RimWorld

RimWorld

Too Many Mods - Compats and Rebalances
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Update: Sep 18, 2024 @ 3:17pm

- Removed Royalty dependency

Update: Sep 18, 2024 @ 2:52pm

(see above)

Update: Sep 18, 2024 @ 8:01am

- Warcasket charge blaster and Warcasket charge lance (VFEP) lose Warcasket weaponry research prerequisite (since they also have Spacer warcasket weaponry prerequisite), but get Pulse-charged munitions research as another prerequisite to make.
- If techprint locks is on and Rimsenal Factions is loaded, also adds techprints for gun researches from Impact Weaponry and Phase Weaponry
- Biocoding option will make following weapons biocodable: JI/YP/TE weapons, rocket launchers (VWE), laser weapons (Glitter Weaponry)

[Equipment rebalances]
- Laser carbine (Glitter Weaponry): warmup 0.5 -> 1.0
- Laser handcannon (Glitter Weaponry): cooldown 1.5 -> 0.5
- Laser saber (Glitter Weaponry): armor penetration 80% -> 120%
- Phase shank (Phase Weaponry): cooldown 2.1 -> 1.2
- Phase scalpel (Phase Weaponry): cooldown 2.3 -> 1.0
- Pulse bullet (Pulse Weaponry): damage 18 -> 7 (Pulse suppressor/rifle had 4.2x/3.7x DPSA compared to Charge rifle, albeit with less AP)
- Pulse SMG (Pulse Weaponry): warmup/cooldown 1.15/1.2 -> 0.5/0.6

Update: Sep 18, 2024 @ 7:43am

(see above)

Update: Sep 17, 2024 @ 4:06am

- Smart visor additionally requires Ballistic glass to craft (req: ReBuild)
- If Rimsenal - Spacer Faction Pack is loaded, renames Gunlink research to “Target acquisition”, and changes Smart visor’s research prerequisite to it.
- Fixed Mystic warrior patch

[Equipment rebalances]
- Smart visor (Rimsenal Spacer): gets Melee hit chance +3 and little protection
- If Integrated Implants is loaded, Smart visor also gets Night vision

[Stronger enemies]
- If Rim-Elves and Rimsenal - Core is loaded, Elven blade-guards equip Close combat armor instead of Marine armor

Update: Sep 16, 2024 @ 3:04pm

- Warcasket railgun (VFEP + VWEC) now doesn’t explicitly has Warcasket weaponry research prerequisite (since it also has Spacer warcasket weaponry as a prerequisite) (this also prevents buggy text)

- Added Rim-Gnoblin, Rim-Elves to Biocoding patch
- Fixed a red error of Biocoding patch with VFE - Settlers without LoS

Update: Sep 16, 2024 @ 7:15am

- Added Alpha Mythology - Regrowth: Aspen / Boiling compats

- If VRE - Pigskin/Insector or Alpha Genes is loaded, name change option changes “Ate human meat” to “Commited cannibalism” (“Want human meat” thought and “Last human meat: ~ days ago” are also patched.)

- Fast/Slow shooter gene (VRE - Archon) and Firing focus (VPE) uses Ranged cooldown multiplier stat from vanilla instead of Ranged attack speed stat from VEF (since it changes ranged cooldown anyways) (gene descriptions are also changed to clarify that: Firing focus’s decription was already clear in this regard.)

[Gene rebalances]
- If Anomaly is loaded, Heat immunity (AG): Flame damage x0% -> x10%
(so that it won’t completely negate the downside of Metalblood) (also gets Flammability x0% as a stat since it’s now affected by ignition roll upon taking flame damage: although it looks like the carrier can still be set on fire for a short amount of time with or without these changes from what I tested, and I think that’s better.)
- Mystic warrior (B&S): melee damage is now offset, slightly nerfed

(still gives Robust+SMD+Fortified body with less met cost above 225% PS: with VRE - Hussar, non-tough pawns would still have an incentive not to have this gene for more damage reduction)

Update: Sep 15, 2024 @ 5:08am

- Guardian warcasket (VFEP) requires a Shield core to make (since it has a low-shield ability)
- Fixed a potential patch error with the previous update

Update: Sep 15, 2024 @ 3:08am

- Updated B&S - WVC lab patch for recent B&S update

Update: Sep 14, 2024 @ 9:34am

- Updated CE compatibility (fixed confliction around Megafauna/Rim-Elves patches, also armor gene changes won’t activate if CE is present)