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- Added an MCT option that allows predicted defeats to be Free ARs. This is enabled by default.
- Improved the option to prevent auto-resolve battles in sieges, so that this only applies to offensive sieges.
But I'd like to suggest to remove the red flashy thing of the units that you are going to lose, as this contradicts the sense of the mod imho
This is the Warhammer 2 version that did something similar to my mod originally. I threw out the custom button portion though, since i did not want to maintain it originally and was happy with just hiding the autoresolve outcome. I have permission to port the mod so it should be fine if you want to use some of it as well, since the original author is done with Warhammer until WH3 is end of life.
Something like that, but as you said it is a messy workaround probably that is a nightmare to maintain if CA desides to change up how the build their window, or rename certain tags.
I’m curious, did you make your own autoresolve button for your mod or did you somehow add a tag to the button pane that achieves the display of the points?
The downside is that you will still be able to see which units will be killed in battle, as removing that would require a UI edit that isn't optional. It would be removed for everyone using this mod in all cases, and if they didn't want that they'd have to stop using this mod. So it's not perfect, but it's a step closer to what you asked for.
maybe even a seperate mod
Let me know if you run into any new issues after the update.
Singleplayer games still use the tried and true auto-resolve locking method.
I'm unable to test this in multiplayer for the foreseeable future, but this way, if it still doesn't work, you should be able to disable the mod without issue and continue the campaign.
Please let me know how it goes if anyone tries this mod in a multiplayer campaign.
I plan to make this multiplayer compatible as soon as I'm able, because I'd also like to use it in multiplayer games.
Would really like to have this mod in my coop campaign, is this a known issue?
If you wanted to be really hardcore about it, you could also obfuscate the predicted battle outcome, so it'll only say "Victory" or "Defeat" instead of telling you something more nuanced like "Pyrrhic Victory".
I may even add a setting to hide the predicted outcome entirely for those of us that like to live dangerously. XD
Hopefully you find the mod enjoyable. If not, I'd be interested in your feedback.
I usually play on VH/VH, and I'm both a perfectionist, completionist, and optimizer, so I tend to manually fight anything that isn't a decisive victory with no units losses. Even in those circumstances I might still manually fight manually for the fun of it, or if I'm in a strategic situation where it would really help to minimize casualties and thus replenishment time.
But in my next campaign I'm going for a full map completion in The Old World. With how enormous that map is, I have to lower the difficulty so that I can auto-resolve more frequently to have any hope of actually finishing. This mod will help keep me honest so that I'm not auto-resolving 90% of my battles (at least until I start steam rolling with doomstacks).
https://steamcommunity.com/sharedfiles/filedetails/changelog/3242344786
https://steamcommunity.com/sharedfiles/filedetails/changelog/3242344786
https://steamcommunity.com/sharedfiles/filedetails/changelog/3242344786