Total War: WARHAMMER III

Total War: WARHAMMER III

Configurable Autoresolve Limits
Showing 11-20 of 39 entries
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Update: Sep 23, 2024 @ 10:52am

- Implemented multiplayer auto-resolve lock. The trade-off is that the tooltips will no longer update in multiplayer games.

Update: Aug 23, 2024 @ 8:25am

- Fixed a rare bug that would keep AR locked if the player retreats from an AR locked battle triggered by the AI, and the AI then immediately starts another battle with the player. This would leave the AR button locked as not enough time had passed to update the UI.

Update: Aug 20, 2024 @ 10:50am

- Updated the mod for update 5.2. No changes seemed necessary.

Update: Aug 14, 2024 @ 9:59am

- Made a slight alteration to script timing.
- Finally figured out why the lock tooltips weren't showing and fixed those.

Update: Aug 4, 2024 @ 12:58pm

- Fixed a bug that could prevent the vague auto-resolve result option from working.
- Fixed a timing bug where the casualty limit on Free ARs wasn't properly blocking free ARs.

Update: Aug 1, 2024 @ 11:42am

- Made a change that should help prevent desyncs in multiplayer campaigns. Further testing is needed to confirm this, but the change doesn't seem to break anything.
- Reduced the default maximum number of AR Points from Unlimited to 10.

Update: Jul 28, 2024 @ 11:56am

- Fixed a script error with the Sword of Khaine and Nemesis Crown features where the script would crash when those features aren't present within the campaign being played.

Update: Jul 20, 2024 @ 2:33pm

- Removed a stray debugging entry from the log files.
- Removed a loc entry that is no longer being used.
- Fixed a bug that would prevent Free ARs from being granted when the enemy had an overwhelming advantage, when the predicted casualties were over the threshold set in MCT.
- Fixed a bug where only battles where auto-resolve was locked could grant points towards the bonus trait.

Update: Jul 16, 2024 @ 10:46am

- Fixed a script crash that could occur when a played battle ends in a draw.
- Fixed an issue where auto-resolve wouldn't be locked when at 0 AR points.
- Fixed a game crash that could occur when starting a battle with 0 AR points.
- Fixed a script crash that could occur when loading a quick-save into a pre-battle screen.

Update: Jul 14, 2024 @ 12:06pm

- Added a new MCT setting: Block Free Auto-Resolve: Casualty Threshold
- The new MCT setting (above) will prevent Free ARs when the predicted casualties are greater than or equal to the set threshold.
- Attempted to improve localization support in script string comparisons.
- Inserted a is_null_interface() check when a pending battle is triggered in an effort to prevent rare reports of game crashes. It's not clear if this will fix anything yet, however.
- Attempted to improve the lock reason tooltips so that they appear more consistently.