) instead of Unrealfast wound healing gene
- Rimsenal armors requires researches of corresponding corp techs instead of Recon/Marin armor
- Rimsenal corp techs x3: base cost 3050 -> 3000

[Optional rebalances]
- Banebrand (Rim-elves): halved armor penetration
- Psychic levitator (Integrated Implants): market value 1000$ -> 4000$
- Ultra-fast wound healing (B&S): injury healing factor -> x8
- If VFE - Deserters is loaded, increases Shuttle’s HP from 1000 to 8000 (also increases other Shuttles’ HP: already generated shuttles would look damaged if mid-save) (During the final mission, you can destroy Empire’s Shuttle to drop all pawns inside at a single tile, making them vulnerable to AOE.)

[New cheery picker]
- Deepchem (Vanilla Genetics Expanded) if Vanilla Chemfuel Expanded is loaded (animal products and recipes are officially patched, but the latter is still shown on stockpile options and can appear with VPE Transmutation.)
- Unrealfast wound healing (WVC) if Big and Small is loaded

Update: Sep 7, 2024 @ 9:28am

[VFE - Ancients rebalances (if corresponding option is ON)]
- Drastically decreases deconstruct yields of lab buildings from VFE - Ancients (was extremely OP)
- Super-nanite containment can store 3 Super-nanites (tailoring pod was actually better at storing Super-nanites)
- Super-nanites: market value 3400$ -> 300$
- Laser eyes: explosion radius 5.9 -> 3.9
- Laser eyes targets location instead of pawn, and shows a radius indicator.
- Paranoid: mood outside home -5 -> -15

[Misc]
- Strong/Weak melee damage gene: melee damage x1.5/x0.5 -> +50%/-50%
- Psychic bond (Warrior): melee damage x1.5 -> +20%
- Strength enhancer (Integrated Implants): melee damage x1.25 -> +20%

Update: Sep 3, 2024 @ 5:02pm

- “Mechanoid weapons won't disappear on drop” option now applies for Rimsenal - Spacer Faction Pack as well
- Anomaly genetic (WVC): cpx -6 -> 6

- Dealt with a mod conflict

Update: Aug 31, 2024 @ 2:57pm

- Fixed name change for VFE - Ancients

Update: Aug 28, 2024 @ 3:03pm

- Fixed VRE - Insector / Alpha Genes patch being not active